any chance we can get the reset npc for this? would really love to reset so i can take full advantage of this
12/10 Ralph Baer Memorial Maintenance. Level Cap Increase
#51
Posted 05 December 2014 - 03:06 PM
#52
Posted 05 December 2014 - 03:57 PM
Calm down, Santa is coming!
#53
Posted 05 December 2014 - 03:59 PM
Calm down, Santa is coming!
Speaking of which, when is the new Lucky Box coming?
#54
Posted 05 December 2014 - 04:00 PM
next week
#55
Posted 05 December 2014 - 04:01 PM
next week
Ok cool.
#56
Posted 05 December 2014 - 04:17 PM
#57
Posted 05 December 2014 - 04:21 PM
i dunno about raising the level cap to 200, 300, etc...feels way too pservery.
255 max. If you know why I want that number specifically, I love you <3
#58
Posted 05 December 2014 - 04:28 PM
255 max. If you know why I want that number specifically, I love you <3
I know that number, It's the cap for Dragon Warrior/Quest char stats(from 3 and up. DW 1, and 2 used a different calc, since stats never got that high anyway).
Edited by Zoltor, 05 December 2014 - 04:31 PM.
#59
Posted 05 December 2014 - 04:31 PM
I know that number, It's the stat cap for Dragon Warrior/Quest char stats(from 3 and up. DW 1, and 2 used a different calc, since stats never got that high anyway).
Close but no dice. Any other takers?
#60
Posted 05 December 2014 - 04:33 PM
#61
Posted 05 December 2014 - 04:38 PM
Close but no dice. Any other takers?
An old cap for Tales Weaver?
#62
Posted 05 December 2014 - 04:42 PM
The production team is currently working to clear a critical monster issue before they can get to the other sakray issues. A list of maps and monsters that will get spawn adjustments is live here.
It changes a lot. I believe it is more reasonable then before. Also I can't wait to Magnum Break ground petite with my little crusader. =D
#63
Posted 05 December 2014 - 04:48 PM
Could I ask when is Eve Natalia coming back? And if her list of gears she is taking would be the same or would new gears be added?
#64
Posted 05 December 2014 - 04:52 PM
Its the cap for a 8 bit integer?
Partial credit.
An old cap for Tales Weaver?
Not quite!
It's the hard level cap for the Tri-Ace developed game franchise, Star Ocean. My favourite dev (sorry Gravity :v) and favourite IP. Viri is sorta right in that the cap was 255 due to the value being stored as an 8 bit integer. Even today, they always use that cap as a nod to their early days and the franchise is now partially known for it, as well as for its crackpot storylines. Dat nostalgia.
#65
Posted 05 December 2014 - 04:59 PM
Not quite!
It's the hard level cap for the Tri-Ace developed game franchise, Star Ocean. My favourite dev (sorry Gravity :v) and favourite IP. Viri is sorta right in that the cap was 255 due to the value being stored as an 8 bit integer. Even today, they always use that cap as a nod to their early days and the franchise is now partially known for it, as well as for its crackpot storylines. Dat nostalgia.
#66
Posted 05 December 2014 - 05:00 PM
Partial credit.
Not quite!
It's the hard level cap for the Tri-Ace developed game franchise, Star Ocean. My favourite dev (sorry Gravity :v) and favourite IP. Viri is sorta right in that the cap was 255 due to the value being stored as an 8 bit integer. Even today, they always use that cap as a nod to their early days and the franchise is now partially known for it, as well as for its crackpot storylines. Dat nostalgia.
Um wasn't Star Ocean created by the same developer as DW/DQ lol(well released by such anyway), damn, you said close but come on, that's like on fire type of close
Edited by Zoltor, 05 December 2014 - 05:01 PM.
#67
Posted 05 December 2014 - 05:01 PM
#68
Posted 05 December 2014 - 05:05 PM
i played star ocean second story 4 times. all using different chars and recruits. but i like this team the most:Partial credit.
Not quite!
It's the hard level cap for the Tri-Ace developed game franchise, Star Ocean. My favourite dev (sorry Gravity :v) and favourite IP. Viri is sorta right in that the cap was 255 due to the value being stored as an 8 bit integer. Even today, they always use that cap as a nod to their early days and the franchise is now partially known for it, as well as for its crackpot storylines. Dat nostalgia.
claude-opera-ernest-chisato.
shame we cant get both ashton and opera, i really like ashton's personality.
#69
Posted 05 December 2014 - 05:05 PM
Um wasn't Star Ocean created by the same developer as DW/DQ lol(well released by such anyway), damn, you said close but come on, that's like on fire type of close
They're from same publisher(Currently Square Enix), but different dev team. Star Ocean is made by Tri-Ace. Which branched out from TeleNet Japan's Wolf Team soon after release of Talse of Phantasia.
Edited by CharAznable, 05 December 2014 - 05:07 PM.
#70
Posted 05 December 2014 - 05:14 PM
They're from same publisher(Currently Square Enix), but different dev team. Star Ocean is made by Tri-Ace. Which branched out from TeleNet Japan's Wolf Team soon after release of Talse of Phantasia.
Ok wasn't sure who the actual developer of Star Ocean was, I knew it Wasn't Chunsoft(still making great after great, even to this day, and age, their quality just keeps getting better) who made SO though, the developers of all the earlier DW/DQ games, and all the actual great spin off titles(the spin off titles Chunsoft didn't make, suck pretty bad sigh, infact are some of the worst games ever made).
After ENIX stopped contracting Chunsoft out to create DW games of all sorts(biggest mistake ever), they took the knowledge they earned by creating the DW spin off Torneko, and used it to create their own franchise for the Rogue-like genre. I jush wish they made games more ofter, but aleast when they do release a game, It's sure to be pure gold
Edited by Zoltor, 05 December 2014 - 05:22 PM.
#71
Posted 05 December 2014 - 05:21 PM
And with that no more off-topic talk, before things start getting deleted ^.^a
#72
Posted 05 December 2014 - 05:24 PM
#73
Posted 05 December 2014 - 05:26 PM
Level 255? Psh. My overlord Pram is level 9999. See avatar for details.
Edited by Jaye, 05 December 2014 - 05:48 PM.
#74
Posted 05 December 2014 - 05:27 PM
And with that no more off-topic talk, before things start getting deleted ^.^a
This was a fun discussion though
Well anyway, back on topic, what else is actually in this patch besides 175/60, and a handful of new skills?
Are there new items, monsters, a dungeon or two, ect? What can be confirmed to be in this patch(barring and hidden random content that may be in there, that no one knows is there)?
To Jaye: Yea lol Nippon games are insane with leveling. You can even lv up features in general in most Nippon games(individual pieces of equipment, skills, rooms, ect)
Edited by Zoltor, 05 December 2014 - 05:31 PM.
#75
Posted 05 December 2014 - 05:35 PM
This was a fun discussion though
Well anyway, back on topic, what else is actually in this patch besides 175/60, and a handful of new skills?
Are there new items, monsters, a dungeon or two, ect? What can be confirmed to be in this patch(barring and hidden random content that may be in there, that no one knows is there)?
To Jaye: Yea lol Nippon games are insane with leveling. You can even lv up features in general in most Nippon games(individual pieces of equipment, skills, rooms, ect)
re-read the first post in the thread
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