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#1 HarkonSlayer

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Posted 17 August 2014 - 05:41 PM

I have created a Mage and it's already level 23. I've read some threads and there says that it's an AGI build for Crit and Accuracy? WTF. I mean, whaaat? I've already added 20 INT 1 WIS (for SP regen). If my build sucks, is there any free stat resets? If I got my build wrong, then I will need to delete that char and create another one T_T

 

Also for the mage build, I think LVL 3 Fire Bold, LVL 2 Fire Ball, LVL 2 Free Fire Ball thingy (the chance of fireball to hit), LVL 1 Fire buff i think? LVL 3 Water buff (the one with HP/SP regen).

 

What's the correct build? Any link you can refer me to would be a great help.


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#2 Arbalist

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Posted 17 August 2014 - 06:53 PM

Note I haven't played my wizard for a while but it hasn't changed much. Now to start off, level 23 is still pretty fresh, so you can always make a new one if you want. In my opinion, you don't have to.

I think you will get a stat reset scroll in your starter pack soon enough (maybe level 40 if i recall correctly).
-People don't generally invest in WIS because SP regen is done outside of combat, and if you're out of combat, you can eat SP food instead. However, 1 point isn't going to kill you.
-20 INT is totally fine. Int and Agi are both main stats for Wizard, and when you get to higher levels, 20 points that could have been spent on Agi will not make a significant difference to your Crit/Accuracy (this is because these formulas have diminishing returns and plateau off at ~30% crit).
-All in all, you won't see an impact that you should worry about, but do what you want in case you're a perfectionist.

For Mage build play with skills however you like. You get a free reset when you job change (skills only), and a skill reset scroll with the above mentioned stat reset scroll. There's usually two types of Wizards as far as I'm aware of: Fire (more common) and Lightning. I would say the following are core skills for Fire Build and you can build it however you like afterwards: http://ro2base.com/b...1.1.1/0.0.0.0.0
You'll notice in the skill simulator, some skills go up higher than you have right now, those caps are available when you become master class. You can (and I would) choose to save up skill points to prepare for this stage. My Fire build at the initial stage of Master level is something like this: http://ro2base.com/b...1.1.1/0.0.0.0.0

Your current build is on the right track, builds are mostly the same and slightly flexible. Having extra points in Water Emblem is fine too. Firestarter is broken at this point and does terrible, terrible, terrible damage so maybe avoid it. You only need it (and Inferno) to get bonus damage on Meteor Storm. The usefulness of Flame Explosion is debated on, I don't like it in its current state. Fireball easily does the same job. Teleport/Frost Nova/Ice Wall are utility skills you may or may not care about. 


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#3 HarkonSlayer

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Posted 17 August 2014 - 08:01 PM

Note I haven't played my wizard for a while but it hasn't changed much. Now to start off, level 23 is still pretty fresh, so you can always make a new one if you want. In my opinion, you don't have to.

I think you will get a stat reset scroll in your starter pack soon enough (maybe level 40 if i recall correctly).
-People don't generally invest in WIS because SP regen is done outside of combat, and if you're out of combat, you can eat SP food instead. However, 1 point isn't going to kill you.
-20 INT is totally fine. Int and Agi are both main stats for Wizard, and when you get to higher levels, 20 points that could have been spent on Agi will not make a significant difference to your Crit/Accuracy (this is because these formulas have diminishing returns and plateau off at ~30% crit).
-All in all, you won't see an impact that you should worry about, but do what you want in case you're a perfectionist.

For Mage build play with skills however you like. You get a free reset when you job change (skills only), and a skill reset scroll with the above mentioned stat reset scroll. There's usually two types of Wizards as far as I'm aware of: Fire (more common) and Lightning. I would say the following are core skills for Fire Build and you can build it however you like afterwards: http://ro2base.com/b...1.1.1/0.0.0.0.0
You'll notice in the skill simulator, some skills go up higher than you have right now, those caps are available when you become master class. You can (and I would) choose to save up skill points to prepare for this stage. My Fire build at the initial stage of Master level is something like this: http://ro2base.com/b...1.1.1/0.0.0.0.0

Your current build is on the right track, builds are mostly the same and slightly flexible. Having extra points in Water Emblem is fine too. Firestarter is broken at this point and does terrible, terrible, terrible damage so maybe avoid it. You only need it (and Inferno) to get bonus damage on Meteor Storm. The usefulness of Flame Explosion is debated on, I don't like it in its current state. Fireball easily does the same job. Teleport/Frost Nova/Ice Wall are utility skills you may or may not care about. 

 

Sorry, was out eating lunch. Thanks for the guide Arbalist. So i'll be trying to make up on that one. Can I ask what good bonus stats to put for a Fire Crit type Wiz? How many AGI and INT should I put?
 


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#4 Arbalist

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Posted 17 August 2014 - 09:15 PM

You can look at this topic for the bonuses that each stat gives: http://forums.warppo...d-kafra-update/

Personally I am of the opinion that the stats you get from level up are not as important because ~90% of your stats will come from gear. For 30% crit, you're looking at achieving 3000 base Crit, which you should be able to achieve from master level gear alone. After that point, even if you invest a full 175 points into Agi (the amount you have at master level 20 without buying stats), it gives just under a disappointing 1% more Crit. Yippee. The more you invest, the less contribution it has. The formula is Crit % = Crit/(0.02*Crit+40) if you're interested in doing your own calculations. 

Now none of this is advocating an Int build either, as it is probably equally underwhelming. I don't have calculations on hand, but again, the majority of your damage is based on your weapon and skill level, not stat build. Hell I've even messed up and had STR before and it didn't hurt me in the slightest (STR has no bonuses, don't try it.) An interesting possibility comes with a full VIT build for extra survivability, but that's venturing into PVP territory which I don't care about. Between Agi and Int, honestly, you can't really go wrong either way. If you need a solid answer, I guess I currently have everything dumped in INT.

Keep in mind that this is based on the perspective of someone who has invested no resources on his casual Wizard meant for PVE. You will of course want other opinions. Wait for responses for more dedicated wizard players, who have a lot more money to throw around into testing. My advice if you plan on being casual as well: don't stress over it.

 


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#5 HarkonSlayer

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Posted 17 August 2014 - 09:46 PM

You can look at this topic for the bonuses that each stat gives: http://forums.warppo...d-kafra-update/

Personally I am of the opinion that the stats you get from level up are not as important because ~90% of your stats will come from gear. For 30% crit, you're looking at achieving 3000 base Crit, which you should be able to achieve from master level gear alone. After that point, even if you invest a full 175 points into Agi (the amount you have at master level 20 without buying stats), it gives just under a disappointing 1% more Crit. Yippee. The more you invest, the less contribution it has. The formula is Crit % = Crit/(0.02*Crit+40) if you're interested in doing your own calculations. 

Now none of this is advocating an Int build either, as it is probably equally underwhelming. I don't have calculations on hand, but again, the majority of your damage is based on your weapon and skill level, not stat build. Hell I've even messed up and had STR before and it didn't hurt me in the slightest (STR has no bonuses, don't try it.) An interesting possibility comes with a full VIT build for extra survivability, but that's venturing into PVP territory which I don't care about. Between Agi and Int, honestly, you can't really go wrong either way. If you need a solid answer, I guess I currently have everything dumped in INT.

Keep in mind that this is based on the perspective of someone who has invested no resources on his casual Wizard meant for PVE. You will of course want other opinions. Wait for responses for more dedicated wizard players, who have a lot more money to throw around into testing. My advice if you plan on being casual as well: don't stress over it.

 

 

Thanks Arba, I'll check the free Resets first. If there is a free one, they I'll mess with my stats first. Since I've seen INT and VIT are given on armors, I'll check the AGI to check how much does it give, or I'll check the RO2 Stat Calculator which gives more good stats. Thanks a lot mate, gonna try it later when I arrive @home. See you In-game if ever we do :D


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#6 AyaneYuuko

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Posted 18 August 2014 - 08:35 PM

http://ro2base.com/b...1.1.1/0.0.0.0.0

 

This is a pretty generic wizard build most people put more points into icewall etc but its really not worth it. As far as stat points go while you are leveling I would recommend going into Int for more damage as agi just isnt as good as it use to be and isnt really worth it. Youll cap at 50 points for Int after that dont put the rest of your points into anything cause once you hit ML1 later youll be able to put the rest of your points into Int. Once you have reached max lvl and acquired all your points and youve obtained powerful items and +20 your gear etc. You should move all your points into vit as its the best stat as far as trying to survive in pvp and if the bosses are hard for the next raid itll help survive that as well.


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#7 Greven79

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Posted 18 August 2014 - 11:51 PM

 

Personally, I wouldn't level Inferno because Fireflower is crappy right now. And I wouldn't level Pyromaniac. The best you can get is 20%, the average however will be 10% or less (especially if you haven't maxed it). That's why I would recommend this build instead.
 


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#8 Arbalist

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Posted 19 August 2014 - 12:44 AM

A point in Inferno is just to get the bonus damage for Meteor Storm. Too bad you won't be able to get truckloads of Blood Points (for buying Union Points) after next Wednesday's patch (supposedly), otherwise I'd just buy Frost Nova scrolls instead of using those points. Scrolls have 30 second cooldown and can be used by all classes (except Grizzly Form BMs).


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#9 Greven79

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Posted 19 August 2014 - 03:15 AM

A point in Inferno is just to get the bonus damage for Meteor Storm.

 

Haven't felt a significant damage difference that would justify Inferno. In addition, in many cases I even had to 'pre-cast' the Meteor Swarm in order to deal some damage. Otherwise, the mobs were already dead. So I can't really say that casting Inferno before starting the Meteor Swarm would have helped here.

 

Too bad you won't be able to get truckloads of Blood Points (for buying Union Points) after next Wednesday's patch (supposedly), otherwise I'd just buy Frost Nova scrolls instead of using those points. Scrolls have 30 second cooldown and can be used by all classes (except Grizzly Form BMs).

 

Lol. Never thought about that.


Edited by Greven79, 19 August 2014 - 03:26 AM.

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#10 AyaneYuuko

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Posted 19 August 2014 - 11:49 AM

when you grind through ml the damage increase actually makes a big difference when you have the double damage through osiris after you maxed you can remove the skill however ive kept it cause due to colo still being bugged the aoe breaks it.


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#11 Greven79

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Posted 21 August 2014 - 04:31 AM

when you grind through ml the damage increase actually makes a big difference when you have the double damage through osiris after you maxed you can remove the skill however ive kept it cause due to colo still being bugged the aoe breaks it.

 

As I've already written: The Meteor Swarm already has a long animation time of about ~4sec. So if someone else lures mobs like Condors, Mukas or DW-lower mobs, you better start Meteor Swarm early by foretelling the final spot and aim the red circle there.

 

If you wait until the mobs get close enough to be able to cast Inferno, you'll still have to target the Meteor Storm and wait for the casting time to pass until the meteors drop in. That's precious time you lose, just to get a low damage boost back.

 

IMO that's totally unpractical.

 

And for 'run-thru' grinding dungeons like Osiris, it even gets worse, because you'll have to move and teleport quite often. So it's better to get right into the middle and cast MS on yourself early.
 

Also keep in mind that you can still use Fireflower normally (and from a higher distance) to get the bonus. So I ended up adding it to a few mobs while they were 20m away still chasing the lurer, just to do the 'regular' Meteor pre-cast thereafter.

 

BTW:

If I were to choose, I'd prefer an Inferno that has a casting time cooldown (edited after AyaneYuuko's reply) of 3sec or less, similar to Multishot or Bram Gush... even if Meteor Swarm would get no bonus damage at all.


Edited by Greven79, 23 August 2014 - 04:21 AM.

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#12 AyaneYuuko

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Posted 22 August 2014 - 09:36 PM

Meteor Storm has a 1 sec cast time without vigor and at best a .5 cast animation to follow so I dont know where you are getting a 4 sec cast time the worst case scenario is its a 2 second cast time. While Inferno has no cast time and can be applied rather quickly. The whole process in itself takes 3 seconds as the worst case scenario. 

 

As for run and grind its not nearly as bas as you make it seem a tp plus casting a aoe spell while moving isnt that difficult to do thats like saying a ranger shouldn't use multi-shot while the only difference being no cast time and shorter cd. The cd on inferno is low enough that even in osiris you can still get a inferno at the start.

 

Sure using Fireflower itself also works minus that it only applies to one target so you still have to tab to each one in which case itd be pointless and a waste of time unless you are just pulling a few mobs but then if you only pull a few mobs it would just be faster to use firebolt and fireball.

 

Also giving a cast time to inferno only makes this skill worse seeing as the DoT itself is really bad about on par with the rangers DoT off of multishot. Please keep in mind that Multi Shot and Bram Gush both have no cast time aside for the animation itself and have a significant cd which I'm Okay with seeing as Bram Gush is the Primary Aoe for Crecentia and Multi Shot is a good way for a ranger to mob. 


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#13 Greven79

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Posted 23 August 2014 - 04:19 AM

Meteor Storm has a 1 sec cast time without vigor and at best a .5 cast animation to follow so I dont know where you are getting a 4 sec cast time the worst case scenario is its a 2 second cast time. While Inferno has no cast time and can be applied rather quickly. The whole process in itself takes 3 seconds as the worst case scenario.

 

I meant the total animation time... or to make it more obvious: the total time between two casts.
Here I even used the right word. To quote myself: "The Meteor Swarm already has a long animation time of about ~4sec". No word about casting time.

 

Since my previous statements didn't seem to be self-explaining, I'll try it another way:

 

What is better: Casting a skill that  deals 25% of it's total damage per second (a total animation time of 4sec) OR to delay this skill for 1sec to cast another spell that increases the damage by 18%? Obviously I must be missing something.

 

Because it seems that your farming experience was totally different than mine, I gonna explain it a bit more in detail how I did it:

 

When I grinded Condors, DW-lower or DW-upper mobs, I usually stood at the same spot all the time and waited for the lurer to bring them to me. When I saw that he's gonna return soon (still 10~20m away from me), I precasted the Meteor Swarm over my head. By doing that, the 1sec casting time was already over when the mobs finally reached me.

 

Although that Inferno has no casting time (never said something else), it still creates a short delay of roughly 1sec until you can cast the next spell. And due to the very restricted range of Inferno, I would have to wait until the mobs are already nearby or would have had to intercept them earlier by moving towards them.

 

Both options are - IMO - inferior. If I move myself, I risk being attacked and I disturb the usual 'all-cluster-at-one-spot' simplicity. On contrast, if I wait for the mobs to get closer, just to cast Inferno when they're already nearby, I have to wait 1sec until I can cast the next skill (meteor swarm) and then have to waste another second due to the aiming / casting time of MS.

 

In total I would have lost about 3sec (add the lost second for 'precasting ' MS). That's why I still don't see any advantages.

 

As for run and grind its not nearly as bad as you make it seem a tp plus casting a aoe spell while moving isnt that difficult to do thats like saying a ranger shouldn't use multi-shot while the only difference being no cast time and shorter cd. The cd on inferno is low enough that even in osiris you can still get a inferno at the start.

 

There, our experience seems to differ significantly. When I did Mukas or Osiris, the lurers were running ahead of me. That ensured that they... well... lure the mobs. When these players 'gathered' enough mobs, they simply stopped moving and all players began to AoE. In most cases, I weren't that close.

 

If I would have to cast Inferno, I would have to get REALLY close and I would still lose the 2sec I've mentioned above (1sec recast delay after Inferno + 1sec casting/aiming time for Meteor Swarm).

 

Sure using Fireflower itself also works minus that it only applies to one target so you still have to tab to each one in which case itd be pointless and a waste of time unless you are just pulling a few mobs but then if you only pull a few mobs it would just be faster to use firebolt and fireball.

 

The thing is that if your lurer actually damages the mobs, you can cast Fireflower freely. The damage won't distract the mob. So you do it while the lurer is still running and you don't lose a single sec.

 

Also giving a cast time to inferno only makes this skill worse seeing as the DoT itself is really bad about on par with the rangers DoT off of multishot. Please keep in mind that Multi Shot and Bram Gush both have no cast time aside for the animation itself and have a significant cd which I'm Okay with seeing as Bram Gush is the Primary Aoe for Crecentia and Multi Shot is a good way for a ranger to mob.

 

There I actually made a mistake. I didn't meant a casting time of 3sec, but a cooldown. I corrected my last reply this way. But that's why I compared it with Bram Gush and Multishot:

 

Multishot: 3sec cooldown; 360% damage; 20% DoT

Bram Gush: ~1.4sec; 220% damage; generates stigmas

 

So that's why I don't see any reason for Inferno to have a 30sec cooldown instead and would like the cooldown lowered to about 3sec.


Edited by Greven79, 23 August 2014 - 04:25 AM.

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#14 babiddy

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Posted 14 September 2014 - 03:49 AM

Guys please help me out! Here's my dilemma.... I'm a new player from PH and started playing ro2 two weeks after it opened in our region. I decided to be a wizard. Little did i know that i will be having a very hard time ahead of me. Fast forward to the present, im now ml21 with max stats and max skills with full osi gears. Right now i'm having a very hard time farming seeds in FF. Farming zeny on condors/muka just wouldn't cut it. I feel underwhelmed with my wiz right now. I thought of creating another char like hunter or rogue or assassin for solo farming queen but when i think about the max stats and skills on my wiz, the time spent on maxing those, i just can't seem to abandon him. It feels like i need a suitable companion in my journey of becoming a great wiz. Can you guys suggest what pets/strategy should i use in moving forward with wiz?


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#15 aoi911

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Posted 14 September 2014 - 04:13 AM

why don't you begin to hunt pet, especially healer pet, i think you will be ok to farm seed in FF. If you find too hard to run into the castle, then just farm outside, run into the dimension cracks, and must to kill it first, or mobs will endless respawn ;) 


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#16 babiddy

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Posted 14 September 2014 - 05:18 AM

why don't you begin to hunt pet, especially healer pet, i think you will be ok to farm seed in FF. If you find too hard to run into the castle, then just farm outside, run into the dimension cracks, and must to kill it first, or mobs will endless respawn ;)

Thanks for the reply! Yep, i was hunting willow pet recently then suddenly a lot of people appeared and started hunting the thing. I was able to get 8 dna but man the letter G just doesn't appear. I will try again this week if i will be lucky enough. I only play 2-3 hrs a day tho and sometimes only 4 times a week because of RL activities (been busy lately).


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#17 aoi911

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Posted 14 September 2014 - 05:25 AM

Thanks for the reply! Yep, i was hunting willow pet recently then suddenly a lot of people appeared and started hunting the thing. I was able to get 8 dna but man the letter G just doesn't appear. I will try again this week if i will be lucky enough. I only play 2-3 hrs a day tho and sometimes only 4 times a week because of RL activities (been busy lately).

Good luck to you then ;) You never believe but i was desperate to get the last fragment for my merem after 15-17 DNA xD with no C in my case :P


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#18 AyaneYuuko

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Posted 15 September 2014 - 04:59 PM

Guys please help me out! Here's my dilemma.... I'm a new player from PH and started playing ro2 two weeks after it opened in our region. I decided to be a wizard. Little did i know that i will be having a very hard time ahead of me. Fast forward to the present, im now ml21 with max stats and max skills with full osi gears. Right now i'm having a very hard time farming seeds in FF. Farming zeny on condors/muka just wouldn't cut it. I feel underwhelmed with my wiz right now. I thought of creating another char like hunter or rogue or assassin for solo farming queen but when i think about the max stats and skills on my wiz, the time spent on maxing those, i just can't seem to abandon him. It feels like i need a suitable companion in my journey of becoming a great wiz. Can you guys suggest what pets/strategy should i use in moving forward with wiz?

Get Undead Executioner (I believe that is a stun pet) you can use it to stun queen without her buff going up. After that get 99 pets doesnt really matter at that point and make sure at least one of them is a heal pet or you have a lot of pots. If you dont wanna do that make a sin for farming queen as they can stun/hide making going to her an easy road.


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#19 3069121108025959500

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Posted 15 September 2014 - 06:52 PM

where is the FF and queen located?


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#20 babiddy

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Posted 16 September 2014 - 01:59 AM

Get Undead Executioner (I believe that is a stun pet) you can use it to stun queen without her buff going up. After that get 99 pets doesnt really matter at that point and make sure at least one of them is a heal pet or you have a lot of pots. If you dont wanna do that make a sin for farming queen as they can stun/hide making going to her an easy road.

Thanks for the help! BTW what hones should i use for wiz?


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#21 aoi911

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Posted 16 September 2014 - 04:46 AM

if you don't rely on pet, i think crit hone or hp hone if you need some HP to survive xD


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#22 babiddy

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Posted 16 September 2014 - 06:01 AM

Get Undead Executioner (I believe that is a stun pet) you can use it to stun queen without her buff going up. After that get 99 pets doesnt really matter at that point and make sure at least one of them is a heal pet or you have a lot of pots. If you dont wanna do that make a sin for farming queen as they can stun/hide making going to her an easy road.

 thanks for the help! anyway what hones should i use?


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#23 babiddy

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Posted 16 September 2014 - 06:03 AM

if you don't rely on pet, i think crit hone or hp hone if you need some HP to survive xD

ahh ok ok thanks man!


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#24 Greven79

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Posted 17 September 2014 - 01:39 PM

Thanks for the reply! Yep, i was hunting willow pet recently then suddenly a lot of people appeared and started hunting the thing. I was able to get 8 dna but man the letter G just doesn't appear. I will try again this week if i will be lucky enough. I only play 2-3 hrs a day tho and sometimes only 4 times a week because of RL activities (been busy lately).

 

You can farm Elder Assassin, since it's a dungeon boss, noone would interrupt you.

 

 

where is the FF and queen located?

 

Prontera near the Knightage union building (Zeras Hyperion), there are two guys named Marco and Dennis who will teleport you there. Also see this as a reference. Within Fallen Fortress, the queen is located right in the center of the Fortress => center of the map.

 

On each of the four corners of the castle, you'll find a minor boss (if he isn't farmed) that drops seeds as well. As usual - they can be bugged and are farmed regularly. The respawn time for the queen is ~8 hours, so better infrorm yourself about the times.


Edited by Greven79, 17 September 2014 - 01:44 PM.

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