Working on getting changes for consumable-less pvp test range
We need this map to be pvp physics. Knock back and visibility of damage are extremely important. Especially when your survival may depend on figuring out elements.
From the recent changes I posted about to monster spawn amounts, how are the changes to places like juperos working out so far?
Juperos is amazing from what I've seen. Been busy with the Thanksgiving stuff tho, so I'll have more better feedback in due course. Scoping out with my hp it looks good.
We are planning on having a jump event on Classic for mid-January along with improvements to monster drops and how PVE gear is acquired as a way to help players to recruit new people to pre-renewal. The idea would be to encourage players from Renewal to create accounts and get leveled up on classic, I'm looking for your feedback on whether we should have a "reduced exp to level" stype jump event or one more like what we did with Renewal: Complete quests to jump up to higher levels. Which version do you think would be more effective in getting new people on Classic and where would be the best place them to end up, level wise to participate in WoE, guild play?
Ok so here's the thing. You can put in as many quests as you like, but nobody is going to be partying at low level. I think the "jump event" exp table should be less of an event and more of a quality of life change. Yes, it changes RO slighty, but it's not much more different from adding quests to bypass those levels.
The tricky levels are generally from 70+ anyway for a new player leveling... so from 70+ we need a rethink on levelling quests.
Also I think to improve participation in guild play, etc, you should be looking at quests that reward basic WoE gear cards. I believe overlook works like this? You should also make it so that established guild players are motivated to work with these players to help them. Maybe if you could have a dungeon that requires say, a level 70 and 2 level 99s in party to access, and they get rewarded a seal stone or a batch of empty bottles or something for helping the newer player complete their quest. Something that draws the veterans out to help these people. Enriched elu, tokens toward buying a slotting coupon for mids... anything that a high level play might be like "mmm I want that."
12/10 Changes to gear dropped by low level monsters to address issues of gearing up for new players
Details please.
For the end of the month we will archiving the econ/castle ownership data and having event WoEs for the last weeks of the year so also give suggestions for what you'd like to see!
- mega woe (one castle)
- normal woes.
- non consumable woe
- all shoe cards are disabled woe
- No guild woe (parties only)
- parties disabled woe
- all skills disabled woe (cp effect through all castles)
- every guildleader has their account id changed to they aren't satan morroc for one woe
Edited by Xellie, 03 December 2014 - 08:59 AM.