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Class Update Preview: Berserker


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#1 Alteris

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Posted 06 November 2014 - 03:39 PM

Berserker Class Update:

 
The Berserker is getting a more serious round of changes.
 
Prior to update 173, Berserkers were known for their high critical damage. While the concept of a rage fill melee character was envisioned, it was never portrayed through the character's skillset or style of fighting. Many of the Berserker's skills were limited duration buffs and their offensive choices were limited to only 2 (3 if you count the Burning Dash). While there were small nuances between a warlord and berserker, overall it felt very much the same.
 
 
Post update 173, we envision the Berserker as a melee maniac that ignore's their own physical well being in order to obtain the most damage as possible.

 
One of the biggest changes to the Berserker class is that their abilities will no longer use mana. The Berserker instead will be using their own health as a way to use their newfound skills. Another big change to the Berserker class will be additional ability to use Dual Blades as a new weapon option. The whole Bartuk Warrior branch will be able to use Dual Swords, but the Berserker are intended to be the Bartuk's master of the weapon. 
 
 
Berserker Tree Before:
 

 
Berserker Tree After:
 
 
 
NEW SKILLS:
    • Blood Rage: Deal damage to the opponent to drink their blood and replenish your health.
    • Bartuk Legacy: Passively gain a large increase in Max HP in exchange for less armor.
    • *New* Hyper Mode: Sacrifice a large portion of your own HP in order to regenerate a substantially larger amount over a short period of time. (Old Hyper mode is renamed: RAGE)
    • Megaton Slash: Use the full force of your might in order to do massive amounts of damage
    • Bartuk's Savagery: Sacrifice a large portion of your own HP in order to be immune to slows, sleeps and other forms of crowd control for a short time.
    • Shred Armor: Deal a great amount of damage in order to shred your opponent's armor for a short period of time.
    • Rend Flesh: Gut your opponent so they can massively bleed for a short period of time
     
     
     
     
     While these changes are definitely going in in the next update, we will continue to monitor in game statistics as well as player feedback.

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    #2 sleepyTown

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    Posted 06 November 2014 - 03:48 PM

    zerk adamant mind :D


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    #3 Alteris

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    Posted 06 November 2014 - 03:51 PM

    zerk adamant mind :D

     Yup, not as potent and long lasting as well as a heavy cost to your own HP.


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    #4 sleepyTown

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    Posted 06 November 2014 - 03:55 PM

    40k HP zerks... whats is the skill left side of rend flesh..

     

    wow..zerk vampire too..zerk with heals..wth.....im gonna malled my zerk now....WL extinction coming...


    Edited by sleepyTown, 06 November 2014 - 04:02 PM.

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    #5 Alteris

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    Posted 06 November 2014 - 04:11 PM

    40k HP zerks... whats is the skill left side of rend flesh..

     

     

     

    That is just a new icon for burning dash.


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    #6 sleepyTown

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    Posted 06 November 2014 - 04:22 PM

    alteris could you give us some information about the new skills that deals with damage, if they are AoEs?

     


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    #7 MacMad

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    Posted 06 November 2014 - 04:34 PM

    interesting


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    #8 xCervantez

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    Posted 06 November 2014 - 04:34 PM

    Good luck Warlord class -_-

    I hope this changes balance the game


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    #9 sleepyTown

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    Posted 06 November 2014 - 04:35 PM

    BTW alteris ...Nova battlefield is broken again..


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    #10 Alteris

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    Posted 06 November 2014 - 04:40 PM

    alteris could you give us some information about the new skills that deals with damage, if they are AoEs?

     

    Berserker is targeted to be a Single Target DPS. The idea is they are zoning out all other distractions to obliterate their target.


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    #11 sonemere

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    Posted 06 November 2014 - 04:46 PM

    convert all mana and add it to hp? that would work pretty good i think =D ...blood magic type thing i guess.

     

    the leech skill would have to be very spam-able.

     

    add knuckles to warrior tree too pls


    Edited by sonemere, 06 November 2014 - 04:51 PM.

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    #12 explicid17

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    Posted 06 November 2014 - 04:52 PM

    Berserker is targeted to be a Single Target DPS. The idea is they are zoning out all other distractions to obliterate their target.

     

    so are you done with elementalist changes? no party buff for holy bliss?


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    #13 Alteris

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    Posted 06 November 2014 - 04:54 PM

    so are you done with elementalist changes? no party buff for holy bliss?

     

    Helium is not done with the elementalist changes. More changes will be revealed at a later date. I believe the Druid is the next one to be revealed.


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    #14 explicid17

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    Posted 06 November 2014 - 04:56 PM

    k thanks for responding!


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    #15 sleepyTown

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    Posted 06 November 2014 - 04:59 PM

    fixed alteris Nova battlefield


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    #16 KraizerReziark

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    Posted 06 November 2014 - 05:10 PM

    I like the direction this class is going in.


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    #17 Apollonia93

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    Posted 06 November 2014 - 06:28 PM

    I'm just curious, which of these skills did the community suggest?
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    #18 sonemere

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    Posted 06 November 2014 - 09:47 PM

    u understand that if beserker is not capable of leeching life back with every skill it will not function correctly??? ...right??

     

    the whole point of using life as a mana resource is being able to sustain that source with over abundance of skills that leech life back to the attacker.

     

    if there isnt a passive that grants the beserker the ability to leech life back through skill use it will not function correctly.


    Edited by sonemere, 06 November 2014 - 09:50 PM.

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    #19 BioElesis

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    Posted 06 November 2014 - 09:56 PM

    Ins't there too much scarify of HP?
    plus instead of using MP every skill will consume HP instead?

    New skills = Suicide?

    Or will the damage compensate the massive HP drain?
     
    So we might die trying to kill a prot even if he is Afk?


    Edited by BioElesis, 06 November 2014 - 09:58 PM.

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    #20 BumblefootV7

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    Posted 06 November 2014 - 10:18 PM

    This is hilarious
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    #21 RoxCore

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    Posted 06 November 2014 - 10:44 PM

    u will remake all calsses ?
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    #22 Sandyman

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    Posted 07 November 2014 - 12:10 AM

    looks promising...

     

    but i can`t imagine Bartuks with Dual Swords....

     

    why not fix the old Problem with Attack Power on 2H Bludgeon and 2 Axes first?

     

    nobody use em cuz of that right now.

     


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    #23 Vulcano

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    Posted 07 November 2014 - 01:01 AM

    holy -_- ! i like this plan , thtas im talking about crazy m-_- using big swords : D / sacrefice hp for boost dmg !

     

    and also dual swords ! lol whut O.O


    Edited by Vulcano, 07 November 2014 - 01:03 AM.

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    #24 sleepyTown

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    Posted 07 November 2014 - 01:45 AM

    Well dual swords boost cad..
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    #25 Kazara

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    Posted 07 November 2014 - 01:58 AM

    Nice!!!!
    But you should change also +30 system to balance game.
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