Some ideas for Warpportal
#1
Posted 13 December 2014 - 06:47 AM
#4
Posted 15 December 2014 - 04:58 AM
First off, you posted this is the wrong section. Secondly, while I agree with some of your ideas, I seriously doubt you will see any of these changes. Almost all suggestions like these ones are ignored completely by WP.
The worst part on this is that WarpPortal hasn't ever announced their change/update policies. Is the development interested in community suggestions? Are they short on money? Can we expect a class balance within the next 6 months?
F.e. they started a poll about whether players like the current refinement system or not. They even requested to comment a player-made alternative. But that's it. You never heard a word about it again. Did they lose interest? Was there a discrepancy between WarpPortal and Gravity? Who is allowed to change what?
Many players I know have stated that they don't like the seedrunes. But does WarpPortal care? Or are they only the heralds of Gravity and the guys there simply don't care?
From what I know about Torchlight / Oblivion editor and from what I have seen from the Ragnarok client-side files, some ideas don't seem to be that hard to implement (f.e. fixing language keys, facing directions, dialog issues).
But about the original post:
0. Noels:
Making noels a 'race' might render the decision almost insignificant, except for a visual difference (compare it with races in Dungeons-&-Dragons). So you would have to define race-specific skills or other benefits. Depending on how balanced these benefits are, that might still lead towards "if you ever were to choose a noel, better go for class XXX".
1. MP:
Well, cause and reaction. They first implemented overpowered Osiris gear and then noticed that it would be too easy to farm MPs. So in order to keep the ratio (MP/min) the same without nerfing existing gears, they simply doubled the MP requirements.
2. Gunslinger:
Adding new classes is always risky and a requires alot of time/money. You might want to add interesting new features, but that might lead to other issues. F.e. the Crecentias introduced combo points as a debuff verion. It then resulted in an awful visual to highlight these points.
3. RNGesus:
Although questionable (some luck-based systems might be forbidden by law for a certain group of players), they won't change their minds though. I've heard enough stories about players who have spent zillions of $$$ to get the new costume or pet before others do... so it seems to be a good source of income. In case of the randomized dye color, there are "hacks" that bypass it.
Did you notice that these might be images stored on your computer somewhere.
4. Dailies:
Depends. An insta-level would be too much, but refinement stones for tokens might have been a better choice than including infinium in a 300+ boxes per hour event.
5. New Gear:
I don't need new colo gear and I think it was a bad decision to introduce it (making it usuable outside of Colo). They should balance Colo that's for sure, but the gear/level doesn't have to be ML30 equivalent. F.e. I dislike the fact that some larger guilds will abuse the system, arrange certain colo allocations to increase their chances to get it.
We might get a new content between the years, including new gear... so you don't have to wait that long.
Personally, I would prefer an upgrade mechanism that allows you to enhance any kind of gear to be competetive to Cazar gear (or other end-game gear sets). I think it's a waste that the older designs are rendered worthless and are never used again.
Edited by Greven79, 15 December 2014 - 06:34 AM.
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