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MvP Exp Rewards


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#1 Flack

Flack

    I made it Off Topic

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Posted 10 November 2010 - 03:48 PM

To my understanding iRO has modified its MvP reward exp from the kRO reward exp. I am only basing this off of what I've heard on ygg when in the first week Atroce gave the correct exp and then was changed. I would suggest you change this back either now or after the 150 race is settled. The reason being that after hitting 140 there are almost no regular enemies that sit in your scaled level range. Based on Doddler's compiled list of monsters my immediate thought was that renewal was geared towards heavy party based leveling from 100-13x and then finishing off your character by killing high end MvPs. The old exp and exp rewards would suggest something of this nature but from some reason iRO has changed this aspect of the game.

Unfortunately with rewards being lowered MvP's revert to their pre renewal status of being hard enemies that just drop good loot. I can see a concern with overly quick leveling in place but lowering the exp of these monsters does not seem to be a good choice. Perhaps instead you could increase the spawn times on the high MvP reward monsters to slow down leveling instead of removing the reward of challenging this high end bosses. Either way I would suggest changing back the reward exp to what it formerly was.
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