well if he think lvling is hard on this rose he shuld have trayed Irose,there it was hard in compering to here, he has no ide how easy it is to lvl in this rose now its kinda redicilus and thay need to make it harder if you ask me yes am not playing at the moment becose of a half walking dead pc but yea its to easy, make it hard its beter thay get lvl 230 in 6 month then 6 days if you see where i go whit it the longer it take to lvl the more maps get used agen and then more ppl buy of the lower lvl foood and then helps bourgs sell cheap food from npc so you see one thing can help many now i have bin araund for 10+ years on rose and i seen it all in a way and still this game has much to offer if its done the right way and rigth now am not gona say what is right or not thats up to devs (leonis ) to ask me abaut it
thats my thinking of it so have a nice day
Regards MaxMan (Maximillian)
I could completly agree with you, if ROSE was still "a new game". It's not very realistic to expect ppl to grind for 6 mouths or 1 year (and if we compare it too old standard it would still be very fast) to reach max level, while so many people are maxed level... and have leveled their char with ease... this would be one more unfair thing toward new players.
But to be honest, when it comes to pure gaming experience, I wouldn t mind at all if leveling was let s say 10 times longer as it is now... as long as mobs would also be nerfed. Back in our time... be it pre evo (where we could 1 shot pretty much every mobs on strong skills with a +7 weapon) or be it early evo, normal mobs could be defeated with ease buy solo unbuffed players... and bosses would take 2minutes to be defeated. Drop rates were lower... exp was greatly lower... but the gaming feeling was making it way more enjoyable than leveling is now, in my opinion it was at least. Nowadays, if someone creates a character, and try to lvl it alone, with no buffs, and no party... he'll get sick of it.. very.. very fast. You also have to add the fact that before... leveling was kind of a race... everyone wanted to be high level... to have an edge on their oponents.. to be able to farm higher gears before everyone... nowadays doing that would be like competiting on a race where 95% of the competitors already reached the finishing line! who would like to run this kind of race?
That beeing said... if they were to implent a new level cap in ROSE... I would definitly enjoy it and I would truely hope it would take... long... like.... really long. If it was up to me, I would raise the lvl cap to 250, and make every new lvl past 230 requiere 1.5 times the exp from the previous level... and there you have it again! a new worthy race that every active players would enjoy and want to win!
- New equipment sets for lvl 230, 240, 245 and 250, new leveling zones with some areas with single target mobs drop interesting stuff at a pretty good rate, some areas dropping interesting stuffs at a lower rate but with huge loads of mobs... wich would requiere a cooperative gameplay (old school moonchild style).
- A lot of unused maps exists, most work would probably come from designing new set (unless you are using existing unused datas).. and designing new mobs.
- Make the new sets and their bindrunes drop from dungeons only accessible at level 230+ 240+ 245+ 250+ and requiering collaborative gameplay. This to make it be challenging... and force players to help each other with the whole leveling process... as being 240 245 or 250 alone would be quite pointless, as you would have to wait on others to be able to farm your equips... and yes it should be a long farm.
- Ofcourse this would imply the development of 4 new dungeons... with new bosses mechanics.
But hey! this would be a plan for the future! and Devellopers would anyway have quite some time to make all that happening, concidering leveling from 249 to 250 alone would take about 3000+ hours.