Heya All,
I have some concerns about the health and the current situation about how WoE TE is running.
How Guilds are starting slowly to "farm" its WoE Event.
Id personally suggest with the current situation and the Guild participating considering its Castle loots, the alliance system for WoE TE to be disabled.
Same as having 3 CP Team from the Portal onwards till your Precast to be disabled.
What does it take to penetrate a 2 CP?
Mostly 2 Guilds against 1 would have a chance, and if its 3 CP teams youll end up with a status unbreakable.
I personally find that WoE TE with its attendance does not need any Alliances. CP Precasts are destroying the purpose of the Training and i dont see any GvG anymore unless you want to talk about 40 vs 20 than youll have a GvG truly with 8+ Ninjas rocking the stage...
Id like this topic not instantly to be hated or closed, but rather finding a solution to not let the WoE TE to be farmed and getting a dead WoE as it is getting to be currently with 1 Alliance of 3 Guilds remaining.
Before you will respond please alsk yourself:
You you play WoE TE?
Do you want to change something?
Thanks <3
Personal Changable Options:
#1 Disable Alliance
#2 Disable CP Team on any Portal 5x5
I allways believed WoE TE is all about training and GvG... Please let it get a new shine and hopefully motivate others to participate because 60% of the pepole particicipating in WoE 1.0 + 2.0 do not feel like playing TE any soon.
Thanks <3