xD omg nice pic
[Renewal] Current State of WoE TE
#51
Posted 20 October 2014 - 04:11 PM
#52
Posted 20 October 2014 - 07:48 PM
patchingggggg yeah gurl
#53
Posted 20 October 2014 - 09:33 PM
Please stay on topic, if you want to argue take it to pms. Consider this a warning.
#54
Posted 20 October 2014 - 10:34 PM
Point is, that its simply spoiling the Game and having 3 Econ forts with only this few Guilds/Competition is juist that you care abt Loots and not the fight.
WoE TE shoulnt be ment ti pay your WoE 1.0 n 2.0 expences. Its for GvGing n having fun.
CP juist makes the whole WoE TE dull.
I didnt alsk for it to be remooved, simply it not being able to be casted 5x5 cells from any Portal.
There are skills like Stealth, Backslide etc disabled. Theres no harm in disabling CP for TE WoE since its clairly being abused.
If its disabled for everyone, your thinking and saying its only at ur disadvantagr huh?
Would be same for us, as for example in Smokies Castle.
As u sayed defending without CP works juist as fine as with.
#55
Posted 21 October 2014 - 03:03 AM
If anything Enchant Deadly Poison should be disabled in WoE: TE.
#56
Posted 21 October 2014 - 04:30 AM
Ninja's should be disabled in WoE TE.
#57
Posted 21 October 2014 - 04:36 AM
Or just disable MVP and miniboss cards of all kinds. KS Ninjas = useless without Tao.
#58
Posted 21 October 2014 - 06:30 AM
If CP gets disabled then ALL the mvp cards should be too. Lets get it really fair and exciting while we are at it.
#59
Posted 21 October 2014 - 07:12 AM
How come you aren't using Shadow
U_______U
Edit: Nvm isn't even you
Edited by Cinquine, 21 October 2014 - 07:27 AM.
#60
Posted 21 October 2014 - 07:44 AM
dats valhalla
i love those guys
Edited by Xellie, 21 October 2014 - 07:45 AM.
#61
Posted 21 October 2014 - 07:52 AM
#62
Posted 21 October 2014 - 07:57 AM
no
#63
Posted 21 October 2014 - 08:06 AM
#64
Posted 21 October 2014 - 08:08 AM
huehuehueheuhuehue
Edited by Xellie, 21 October 2014 - 08:40 AM.
#65
Posted 21 October 2014 - 12:23 PM
we all know how that ended up...bad omen
#66
Posted 21 October 2014 - 12:24 PM
everyone know that oda will close this thread, we know... xD
#67
Posted 22 October 2014 - 09:38 AM
#68
Posted 22 October 2014 - 09:46 AM
How bad is the lag in WoE:TE?
#69
Posted 22 October 2014 - 10:26 AM
I would say that it's pretty non existent.
#70
Posted 22 October 2014 - 12:41 PM
How bad is the lag in WoE:TE?
Lag does not go with WoE: TE. Unlike regular WoE not every class has an AoE they can chunk down and cause lag.
#71
Posted 27 October 2014 - 06:07 AM
Back on topic with how strong CP can be.
Where is the heat TKM or the mental destroyer with firewall?
#72
Posted 27 October 2014 - 06:20 AM
How bad is the lag in WoE:TE?
There's no lag at all...unless you're fighting a certain other guild.
#73
Posted 27 October 2014 - 06:33 AM
Back on topic with how strong CP can be.
CP isn't what makes the cast strong, it's the number difference of people.
#74
Posted 27 October 2014 - 06:42 AM
CP isn't what makes the cast strong, it's the number difference of people.
How many people did you actually have on? You had 40+ people sign up.
I would beg to differ since people in your guild are complaining about CP.
#75
Posted 27 October 2014 - 06:59 AM
Back on topic with how strong CP can be.
Spoiler
Where is the heat TKM or the mental destroyer with firewall?
looks like i missed a fun woe
curse you sleep and old age
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