Whats up with the character storage? Why is there only 1 tab when most of stuff is going to be character bound? Do I need to pay for more storage space? .. I'm sorry GM's and Dev's. I always have been on Your side but now You are leaving me speechless....
The only items that are character bound would be equipment. With 1 tab, you have 40 character bound/locked items able to be stored.
- Mask
- Cap
- Body
- Arm
- Foot
- Back
- Weapon
- Off-Hand (if you use one)
- Ring
- Necklace
- Earring
11 slots taken up out of 40. You have plenty of room for other gear for several levels or a few different build types, if you choose to keep them.
The majority of other items you find or want to keep, can be easily stored in the account storage. If you are like me, and like to hoard everything, then yes, you will want to expand on your storage capacity in some way. I find that the easiest, most beneficial and cost effective way, given that I play consistently through the year, is to get the premium account status, because that's 10 extra account storage pages that I can use, not only that but I can store stuff while in the field playing and don't need to go back to town all the time, on top of that I'm not taxed for storing in it.
But going back to the point, 1 page is more than enough space for character restricted items for basic to mild levels of item hoarding game play.
Don't You think that it is a bit ridiculous to farm valor just to arrange my stuff over ? Like there isn't anything better to do with valor points.
You don't need to up front. This is only in the event that you bind the equipment to a character/account. The Character/Account Bound on Equip status, means you have to equip it for it to become bound. If you already have it equipped, it will not automatically become bound. You will need to take it off first, then put it back on, at which point you will be asked if you are sure you want to equip the item, and it will inform you of the bound status that will be placed if you do.
Eh, it's a pathetic amount to make more money for gravity if they are making item mall costumes account bound on equip. But that's just my opinion
You can call it what you want. There is a fact that if you have one item purchased ever, because it can be freely shared means it has a lot more value to it for many players, while we originally had those values placed on the idea that they would be single player purchases and that's how they've always been priced. When trade was opened up it was thought we were doing a good thing to help influence trade and additional purchases. Unfortunately, it was turning out to be more damaging, because those items valued, weren't leaving the community, so prices were constantly being driven up and the suggestion to "buy item mall" just to enter the economy's zulie prices, wasn't what we necessarily wanted to see for new players to face.
The intention behind it now is that if you want to purchase an item to put on the market, you will be able to, but once that item is equipped, it will take the property we intended and will become bound to that player's account. It will still be able to be unbound and traded about again, but at least at this point, we're enforcing the player to put in some play time to do so. For players who do this as a means for zulie income, they won't see a change to how they do business. For players who buy items from the players who buy to sell, they won't see a change in that aspect either. Who will see the most impact from this, are players who buy and expect to keep the item's value to resell at a later cost, without having to put any effort to wanting to do so after getting use of the item.
I don't understand why this is happening or why I would want it to happen. Why can't gear just be account bound?.. I'm not buying 10 of the same items so my characters can have them. I can't afford all those Sagittarius stones. I know it is hard to deliver content with so few devs, but why then do "other" games do this.
This doesn't make thematic sense and seems like a malicious monetization policy. Trapped farming more, need to spend more $ to speed it up. And yes, I watched the stream.
Then, if you watched the stream, you're aware that as I've explained. Content is being skipped and taken for granted, because so much of it is readily available and able to be so freely traded that no one does it anymore. The only reason why some epics are still hunted for are because they yield at such a slow rate, compared to other items, that there's still a demand for it from new players entering the world. The reason for those items to be desired is more so also because they are generally kept on a character once obtained and put to use. So we're enforcing that mentality, that if you put it on, it's going to be yours. And if you want to trade it off, we're just asking that you put in a little effort to return it to the economy. This is a step in that direction of helping to improve ROSE's economy. The free trade design wasn't helping, it was hurting us. Exchange and loss need to happen to drive competitive values, supply and demand. Just because it is unique, doesn't mean it's good for us. I understand that it may have been an aspect you've enjoyed, but having many years to review what's been eating at us in the long run, we need to change or things will not get better. This isn't about copying another game, this is about heading in the directions that have proven to be successful and more than one game title has that to prove for our style of game, it works. From our varied efforts and attempts to keep that uniqueness, it has only continued to spiral down and we dont' want to see it hit bottom. So we're doing what we think is best, to avoid that and improve the economic state for ROSE.