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An "Intelligent" Discussion about Champs


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#301 twitch

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Posted 06 January 2011 - 12:46 PM

La la la... Dont bother arguing i think ill give up :)

Edit: Its funny how Adam just agrees and then this 2 boobs keeps saying how they shouldn't be nerf. Hmm, I wonder who played the class champ the longest that is even worth giving their own basis on the class. Oh wait, its adam.

*sigh* your so right dude i bet there both span though!
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#302 tENLAVUU

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Posted 06 January 2011 - 01:04 PM

lol i've stopped arguring in this and raider thread. It's useless arguring with closed minded individuals. People have to get out of the mindset that if they themselves can't beat some class for any reason even with the notion that other people who play their class are able to, then it's still not just them but the game. These threads are more biased than intelligent. To put what I say into a more simple perspective; person A(champ) can beat person B(raider) and vice versa in an even match with luck still involve from stun %, yet person C(champ) can't beat or has a difficult time beating person B(raider). A logical explanation would be, hey maybe I'm doing something wrong. But in this case some would like to blame other factors.

Edited by tENLAVUU, 06 January 2011 - 01:05 PM.

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#303 SirGar

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Posted 06 January 2011 - 02:05 PM

These threads are more biased than intelligent.


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#304 Blitzkrieg

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Posted 06 January 2011 - 06:23 PM

Quick step should be lowered to maybe 10% mspeed at max level. Or it could be removed completely and charge could be a made an additional mspeed buff with a 20 second cooldown.


Lowering the spear passives? Ehh, 20% mspeed and 20% aspeed are they too high? 40% acc from the sword passives are high too but I don't know if the offensive stats should be hampered with.

Soul wreck is fine with it's short duration (remember this would effect knights too.)


I think the mspeed down status should be removed from the aoes, or atleast, they shouldn't have dual status effects down. (maybe spin attack could have mspeed down but not aspeed down).


I agree...




It's 5 second duration with a 24 second cooldown. Not really a big problem but it adds to a champ's endless versatality. To be honest I only even considered it should be removed when I was plying as a mage and having to fight more than one champ at once....


i guess u got me wrong
i didnt mean nerfing spear passives i meant
spear mastery -10% apsd and 10% mspd
advanced spear master 10% aspd,10% mspd...
so in total it remains the same but knights wont have access to the extra movespeed...so i suggested improving soulwreck so knight/champs wont have problems chasing

i wont really mind if champs still kept some movespeed
but the dev team could add some MS for clerics and raiders so they can run just a bit faster than the soldier class in MS gear

i guess the charge suggestion was a bit baseless from me
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#305 Span

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Posted 06 January 2011 - 09:43 PM

thats kinda the problem?


Thats the real problem , i agreed with the nerve but not the ones blitz posted -.-
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#306 Soda

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Posted 06 January 2011 - 11:07 PM

yet person C(champ) can't beat or has a difficult time beating person B(raider). A logical explanation would be, hey maybe I'm doing something wrong. But in this case some would like to blame other factors.

Thanks tran for making this long argument alot simpler.
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#307 twitch

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Posted 13 January 2011 - 05:07 PM

lol i've stopped arguring in this and raider thread. It's useless arguring with closed minded individuals. People have to get out of the mindset that if they themselves can't beat some class for any reason even with the notion that other people who play their class are able to, then it's still not just them but the game. These threads are more biased than intelligent. To put what I say into a more simple perspective; person A(champ) can beat person B(raider) and vice versa in an even match with luck still involve from stun %, yet person C(champ) can't beat or has a difficult time beating person B(raider). A logical explanation would be, hey maybe I'm doing something wrong. But in this case some would like to blame other factors.

yep sir +1! (it was a secret bump dont tell no1!)
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#308 Blitzkrieg

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Posted 19 January 2011 - 12:42 AM

some thing has to be done about champs
so i wont let the topic DIE !!!
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#309 twitch

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Posted 19 January 2011 - 01:59 PM

some thing has to be done about champs
so i wont let the topic DIE !!!
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i think ima make a proposal about our game masters reading our posts but they'll never find out if i post it or not because they dont read it!
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#310 Quid

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Posted 19 January 2011 - 02:55 PM

Any bumping or spamming of threads to keep the thread in active view will be considered a violation of the forum rules.


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#311 twitch

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Posted 19 January 2011 - 03:43 PM

forgot how many times the GM's look into these forums watch out the thread will be closed!
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#312 Blitzkrieg

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Posted 19 January 2011 - 10:03 PM

go to the selling/buying section
if there is any comment on those threads its a bump

by the way...... champs need to be balanced ...

atleast the dev team shud give a positve resp0nse that they are attendng 2 r threads
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#313 Silwok

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Posted 20 January 2011 - 12:23 AM

go to the selling/buying section
if there is any comment on those threads its a bump

by the way...... champs need to be balanced ...

atleast the dev team shud give a positve resp0nse that they are attendng 2 r threads


General Forum Rules of Conduct

4. No spamming or thread bumping.
o Bumping threads will not be tolerated. If no community posts have been applied to a topic then consider the topic dead. Any bumping or spamming of threads to keep the thread in active view will be considered a violation of the forum rules. This does not apply to Buy/Sell sections of the forums, a thread may be bumped 1 time per every 12 hours in the Buy/Sell sections of the forums.
o Don't be a troll.



Just thought you should know that the selling threads are allowed a bump every 12 hours :)
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#314 Soda

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Posted 20 January 2011 - 12:44 AM

General Forum Rules of Conduct
If no community posts have been applied to a topic then consider the topic dead


Well im sure if we bump a certain thread or give thoughts to a certain idea/suggestion then everyone replies, I wont call the thread "dead" then. As long as there is the need to DISCUSS these kind of threads (if they wont take action and we wont see any improvements done) then its not spamming :)

Edited by Soda, 20 January 2011 - 12:45 AM.

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#315 Alinah

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Posted 20 January 2011 - 03:56 PM

actually CHAMP are the weakest class for a long long period of time before the major system update...just let them rule rose now, like raiders rules rose before...and for muse and dealer type, let them rule commercial and economical aspect of the game.
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#316 Alinah

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Posted 20 January 2011 - 04:10 PM

lol i've stopped arguring in this and raider thread. It's useless arguring with closed minded individuals. People have to get out of the mindset that if they themselves can't beat some class for any reason even with the notion that other people who play their class are able to, then it's still not just them but the game. These threads are more biased than intelligent. To put what I say into a more simple perspective; person A(champ) can beat person B(raider) and vice versa in an even match with luck still involve from stun %, yet person C(champ) can't beat or has a difficult time beating person B(raider). A logical explanation would be, hey maybe I'm doing something wrong. But in this case some would like to blame other factors.


agreed with this idea for champ and raider types

but muse and dealer type has lesser chance to beat the two reigning class prove it to yourself VUU by making mage or cleric, or bourg that can beat tENLAVUU 1 vs 1 lol:

Edited by Alinah, 20 January 2011 - 04:11 PM.

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#317 Alinah

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Posted 20 January 2011 - 04:15 PM

TAKE AWAY MUTE ON CHAMPS! ._.

no no no, you guys got it all wrong - do not nerf champs...



make the other classes stronger-

give hawkers (scouts and raiders) faster m-speed passives (so they are faster then a champ)

clerics need an m-speed passive... badly.


their def is fine, their ap is fine. however this is true they shouldn't be "the fastest class"

however my buddy spent a whole lot of zullie and reall life money making an mspeed champ - this would make me sad; very sad - if his mspeed got nurfed.


srrsly, champs should NOT have mute. The skill shouldn't be "nurfed" it should just be removed from that class - clerics and mages are the only class's that should have mute.


clerics and mages has mute skill, its on the common tab.
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#318 Soda

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Posted 21 January 2011 - 12:21 AM

actually CHAMP are the weakest class for a long long period of time before the major system update...just let them rule rose now, like raiders rules rose before...and for muse and dealer type, let them rule commercial and economical aspect of the game.

The only thing that made raiders "OP" before was the PVP system. It was all based on melee and a-spd that all they do is cloak and kill. But have you considered raiders wasnt the only class that benefited from that PVP system before? I remember when scout do 3 hits to a raider and then BAAAM dead, before the raider can even reach the scout. Battle clerics and Launchers Bourg were abit the same too at that time. It was pretty "EQUAL" back then but honestly raiders got the advantage from cloak. If you compare it to now (Since mostly all class rely to skills now) Having the best stat over all (Hp, Def, M-spd, Ap, and the debuff skills.... :P , Mute) I cant even name a class which is abit equal to champs, raiders maybe, but nothing compared to a champ. I remember (I think it was 2 days ago) Our side (Fg/Rc) have more skilled players than Jo/Ar and still we lost, We were outnumbered by only a couple of numbers i can tell and wow it was like i sea of champs. Seriously im not even exaggerating, what they did get like 4 champs to spawn pro aoe us + the champs with full buffs. You may say mage can also do it but after the spawn pro is down Mage dies in like 2 hits. While it takes more than 5 hits to kill an unbuffed champ.

[edit: Sorry if its abit hard to read, Im too tired to edit it out and correct grammars (if i made any mistakes :P )

Edited by Soda, 21 January 2011 - 12:24 AM.

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