Anybody know where to find temporal boot, EMH and Bako Tatoo for test? Thank you.
Sakray:175/60 Update Bug Thread [updated]
#126
Posted 04 December 2014 - 11:55 AM
#127
Posted 04 December 2014 - 01:16 PM
If you could test as well DB/water with
1.AS card on lvl1,lvl2,lvl3,lvl4 weapon
1.+0/+4 onwards refine weapon
2.AS/AK card on MVP
would greatly appreciated.
I haven't tested specifically what you've mentioned, but I'm quite sure this is how it works.
AS card will increase the damage, regardless of what level of weap it is put in.
Weapon Level does not affect damage.
Weapon Refine does not affect damage.
AS card will increase damage on MVPs as well.
AK card will NOT increase damage on anything.
#128
Posted 04 December 2014 - 03:50 PM
If you could test as well DB/water with
1.AS card on lvl1,lvl2,lvl3,lvl4 weapon
1.+0/+4 onwards refine weapon
2.AS/AK card on MVP
would greatly appreciated.
In fact there is a video showing the things you are asking, looks like the DB is only affected by ranged mods, but for all racial and alemental dmg modifiers it doesnt work, the guy on the video tested with a weapopn with elemental dmg mods, and with a weapon with racial. Looks like that size mods also dont work.
The only thing that help DB now is the hp and sp, as before, and the ranged mods. The big difference now is that you can reduce it with race and elemental reductions, so the skill is not that weird, as this guys shows, the sworfish card is overall better for both, fire and water (it reduces both dmg) the pasana armor amplifies a lot the DB water dmg. Anyway i leave you the video, is in spanish.
https://www.youtube....h?v=LRWv0wtg2qE
#129
Posted 04 December 2014 - 06:23 PM
JK, I lied.
Edited by VP2046, 04 December 2014 - 06:24 PM.
#130
Posted 04 December 2014 - 07:39 PM
for whatever reason, no matter what class I am trying, all of the new skills that came with 175/60 are all stacked into one cell on the skill tree. I cannot see what they are or access them. Out of the others I asked on Sakray, I seem to be the only one having this issue?
Specifically to the Sorcerer class, "Psychic Wave" will not hold skill points. I put points into it, hit "Apply" and it reverts back to nothing. Realized Dispell wasn't at the right level -__-
Edited by Devichu, 04 December 2014 - 07:53 PM.
#131
Posted 04 December 2014 - 07:51 PM
The skill tree view is broken on a few classes. Work around for Sakray is to click the minus button on the top right of the window to switch to the list view so you can apply the skills.
#132
Posted 04 December 2014 - 07:53 PM
The skill tree view is broken on a few classes. Work around for Sakray is to click the minus button on the top right of the window to switch to the list view so you can apply the skills.
Ooohh okay. Thanks!
#133
Posted 04 December 2014 - 08:05 PM
here:
Rune Knight's Rune Mastery
A 10th rune has been added that can be crafted if you know level 10 rune mastery.
Lux Anima Rune Stone - Materials: Gold x 3, Light Granule x 3
Lux Anima Runestone effects:
Bestows current active rune buffs to all party members within 7x7 area.
Buff duration: 60 seconds
Eligible Rune buffs: Millennium Shield, Refresh, Giant Growth, Stonehard Skin, Vitality Activation, Abundance.
Hmm,WOW O.O Thats some broken stuff PvM wise.Think about MS Sura's with Stonehard Skin..
#134
Posted 04 December 2014 - 08:42 PM
Would also be nice to have the following gears in for testing.
Imperial spear
Rideword hat
Nid shadow garb
skull cap
robo eyes
RWC gears
Hurricane fury
Nacht sieger swords
All weapons ecnhantable in malangdo
Variant shoes
all the cards we could use in previous testing sessions plus the new cards that have come out since then.
Also would be great to have an NPC that sells the various coins/sea god angers and silvervine for malangdo enchants.
On another note: Not sure if this is intended or not but is the skill intense telekinesis supposed to have such a massive cool down time?
Edited by Hakobune, 04 December 2014 - 08:43 PM.
#135
Posted 05 December 2014 - 02:13 AM
this may not be an actual 175/60 update bug, but it is possible to move the punching bag via illusion bewitch from Kagerou/Oboro
#136
Posted 05 December 2014 - 02:24 AM
- when i visited abbey 2nd floor, why there is no zombie slaughter?
- every damaging skill counts as miss on punching dummy.
Edited by fuyukikun, 05 December 2014 - 02:44 AM.
#137
Posted 05 December 2014 - 02:44 AM
On another note: Not sure if this is intended or not but is the skill intense telekinesis supposed to have such a massive cool down time?
I tested it, and it has a 5min cooldown. That's correct.
#138
Posted 05 December 2014 - 02:56 AM
That seems a pretty huge cool down for such a short (albeit really strong) buff...
Also a old card album and mystical card album seller would also be great for testing stuff out.
#139
Posted 05 December 2014 - 05:20 AM
Why u try to bring Huge fast this Update wait UNTIL SAKARAY is fine.... i like Wow >>
#140
Posted 05 December 2014 - 06:02 AM
if you see how fast warlocks spam high damage soul expansion with this skill you probably agree with this cooldown.
#141
Posted 05 December 2014 - 07:15 AM
I saw how fast it could spammed w/o strings, only a CoD for cast reduction and very limited gears. I will have to experiment with it further to see how much damage output it can produce with strings and much more suitable gears then the ones currently available on sakray.
#142
Posted 05 December 2014 - 05:27 PM
so did the faw and malangdo enchanter go in last maint?
#143
Posted 05 December 2014 - 06:44 PM
AFAIK Unlimit Ranger skill will grant you buffbased +250% Ranged Damage Archer Skeleton. This is the reason of weird damage boost in the Ziu videos.
#144
Posted 05 December 2014 - 11:49 PM
I haven't tested specifically what you've mentioned, but I'm quite sure this is how it works.
AS card will increase the damage, regardless of what level of weap it is put in.
Weapon Level does not affect damage.
Weapon Refine does not affect damage.
AS card will increase damage on MVPs as well.
AK card will NOT increase damage on anything.
In fact there is a video showing the things you are asking, looks like the DB is only affected by ranged mods, but for all racial and alemental dmg modifiers it doesnt work, the guy on the video tested with a weapopn with elemental dmg mods, and with a weapon with racial. Looks like that size mods also dont work.
The only thing that help DB now is the hp and sp, as before, and the ranged mods. The big difference now is that you can reduce it with race and elemental reductions, so the skill is not that weird, as this guys shows, the sworfish card is overall better for both, fire and water (it reduces both dmg) the pasana armor amplifies a lot the DB water dmg. Anyway i leave you the video, is in spanish.
Thanks, manage to try @ sakray earlier, DB only effected by ranged card, tested with AS card and shadow kingbird weapon costume, should be work with any EA enchant EQ/weapon i suppose, unable to try it yet.
Somehow just now the barricade/punching bag is miss with DB skill, is it just me or what?
#145
Posted 06 December 2014 - 01:23 AM
-pvp areas seems to be disabled as well this should get fixed.
-Arrow Storm does not work on the punching bag, instead it just misses.
-There is an npc that sells faw but no enchanter npc for them.
-Also, can an upgrading npc be added for proper item upgrade testings? I know last time on sakray they had this but now they don't.
:T
Edited by RoseRed21, 06 December 2014 - 01:43 AM.
#146
Posted 06 December 2014 - 09:50 AM
-pvp areas seems to be disabled as well this should get fixed.
-Arrow Storm does not work on the punching bag, instead it just misses.
-There is an npc that sells faw but no enchanter npc for them.
-Also, can an upgrading npc be added for proper item upgrade testings? I know last time on sakray they had this but now they don't.
:T
Every Skill is missing the punching bag
That's not the FAW which u can enchant...
#147
Posted 07 December 2014 - 09:40 AM
-pvp areas seems to be disabled as well this should get fixed.
-Arrow Storm does not work on the punching bag, instead it just misses.
-There is an npc that sells faw but no enchanter npc for them.
-Also, can an upgrading npc be added for proper item upgrade testings? I know last time on sakray they had this but now they don't.
:T
Pvp merely has a 1min delay after entering. You cannot take any actions for 1min after entering.
As for upgrading, use the regular upgrade NPC (Hollgrehenn). A failed upgrade will not break your equipment, and you can get elu and ori from the cat near the valkyrie.
#148
Posted 11 December 2014 - 12:04 AM
The intensification at lvl 5 WL only lasts for 1 min, but the in game description says it lasts for 3 min, is this a bug?
THanks
Edited by harlokjai, 11 December 2014 - 12:17 AM.
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