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Class Update Preview: Berserker


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#51 Kazara

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Posted 08 November 2014 - 12:12 PM

your funny...
...and a Protector ...can`t protect himself against a Assassin?

forget how they call him , it won`t work for the Elementalist.

I can only imagine a influence Element based, when each Class could use at least 2 or 3 Elements

and the Elementalist could at least cancel out one of em from the Enemy...but debuf on resist...gee*

just saying.

I hope they ll nerf a lot the assassin..xD especially scud lol
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#52 Sandyman

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Posted 08 November 2014 - 12:39 PM

well the goal is to boost all Classes.

 

Nobody invest into a nerfd Class no.

 

Goal is to increase the appeal of each Class significant that it will feel worth spending DNA / aka WP etc.

 

What we can see for now is really a new slogan...some Classes will feel like on Cocaine^

 

well if its Fun and SvS comes back / Players...its a first Step...but P2W... won`t change nevertheless


Edited by Sandyman, 08 November 2014 - 12:43 PM.

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#53 Unbound

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Posted 09 November 2014 - 09:57 AM

 

Berserker Class Update:
. Another big change to the Berserker class will be additional ability to use Dual Blades as a new weapon option
 
 

 

 

 

I hope you're talking about Dual Wielding One-Handed Swords..


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#54 sonemere

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Posted 09 November 2014 - 10:40 AM

I hope you're talking about Dual Wielding One-Handed Swords..

 

http://requiem.irowi...iki/Dual_Swords ^^


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#55 Unbound

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Posted 09 November 2014 - 12:11 PM

Rogues with 2h Axes ? Lets get real.


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#56 Kazara

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Posted 09 November 2014 - 12:26 PM

Berserker need a 4h bludgeon! xd
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#57 sleepyTown

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Posted 09 November 2014 - 03:33 PM

dual swords should look bigger if equip by bartuk class otherwise looks silly...


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#58 Lyia

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Posted 10 November 2014 - 02:16 AM

your funny...

...and a Protector ...can`t protect himself against a Assassin?

 

 

 

No. Shoul've picked commie instead ^^

 

Jk. That's another good question, not my concern because I play no prots tho.


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#59 iBeast6

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Posted 10 November 2014 - 05:05 AM

This better turn out well for the sake of the player base...


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#60 Sandyman

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Posted 10 November 2014 - 05:10 AM

the old Skill builds were heavy DNA depending 

 

on top of that you needed High Carus Reinforcement Grades to make em even playable , Defiler f.e

 

if they won`t change that , we will never see much new Players.


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#61 Kazara

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Posted 10 November 2014 - 05:26 AM

They need to change the reinforcement system...max +10-15!! There is no balance +0 vs +30 player!

Never saw a  game where you can +30 16 different gears and it needs so many mall pts...

Also DNA...cmon 25 points all mall?LOL xD


Edited by Kazara, 10 November 2014 - 05:28 AM.

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#62 Apollonia93

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Posted 10 November 2014 - 07:04 AM

I foresee a giant cluster -_- where zerks skills are so bugged, where megaton slash one hit kills anything regardless of hp. New hyper mode suicides the zerk, shred armor increases armor instead of decreasing, bartuk legacy increasing mp instead of hp. And lastly zerks only being able to use wands.
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#63 Kazara

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Posted 10 November 2014 - 08:01 AM

I foresee a giant cluster -_- where zerks skills are so bugged, where megaton slash one hit kills anything regardless of hp. New hyper mode suicides the zerk, shred armor increases armor instead of decreasing, bartuk legacy increasing mp instead of hp. And lastly zerks only being able to use wands.

You are too much pessimistic...^^


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#64 Apollonia93

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Posted 10 November 2014 - 08:20 AM

I'm a realist. Which of the previous major patches went into effect without massive epic disastrous -_-ups
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#65 KraizerReziark

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Posted 13 November 2014 - 12:06 PM

This better turn out well for the sake of the player base...

 

 

ghost-town-russia-movie-1.jpg


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#66 de0ne

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Posted 19 November 2014 - 10:58 PM

How would mana regeneration work in this case and why is there still no absolute HP recovery IN COMBAT , there are no bots any more what was the first reason that the feature was killed.

That could help melee players much in game , like doing daily quests or maybe even kill that lvl 90 Treasure Dungeon boss with out using any event pot.


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#67 cosi4zara

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Posted 20 November 2014 - 11:12 AM

Since you're making berserkers in fact going berserk, elementalists masters of all sort of elemental attacks and druids shapeshifting specilists... when it comes to Assassins, will sins be able to actual "assassinate" its target, like hmm quickly killing a protector ie? 

Don`t prots already die from sins atm?Even so why would u wanna kill a prot, not like they have massive dmg or smth.


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#68 everseen69

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Posted 05 December 2014 - 02:45 PM

So i'm a "new" player ( i have played loooooooooooooooong time ago like 4-5 years ago xD) is berserker good now? or i'm gonna get wreked like a nutcake all over the place??


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#69 INeedANewName

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Posted 07 December 2014 - 04:18 AM

So i'm a "new" player ( i have played loooooooooooooooong time ago like 4-5 years ago xD) is berserker good now? or i'm gonna get wreked like a nutcake all over the place??

 

 

only depends on $


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#70 Vulcano

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Posted 08 December 2014 - 12:24 AM

So i'm a "new" player ( i have played loooooooooooooooong time ago like 4-5 years ago xD) is berserker good now? or i'm gonna get wreked like a nutcake all over the place??

 

yes bersekers are fun to play got some new funy skills , but they need special investiment :P


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