Since were entering September soon and who knows? Rangers may be coming back!
But our report is mainly to fix our class and make it more enjoyable as well as playable due to all the incorrect %'s!
So i was asked to do something along the line of Skill suggestions to make the devs get more of a idea on what to do with Rangers in the future.
So heres the Suggestions i would like alot of ranger feedback as well as other class feedback..
Charge Arrow - Using charge arrow in pvp against melees is nearly impossible because it is easily cancelled so if we compare it to the Magician Fireball i would say the fireball dominates in pvp/pve due to its after affect which is a dot % of whatever you hit so it would make sense if Charge arrow was more rewarding. Giving the skill a amount of penetration (not alot) or some sort of ignore Defense buff on it making it more rewarding in pvp/pve considering how easily it can be cancelled and making the ranger stand still which is never good.
Owl's Sight (passive) - 3/3 this only gives 9% Attack power currently with the formulas this is really pointless now and doesn't give a enough damage boost as it should so Giving it a boost from 9% attack power to 30% attack power would be more beneficial in long fights in pve.
Poison Arrow - I'm sure most pre aov rangers will remember this skill was the carry of rangers and i bet you all miss it ;-; so do i... Buffing the initial damage as well as the DoT will bring this back to the ranger rotation and will benefit us SO much in pvp/pve so by Giving PA a initial damage boost from 250% at 5/5 to 350% or 450% to make it be on par with Sharpshooting giving more variety for build choosing for rangers also the after effect dot from 21% to 90% or 120% which gives a ml30 ranger with full Cazar around a 2.5k tick every 2 seconds which in my opinion is completely balanced compared to a 6K+ Crecentia dot or Priest dot.
Falcon Assault - Oh man i miss this build but if you read the description... yes you are correct it scales of Magic attack... i have nothing more to say than changing it to scale of Physical Attack instead. (come on devs, MA Really?)
Attention Concentration - This skill is Great for a party buff i am sure other classes love it but for Rangers the AGI formula is terrible so you see alot rangers leaving this 1/5 so by Giving this either a dodge/hit rate of 10% or having the first penetration party buff to give 10% penetration to yourself and party members by 2% penetration every 1 skill point.
Sharpshooting - Changing this to something similar to Raw tilt would be great and like i said again more variety for rangers to build and what skills to pick over what and why so by completely changing this to Initial damage of 350% and leaving the target to take 15% more damage from all classes + 30% of your Physical attack.
PLEASE NOTE that this is purely suggestions and i do not want this all implemented at once maybe using some of these suggestions to give us more of that edge in pve/pvp. I still think that the priority of this class fix is the %'s and bug fixes that should be implemented to first but what i have written is purely to keep up with every other class.
Key -
PA - Poison Arrow
SS - Sharp shooting
MA - Magical Attack
Edited by Fluidz, 17 November 2014 - 05:01 PM.