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New Ideas/Old Ideas: SM Community Discussion


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#1 xLottex

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Posted 17 September 2014 - 08:44 PM

:yawn: Hey folks, I tend to be a forum lurker so you likely have not seen any of my posts. So I call to all who do the same and come up with some new ideas of how to improve Soulmakers, anything you see wrong with the class or something you wished was modified a little to make the game mechanics more fair and fun to play. Listed below are some concerns that have already been brought up by other players. Please look over them and see if you agree and what you would change about it:

 

Ideas:

  • Restore MP with Awaken Soulmate skill
  • Improve on Link mechanics​ so that they don't break so easily
  • Replace Cure Pearl hp recovery with SP
  • Dispel should get higher chance of success since other classes have a guaranteed skill to remove debuffs, Soul Clence and Recovery
  • Increasing cast speeds/instant cast dps skills

Now all SM know that this next topic is very controversial since it provides us with great survivability and that of our teammates but it has to be talked about in order to find other solutions. Said topic is Cure and its "OP" status. I myself rather enjoy the recovery it gives since it allows me to survive a bit more, if I don't get one shot, in WoE and gives me lots of help when healing tanks during PvE content. But without refinement of your weapon the HoT is not that impressive and I hope that people see this because this game relies on refined gear for more power. Please comment below on your ideas so that I get an idea how the rest of the community sees for the future of Soulmakers and the game overall. Thank you all for stopping by and especially if you made it this far in the wall of text before closing the window. :thx:


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#2 Greven79

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Posted 18 September 2014 - 01:21 AM

Restore MP with Awaken Soulmate skill

Unnecessary. Rather fix the SP cost (or mana cost) of the skills instead.

 

Replace Cure Pearl hp recovery with SP

Also unnecessary for the same reasons as for the Awake form. I wouldn't mind, if one class would have a SP party buff or one that recovers SP, but I am not quite sure if the Cure Pearls are the right choice. Nevertheless, fixing the SP costs should have a higher priority.

 

Improve on Link mechanics​ so that they don't break so easily

I would prefer to see them with a shorter duration instead. Then it wouldn't matter that much, if they break eventually. F.e. if Soullink : Revive would be like a Land of Recovery restoring some HPs every other second for the next 10sec, the link only has to last for no more than 10sec. If someone breaks the link too early, it's like leaving the area of LoR. In contrast to the Sorcerer skill however, the linked persons are still somewhat mobile. So if everyone moves but sticks to the soulmaker, you'll have something like a movable LoR.

 

 

Dispel should get higher chance of success since other classes have a guaranteed skill to remove debuffs, Soul Clence and Recovery

I agree. The 30% chance would IMO only be "valid", if it would be passive or AoE skill instead.

 

Increasing cast speeds/instant cast dps skills

Don't really get that one. Soulmakers already have a powerful instant cast called Mental Breakdown... and with 420%, the damage is higher than a Lightning Bolt, Bash, Double Strike, Raging Blow, Rage Smash or Diem Wind. In fact, it has an insane DPS ratio. With the option to transform it into an AoE skill, the skill beats out other AoEs as well.

 

Brandish Storm: 440% damage, 10 targets, 3sec total between two activations

Mental Breakdown: 420% damage, 5 targets; 1sec total between two activations

Death Spell: 220% damage, 10 targets; 1.5sec total between two activations

 

Soul Extortion is actually quite the same. Rather than casting that skill every second, you get somewhat like an automatic recast every second. Given enough Vigor, Soul Extinction is also VERY powerful when combined with the mastery. You can reduce the cooldown below 3sec and the casting time below 1sec.


In my opinion, the Soulmaker lacks of other things. Maybe more about that later.


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#3 Asaba

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Posted 18 September 2014 - 12:02 PM

I play Soulmaker, shes ML 24 now~ 

 and from a Soulmaker* point of view:

 

 

Restore MP with Awaken Soulmate skill

Well, I like the idea of restoring mp, but I know that I can eat Blue Dayr Potion too, so I kinda like the idea of shortening the mp cost of the skill itself :p_smile: 

 

 

 

Improve on Link mechanics​ so that they don't break so easily

:p_love: I REALLY REALLY LIKE THIS IDEA! (I cure stack everyone in my party and kept the 30 second time in check to refresh them, this alone* TOOK every last of my concentration, especially when I do a long - longggggg hour grinding nonstop.) Truth is even if I do 10k more heal per 2 second, people still DIE because not everyone you play with is a tanker, thus apart from keeping the 30 second time in check, I use restore, restoration and keeping up with the Buffs too. I cannot expect every player I go with to be a Superman. Improving the soul link so they don't break easily will help any class which is luring or tanking to have 5% of more buffs on them, it helps and they won't die as often.

 

 

 

 

 

Replace Cure Pearl hp recovery with SP

It will help, but maybe not, this is one of the most useless skill ever, but its pretty :D

I use it when I wanna boogie :D :p_laugh: , but yeah going back to the topic, maybe something else?

 

 

 

 

Dispel should get higher chance of success since other classes have a guaranteed skill to remove debuffs, Soul Clence and Recovery

:p_love:  YESS PLEASEEE!!! YeSssHHH! (I know what you mean I have an ML 30 priest too, so I know...)

 

 

 

 

Increasing cast speeds/instant cast dps skills

Bahaha, well yeah.. this is definitely a problem, I'm talking from the SUPPORT VIEW, not dps!

haha.. as I said earlier, keeping 30 sec cure in check plus buffs and restoration takes a whole out of me, makes me feel like Im a pressing button Junkies!  :p_swt:

When someone is about to DIE, lurer/tanker/etc whichever class I go with, and their hp is below 10% (note: this is with 3 stack cure, healing 10k per 2 second) and they come with a miraculous train of mobs haha... any sane* Healer (Im not that sane..) wont do an AOE heal no matter how fast it is to save that thing. SO i will definitely use restore. omg lol.. regardless of what the description say about instant cast when the one you wanna heal is lower then 20% hp, it doesn't work instantly! I swear to the god Midgard it doesn't work instantly when I'm in a PINCH! PLEaSEeeee make the whole Twirling Snake Dance movement go away!  :p_omg: 

 

 

 

 

 

That is all~

 

Sincerely, 

 

Bleu~  :p_hi:


Edited by Asaba, 18 September 2014 - 12:07 PM.

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#4 aoi911

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Posted 18 September 2014 - 03:13 PM

anyone can confirm me if dispell can remove dot ? 


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#5 Bensch

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Posted 18 September 2014 - 06:57 PM

anyone can confirm me if dispell can remove dot ?

Nope
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#6 xLottex

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Posted 19 September 2014 - 07:54 AM

Improve on Link mechanics​ so that they don't break so easily

I would prefer to see them with a shorter duration instead. Then it wouldn't matter that much, if they break eventually. F.e. if Soullink : Revive would be like a Land of Recovery restoring some HPs every other second for the next 10sec, the link only has to last for no more than 10sec. If someone breaks the link too early, it's like leaving the area of LoR. In contrast to the Sorcerer skill however, the linked persons are still somewhat mobile. So if everyone moves but sticks to the soulmaker, you'll have something like a movable LoR.

This idea sounds a bit contradictory to what the links were originally designed for and that's party buffs especially during raids because as a support/healer class it would be troublesome if you had to recast one of those buffs very often. What I was hinting at was the proposal to make the links longer so that players would still be able to move around to dodge boss AOEs and also for grinding allowing them to go further out and pull mobs without losing the buffs that are provided by the Links. And Cure Pearls were supposed to be the Soulmaker version of LoR but because of their long CD between each heal it became unpopular. What Soulmakers are missing is something similar to Deluge and Sanctuary where we provide an extreme amount of recovery to an area and a boost to HP or other buff.

 

I would prefer to have Cure Pearl replaced with another skill; such as, Bunker(my idea) that had a similar HoT aoe as Deluge or Sanctuary and a defense buff similar to Shield Fortress, especially since this skill has become obsolete, the HoT would be 1/3 of a 3 stack cure that heals every second and a max defense buff of 15%, to avoid one-shots. However I don't see this skill ever being implemented since it sounds too broken and ridiculous to even me.

 

To anyone who has any skill ideas please let me know I'll make sure to add it to a report as a suggestion, depending on its validity. 


Edited by xLottex, 19 September 2014 - 07:56 AM.

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#7 Greven79

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Posted 23 September 2014 - 12:29 PM

This idea sounds a bit contradictory to what the links were originally designed for and that's party buffs especially during raids because as a support/healer class it would be troublesome if you had to recast one of those buffs very often. 

 

Well, if the links ought to be buffs, then change them into that. Then - of course - there is no need to bother around with the distance or the visual at all. If a single Battle Order // Mark of Genocide lasts for 30min and over any distance, why restricting the links by any means?

 

However, like there is a difference between buff potions (30min duration) and boost potions (30sec duration), I suggest to keep the party buffs ... well 30min buffs... and implement the links as 30sec boost skills instead.

 

That's also the reason, why I compared the effect with other boost skills, like Angelus, Archangel, etc. or with zone effect skills like Land of Recovery.

 

What I was hinting at was the proposal to make the links longer so that players would still be able to move around to dodge boss AOEs and also for grinding allowing them to go further out and pull mobs without losing the buffs that are provided by the Links. 

 

Where would you put the limit? 30m? 40m or even more? Keep in mind that some players might play with a lowered visual range and that there's a maximum distance for the TCP transmissions that keeps your PC from being spammed by too many informations.

 

And if you increase the max. distance of the links by such a high decree that you're able to dodge boss AoEs, there's no issue to limit them at all. And of course, a Sorcerer could ask in return, why LoR is so "cumbersome to cast" and why it affects only such a small area, doesn't allow the team to dodge boss AoEs, etc. and use Cure as a reference. What would you tell him?

 

On contrast, since I compared the links to different effects, there's quite a good separation between skills. Zone effects like Deluge, Renovatio, Shield Fortess or LoR forces players to stay in a VERY small area for a maximum of 10~12sec, but the effects are usually very, very powerful.

 

The soullinks - as AoE-boost skills - would last up to 30sec, allows players to be mobile (although in a very limited way) and the effect is a bit weaker.

 

And Cure Pearls were supposed to be the Soulmaker version of LoR but because of their long CD between each heal it became unpopular. What Soulmakers are missing is something similar to Deluge and Sanctuary where we provide an extreme amount of recovery to an area and a boost to HP or other buff.

 

What makes you think that Cure Pearls was supposed to be an equivalent to LoR? Because my comparison would look a bit different:

 

Main Heal skills: Heal, Restore & Healing Wave.

Hence // due to the different casting time, the heal amount per second is the same.

 

Heal over Time skills - Renovatio, Cure & LoR.

So you see, my categorization is based on the "over-time" part.

 

Ultimate Heals - Sanctuary, Immunity, Deluge.

Although the 10sec cooldown (6sec with Vigor) can't compete with a 2sec trigger, Immunity is still a final-tier skill that  recovers quite a good amount of hitpoints on multiple targets and can be used for a longer period (3min every 10min).

 

Although you can still compare a Highness Heal with Restoration, the Cure Pearls were always a bit "outstanding" with no direct comparison (like a Coloseo Heal)... and the devs lowered the delay between two activations already.

 

To anyone who has any skill ideas please let me know I'll make sure to add it to a report as a suggestion, depending on its validity

 

Well, that's the best part of being a VCR, right?

 


Edited by Greven79, 23 September 2014 - 12:30 PM.

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#8 Eulesse

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Posted 24 September 2014 - 12:31 PM

About links, I do agree that they should increase the range, 25 meters would be reasonable in my own opinion.

 

 

 

When someone is about to DIE, lurer/tanker/etc whichever class I go with, and their hp is below 10% (note: this is with 3 stack cure, healing 10k per 2 second) and they come with a miraculous train of mobs haha... any sane* Healer (Im not that sane..) wont do an AOE heal no matter how fast it is to save that thing. SO i will definitely use restore. omg lol.. regardless of what the description say about instant cast when the one you wanna heal is lower then 20% hp, it doesn't work instantly! I swear to the god Midgard it doesn't work instantly when I'm in a PINCH! PLEaSEeeee make the whole Twirling Snake Dance movement go away!   :p_omg: 

 

 

Yes, Restore does heal quite a lot. It heals 346% of your MATK (as per level 1). No cast will be triggered if the player's HP is below 20% which works as instant heal that goes around 13-20k if it crits. Don't forget that you also have Restoration, just make sure that you clicked and casted it on the person who's dying because it tends to jump and heals all members withing 10 meter range.

 

 


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#9 kiraidesuka

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Posted 24 September 2014 - 02:47 PM

However, like there is a difference between buff potions (30min duration) and boost potions (30sec duration), I suggest to keep the party buffs ... well 30min buffs... and implement the links as 30sec boost skills instead.

 

This is a terrible idea it's hard enough having to refresh cure on party members before having to worry about recasting links in the same time.

Where would you put the limit? 30m? 40m or even more? Keep in mind that some players might play with a lowered visual range and that there's a maximum distance for the TCP transmissions that keeps your PC from being spammed by too many informations.

That distance sounds absurd, way to not get the point, but increasing the distance 5 to 10M would help a lot with keeping my distance away from the boss. This game is too un-optimized for that distance to affect anything.

 

And if you increase the max. distance of the links by such a high decree that you're able to dodge boss AoEs, there's no issue to limit them at all. And of course, a Sorcerer could ask in return, why LoR is so "cumbersome to cast" and why it affects only such a small area, doesn't allow the team to dodge boss AoEs, etc. and use Cure as a reference. What would you tell him?

 

What makes you think that Cure Pearls was supposed to be an equivalent to LoR? Because my comparison would look a bit different:

I think they meant in regards to it being an AoE heal.

 

Ultimate Heals - Sanctuary, Immunity, Deluge.

Although the 10sec cooldown (6sec with Vigor) can't compete with a 2sec trigger, Immunity is still a final-tier skill that  recovers quite a good amount of hitpoints on multiple targets and can be used for a longer period (3min every 10min).

 

I don't think Immunity can heal that much especially since it requires a critical hit in order to heal party members. On the other hand Highness heal does a large amount of healing to those in its vicinity. My Soulmaker rarely crits due to having a low percentage, unless you got a sin or rogue in the party, so I wouldn't compare them. Each skill has its good points and bad points.

 

 


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#10 angelsnare

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Posted 24 September 2014 - 11:28 PM

I like the idea of link "threads" becoming longer. And the Cure Pearl having SP recov instead of HP. 


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#11 Greven79

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Posted 26 September 2014 - 06:08 AM

@ kiraidesuka:

 

First of all, welcome to this forum!

Hope this isn't just a secondary account to hide your name

 

This is a terrible idea it's hard enough having to refresh cure on party members before having to worry about recasting links in the same time.

 

As I've stated many times before, I think Cure is vastly overpowered and a significant downgrade highly recommended. IMO that skill should have never been made stackable and can - except for one-shots - render the Soulmaker almost  'invulnerable' against all kinds of damage. With a total of 504%, it even outheals an Oratio+Credo combo and - using a 75% defense rate with 0% damage reduction as a base - would require non-DoT attacks to deal 2016% damage every other second.

 

Beside all that and beside the arguable "cumbersomeness" of spending 5sec every 30sec to keep Cure on every party member, I've hoped that it should be clear that I don't just want to add another healing skill.

 

I think they meant in regards to it being an AoE heal.

 

Other players, other methods of categorisation. To me, Cure Pearls isn't an AoE skill at all. But it's not that important whether it is or not, because my statement was a prelude to the fact that I see more similarities between LoR, Cure and Renovatio.

 

I don't think Immunity can heal that much especially since it requires a critical hit in order to heal party members. On the other hand Highness heal does a large amount of healing to those in its vicinity. My Soulmaker rarely crits due to having a low percentage, unless you got a sin or rogue in the party, so I wouldn't compare them. Each skill has its good points and bad points.

 

IMO, you're mistaken here. Awake::Soulmate creates the additional healing effect whenever your attack results in a critical hit... and AFAIK this isn't limited to a certain attack or to the primary target alone. Ergo: When Soul Extortion or Mental Breakdown hits multiple targets, you have quite a high chance to trigger this extra bonus.


Edited by Greven79, 26 September 2014 - 06:42 AM.

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