Looks like this thread has come to only a couple main concerns.
First of all, how will iRO2 players' overall stats compare to the imported character stats with easier to obtain OP items?
I know the runes need to be balanced, whether it means making 50%s into 25%s or whatever..... Heim said runes, etc were addressed, but what about titles and other event rewards we have not had the opportunity to receive?
Then there is the issue of item carryover.
Honestly, I think any item that is not from an event we have not had should be transferrable, but of course there are issues with the difference in the SEA RNG compared to WPs RNG that may make that unfair, which has been addressed by making transferred items untradable.
The only other potential problem is Zeny.
Heim said 50% increase to economy. I would hope that would be based off the potential for around a 130% increase in players, and that a steady ratio would be applied to reduce that amount if a lower amount of players transfer, that way if only half the expected players transfer accounts, only half the max zeny can be moved (over the entire population of transferring players). So if there is only a 65% increase in server population, there would be only a 25% increase in zeny in circulation.
A lot of people have been posting issues with botting here as well.....
Well, it may be acceptable to use macros for farming while at your PC according to the UA, but for those who do use them, I say this. It's really sad. It's not the game's fault. You chose to play a game that ends with a lot of grinding. If then you resort to using another program to play the game for you, you really should just quit, because you are no longer playing. If you are setting at one machine playing, while you have another farming and making your primary (main) character rich, try actually playing the game for a change. Making money is not easy, but it is by no means something you need a program to do. In fact I (as well as anyone else) can outfarm any macro manually simply because macros cannot see when nodes/mobs spawn, and macros cannot see the effects short spurts of lagginess, and macros don't know how to respond to other macro users.
BUT, if you want to see a resolution to botters/macro users in this game, request that nodes/spawn locations and times are more randomized. Too many of these things are like clockwork in this game. That's why there are so many doing it; because the spawns make it too easy for people to cheat.