Krzy, without a point of reference, there's no way for me to know if you're actually getting the right experience or not. There was a number of formula errors before when it came to party exp and distribution. Bonuses are now being applied properly, however the way experience was being split now also correctly considers level difference of the monster's level and the receiving player's level on an individual basis instead of the killer's.
Patch Notes v529
#101
Posted 26 September 2014 - 05:24 PM
#102
Posted 26 September 2014 - 05:40 PM
Leo, one of warpportal payment method is down
(boku mobile) and i already consulted it to boku mobile customer service and sad to say they can't do anthing, can you kindly check it leo? thanks.
#103
Posted 26 September 2014 - 05:55 PM
Leo, one of warpportal payment method is down
(boku mobile) and i already consulted it to boku mobile customer service and sad to say they can't do anthing, can you kindly check it leo? thanks.
Unfortunately, I cant' do anything myself either. Billing is not part of development, but I can give a notice to the right people so it can start getting looked in to.
#104
Posted 26 September 2014 - 05:57 PM
thank you very much leo can i use steam method of payment even i dont have steam account?
#105
Posted 26 September 2014 - 06:46 PM
As the hour went by. I was gaining 50-60k exp and when I popped the 2x exp. I wasn't getting double of 50-60. I was getting 80-90. I don't know. LOL
Yesterday I had a party in the same spot and the level difference is pretty much the same. Monsters were still purple. The whole party was receiving over 140-170k exp. And my main attacker was receiving for ofc bcus he was the only one attacking. Lol
Ahh I hope this makes sense lol
This patch feels like it dropped the exp gained by like half(after 2x exp applied) Lol my map is sikuku ruins btw.
#106
Posted 26 September 2014 - 07:42 PM
thanks for fixing some bugs like blank items that kings dropped
#107
Posted 27 September 2014 - 12:02 AM
I'm still getting level 120 and level 95+ drops from elder doonga's.
#108
Posted 27 September 2014 - 12:36 AM
Patch Notes v529
- Corrected an issue that was causing items and skills not to load upon logging in a character.
Quick query on the above fix.
Does this fix relate to the skills etc not appearing on the hot keys when logging in too??
Because if it does it hasn't fixed the issue.
I've just started logging into my chars for their premium bonus points and find the hot keys blank on some characters.
#109
Posted 27 September 2014 - 01:26 AM
Edited by carlolz, 27 September 2014 - 01:27 AM.
#110
Posted 27 September 2014 - 01:50 PM
Quick query on the above fix.
Does this fix relate to the skills etc not appearing on the hot keys when logging in too??
Because if it does it hasn't fixed the issue.
I've just started logging into my chars for their premium bonus points and find the hot keys blank on some characters.
Are you on the right 'tab'? when I say tab, hold down alt, and press 2. This 'switch' 'tabs' for your hot keys, there's three of them, so it might be in a different one to what you thought they were in.
#111
Posted 27 September 2014 - 02:41 PM
Quick query on the above fix.
Does this fix relate to the skills etc not appearing on the hot keys when logging in too??
Because if it does it hasn't fixed the issue.
I've just started logging into my chars for their premium bonus points and find the hot keys blank on some characters.
I had the same thing today when logging in a couple of characters but I do know that this patch did fix my friend's account, which was totally messed up with storage completely empty and all characters naked.
Relogging always fixes the missing skills for me tho, and it fixed it today too
#112
Posted 29 September 2014 - 12:22 PM
I apologize. I forgot to mention I was on 2x experience. I was a solo attacker or aoe'er. In a party, I was getting 100-120k experience from killing spiders at ruins. On my other char that was in party I was gaining 60-80k exp. I left the party to see how much Exp I would receive. And I was getting 160-180k exp solo.
As the hour went by. I was gaining 50-60k exp and when I popped the 2x exp. I wasn't getting double of 50-60. I was getting 80-90. I don't know. LOL
Yesterday I had a party in the same spot and the level difference is pretty much the same. Monsters were still purple. The whole party was receiving over 140-170k exp. And my main attacker was receiving for ofc bcus he was the only one attacking. Lol
Ahh I hope this makes sense lol
This patch feels like it dropped the exp gained by like half(after 2x exp applied) Lol my map is sikuku ruins btw.
Try to keep in mind, when you're in a party, you are sharing experience a monster yields. There is a bonus applied to help offset the party size, but it isn't going to make it equal to the same amount given through a solo kill initially. Only a max party level will be near equal to a solo kill as experience gained after being split.
Consider this:
As a solog player, if you kill a monster, you get 100 experience. (No bonuses or overkill)
Let's now say you have 5 people in a party, the monster's 100 experience, needs to be split between your party. So that's 20 exp, per person. But you're in a party, which gives a boost to experience to help offset the split and make it feel more worth while. Let's say, roughly 300% based on party size and party level, so that 20 exp is now 60. And everyone gets that 60. So, That 100 experience, just got turned in to roughly 300 experience, for a single kill. Not only that, but your friends most likely helped kill it, making it go down that much faster from everyone participating, the rate of experience you would gain over time should be much higher than if you tried to do it yourself.
So the benefit isn't necessarily the number you earn per kill, but how much you earn over time.
#113
Posted 29 September 2014 - 02:18 PM
Leonis do you have the exact ratios for exp split in relation to party size?
#114
Posted 29 September 2014 - 03:28 PM
Phish, the mechanics aren't exactly something we've released. The experience bonus increases as party members are added. There are minor mechanics that give additional modifiers based on combat, party level and level difference of the monster and who's receiving the experience reward. I believe the level difference consideration was not properly reducing experience gains for some party members prior this fix, but some other modifiers were also multiplying a multiplier, making certain situations yield more in the end as well. In the end, what we found was bonuses from gear or medals didn't do much of anything unless you met a certain condition of being in the party. Results didn't match up with our expectations when we applied various bonuses to exp gains.
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