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Patch Notes 10/6/14


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#26 zJuliusx

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Posted 06 October 2014 - 12:59 PM

Lol so the game is broken... Lets fix it by breaking it more and breaking colo. Oh god.


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#27 Shinyusuke

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Posted 06 October 2014 - 01:10 PM

Damn guys the colo changes that devs want implement now are the ones we requested when colo was empty but now it's full damn devs why don't you check before implementing something?!?!? You were so slow that the problem on colo fixed alone and now you came whit a no more needed fix? We are talking on something good six month ago not now!!!

And what is again this game breaking exp event? LOWER THAT DAMN MP REQUIREMENT FROM ML21 TO ML30 DON'T BREAK THE FIRST 50 LEVELS THAT ARE NOT MEANT EXP AMOUNT CHANGES. not to mention that in the weekend we already have a 100% boost exp what does it means thst now we will have 300% exp during week ends and only 30% during the week? AND ALL THE PPL THAT DOESN'T PLAY PN SATURDAY AND SUNDAY? and don't forget that if it will work like the previous ones only americans will have the 100% boost on the day of fryday!!!

Dear warpportal are you really sure you wand go on ehit these patch notes?
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#28 VuoriDevine

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Posted 06 October 2014 - 01:36 PM

Ohdear.... I'm still right. It's as if devs do exactly the opposite of what we ask them to do. We ask for white, they do black. We ask black, they implement white. We ask nerf to this class, they buff it. Perhaps we need to learn korean, guys. Or try asking the opposite of what we want? lol

Seriously, tho. 10man colo? Pvp is pretty much one of the, if not THE, only things that's keeping few people playing this game still... and you're killing that too? How can we have "balanced" pvp, when there's no balance among classes, formulas for some are broken, bugs prevent people from even performing well in colo (you thought skill is what matters there? lol yeah right)

Once you go black, you never go back... lol
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#29 Fariseo

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Posted 06 October 2014 - 01:37 PM

Ohdear.... I'm still right. It's as if devs do exactly the opposite of what we ask them to do. We ask for white, they do black. We ask black, they implement white. We ask nerf to this class, they buff it. Perhaps we need to learn korean, guys. Or try asking the opposite of what we want? lol

 

yeah, let's ask for the opposite, we should try that, maybe doing it this way they'll do what the community wants.

 

 

gravity logic: 1+1=3


Edited by Fariseo, 06 October 2014 - 01:37 PM.

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#30 magpi

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Posted 06 October 2014 - 01:47 PM

10 man colo WHAT? Why not just remove the cap so everyone isn't kicked out if you don't end up with 30 people by the time its over? Kind of a no brainer... o_O

 

 

 

Also lucky boxes... those are much different than what i expected from Njoror's explanation in the twitch chat. Really disappointed. 


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#31 Blondheart

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Posted 06 October 2014 - 02:03 PM

30% experience on weekdays...nice.  

 

Colo...what?  No really WHAT?  Whyyyyyyyy????

 

Gimme my damn eyepatches please.  Thank you!


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#32 Sestuplo

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Posted 06 October 2014 - 02:15 PM

I am glad that the change in colo that everyone vetoed is going in anyway.


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#33 Blondheart

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Posted 06 October 2014 - 02:21 PM

10 person colo.....priests have OP 10 person chain stun...well colo was fun while it lasted.


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#34 Lyssina

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Posted 06 October 2014 - 02:30 PM

Well... we didn't want to stay in this game anyway.... Right guys? right?????? Q_Q
 
Seriously though, if there's an analogy I can use to compare gravity devs to, its internet explorer hhaha
 

Spoiler

 

 

Damn guys the colo changes that devs want implemented now are the ones we requested when colo was empty but now it's full damn devs why don't you check before implementing something?!?!? You were so slow that the problem on colo fixed alone and now you came with a no more needed fix? We are talking on something good six month ago not now!!!

 

^ see they're like IE... lmao 

 

all the pre-mades be like: *goes in colo* *ends up with guildies* 

 

But for reals. Stop this, before its too late D:


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#35 TontonAlarcon

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Posted 06 October 2014 - 02:36 PM

colo final round 1v1 GG NO RE


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#36 KuroiKoneko

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Posted 06 October 2014 - 02:52 PM

nice, now premades can easier
arrange together and choose who wins haha
almost the same with multilogins

awesome "balance" :d

Edited by KuroiKoneko, 06 October 2014 - 02:56 PM.

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#37 CMMaridah

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Posted 06 October 2014 - 03:44 PM

The changes to Colosseum have been pushed back as requested. 


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#38 KuroiKoneko

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Posted 06 October 2014 - 03:48 PM

great, thank you ^ ^

just make 5-10min timer to wait for other ppl or make voting to start
also pls make all buffs remove after entering colo, class balances, fix range bug, attacking corpses and colo would be really awesome :3

Edited by KuroiKoneko, 06 October 2014 - 03:59 PM.

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#39 AikaFuwa

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Posted 06 October 2014 - 03:53 PM

G..G..Gongurat m-mmount?.....(Already bought it couple of weeks ago and was super overpriced)

 

*kill myself * kill-myself-crazy-rabbit-emoticon.gif?12

 

One question, are those lucky box tradable?  Let's say "Lucky Box (Tons)", is that tradable? 


Edited by AikaFuwa, 06 October 2014 - 03:58 PM.

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#40 skippyang

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Posted 06 October 2014 - 04:03 PM

I actually thought 10 man colo would be nicer.

Reduces lag in COLO.

But then again it would have to be always on, and there a match finding system in place like in League of Legend or Counter Strike:Source in an MMORPG...

Would be awesome if there also a match finding system in Master Jeehon site.
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#41 Saseeeeeeee69

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Posted 06 October 2014 - 04:26 PM

The changes to Colosseum have been pushed back as requested. 

YAY!


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#42 345131102053353357

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Posted 06 October 2014 - 04:50 PM

Wohooo


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#43 bacani

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Posted 06 October 2014 - 04:52 PM

what time the server will be Up?

 


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#44 Innocenzio

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Posted 06 October 2014 - 04:59 PM

Event
EXP Boost (October 6 - November 17, 2014)
+30% EXP Weekdays
+100% EXP Weekends


Now I can feel a little less sad about spending hours in Dayr getting MP instead of doing homework... :p_sick: 
 

Game Changes
Colosseum participation number lowered from 30 to 10.  Delayed
Encryption updated.


Don't colo, so don't care..  :p_laugh:


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#45 Innocenzio

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Posted 06 October 2014 - 05:04 PM

what time the server will be Up?

 

 

Check the status here: 

http://67.212.74.2/cached/iro2.php


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#46 Njoror

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Posted 06 October 2014 - 05:06 PM

Hi, folks.

 

We asked to delay Colosseum: The Shrinkening until we could get some changes in to deter premades and fix existing Colosseum bugs.

 

We've also added bug fixes to the list.


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#47 Lyssina

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Posted 06 October 2014 - 05:10 PM

"Colosseum: The Shrinkening" is very catchy. Well done. *pat pat*
 
I imagined little colo ppl. qt mini tamlem and gls killing errywan. And Fluidz. Kill mini Fluidz. 
 

Bug Fixes

Mounts and transformed Beast masters appear as a black silhouette until you mouse-over them

Repairing armor will not actually reflect the repaired status until something modifies your stats

Morroc WoE: Getting too close to the fortress gates cause the guardians to teleport through the door and aggro you.

Speed Hack error shows up when game framerate is too high, such as in populated cities.(HS will run if client's FPS getting over 12 frame)

Various circumstances will cause items to become grey and unusable/unmovable until relogging

Wizard's Cazar set effect has 40 Strength, even though Strength is not used by Wizards.(Str => Cast Speed)

 

:o so we're not allowed to have fps higher than 12? o.o Why not? :o

 

 


Edited by Lyssina, 06 October 2014 - 05:15 PM.

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#48 YamamotoKatsuya

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Posted 06 October 2014 - 05:18 PM

Bug Fixes

 

Mounts and transformed Beast masters appear as a black silhouette until you mouse-over them

Repairing armor will not actually reflect the repaired status until something modifies your stats

Morroc WoE: Getting too close to the fortress gates cause the guardians to teleport through the door and aggro you.

Speed Hack error shows up when game framerate is too high, such as in populated cities.(HS will run if client's FPS getting over 12 frame)

Various circumstances will cause items to become grey and unusable/unmovable until relogging

Wizard's Cazar set effect has 40 Strength, even though Strength is not used by Wizards.(Str => Cast Speed)

 

 

 why is the "Out of range" bug isnt included?? pls fix it too  :sob:


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#49 iDuero

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Posted 06 October 2014 - 05:27 PM

is the sever down I can't connect.

 


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#50 BlissfulTsunami

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Posted 06 October 2014 - 05:32 PM

...Yay, the wiz set is fixed :D no more useless STR... :D *claps for renchan*


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