This is what I have so far.
Posted 08 December 2014 - 10:42 AM
This is what I have so far.
Posted 08 December 2014 - 10:45 AM
Transed Arch Bishop should follow +99~100hp range per level. so non transed arch bishop should follow +79.5HP per level. thats my calculation.
Posted 08 December 2014 - 10:45 AM
So HP growth is non linear for some classes now?
I *appears* to be from the data I tested on Sakray. Kagerou for example was straight linear, always +55 hp/level. Bishop seemed to be +79 as well. But a few classes (i.e. sura) grow by X+0.85, where X is the amount they got at the previous level. Or something.
I believe Wanderer is X+0.925
Edited by Jaye, 08 December 2014 - 10:47 AM.
Posted 08 December 2014 - 10:48 AM
Yeah just doing like hp from the last row / top row there you can see the growth rates are clearly not the same ratio. That's kind of interesting.
Thank you guys so much for testing/contributing by the way.
Posted 08 December 2014 - 10:54 AM
I've been doing it for a successor to iROWiki Calc I'll be developing over the next few months. I am a bit disappointed in the lack of data testing volunteers I've gotten. You'd think with all the people begging for an updated calc, you'd think some of them would want to help make it a reality.
Posted 08 December 2014 - 10:55 AM
Seems like RK is x+1.5 but from level 99-104 or something, its inconsistant. Also, X on 106 for example, is X+1.5 from 105. for RK of course. Try to use starting X value of 203 from level 104. I'm not to sure. but I think starting value is 200 ~ 203. You can try back track it.
Edited by CharAznable, 08 December 2014 - 10:57 AM.
Posted 08 December 2014 - 10:59 AM
What I was doing was, go on sakray, level up to 99, job change, then record the HP with 0 vit, gain 1 level, record, repeat, so I would have 99~110 recorded, then analyze it for a pattern. Then I'd extrapolate to 150, then remake the character, this time make it 150, and check to see if my predicted lvl 150 HP matches what the character has on sakray. This worked for Kagerou perfectly, proving the 55 hp/level.
It'd be nice if Oda/Campitor removed the 110 restriction on that valk NPC so I could get a bigger sample size of levels, or just do the whole chart manually if it has no discernable pattern.
Posted 08 December 2014 - 11:23 AM
Posted 10 December 2014 - 01:11 PM
for hp table simple,give them the sn advanced class bonus,chunk hp bonus based on a proper balance to class with the same hp/level interval to 150. Besides I don't think they need to do this for ALL jobs, you are running stats on first job classes and the unlock should only be for ones like sl and other classes with limited tier/no 3rd jobs to continue to build on yet.
Posted 12 December 2014 - 12:05 PM
I believe we're currently waiting on a response from kRO on whether or not they're willing to do this/how feasible it is.
Posted 12 December 2014 - 12:06 PM
I believe we're currently waiting on a response from kRO on whether or not they're willing to do this/how feasible it is.
Posted 12 December 2014 - 12:08 PM
Should've been considered in the first place when they originally decided to raise the level cap.
Of course, they're 4 years behind but now that there's an even bigger discrepancy its time to even the playing field for the classes.
I mean renewal released oct 2010 on iRO. So we've had a 51 level discrepancy for a bunch of classes since then. That's really terrible, and it seems like there's actually some momentum for this now so I figured I'd push it since I main SL.
Posted 23 December 2014 - 09:48 AM
We got a reply from the devs that they are interested in pro raising the level cap for the expanded job classes. They've said that they don't have an ETA for it since they have to design how the cap raise would affect skills, Exp tables and other stats but they've said it would be considered for the Ninja, Gunslinger, Taekwon and Super Novice related classes.
From maint notes today, there's actually some momentum for this! Please continue to contribute any thoughts or ideas though.
Posted 23 December 2014 - 12:16 PM
still need gear to be in line with 3rd classes... even if we get level cap increases were are still gimped when it comes to gear options...
Posted 23 December 2014 - 12:50 PM
Posted 23 December 2014 - 12:51 PM
Most of the new high end gear is just "3rd class only" and required level 100+. It wouldn't be that hard to just remove the 3rd class only portion on certain gears and leave it only at the level +100 or something.
Posted 23 December 2014 - 03:14 PM
I'm still waiting for that Level 150 Perma Novice update...
Posted 23 December 2014 - 03:59 PM
We were informed that "Once the level increase for those extended jobs is ready I (kRO) will send you the data." however we suspect that it may take some time as it needs to go through a development cycle.
Posted 23 December 2014 - 04:37 PM
Posted 24 December 2014 - 05:55 AM
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