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Some ideas for Warpportal


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#1 v0r10n

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Posted 13 December 2014 - 06:47 AM

Hello Warpportal, i started to play Ro2 since came out on SEA and loved this game a lot, tryed a lot of others game like Final Fantasy 14, Ragnarok Online 2 has no queue but wasnt so impressed like for Ro2. When u changed from Lots to AoV u did some mistakes, first place were the buggs, but i still think that the biggest mistake was Noel, u could do a lot better if u added Noels only like race and let them to be used with all classes, i mean that could more cool if a player can choose to be a Mage-Wizzard in noel form or a human to be Crescentia or SoulMaker. Now the seccond mistake was to double the MP requirment from ML 20 and higher, many people cant play all day so grinding from 20 to 30 is almost impossible to be at the same level like other players. I have some suggestions for u to make to keep atleast the people who still like this game and maybe in the future to make old players come back.
 
1. U should bring back the MP requirments to precedent requirments, i know the people will get max level faster and will have nothing to do but for this i will suggest later.
 
2. What is ragnarok without precedent classes? u should really think about adding Gunslinger and other classes that left so people will start again from 0 to make the class they like.
 
3. Change a lil bit the RNG system, i dont ask to remowe it but just to change it a lil bit, example- when u add new costume's keep the boxes but add the same costume that is in the box but at the higher price, so the people who usses KP can choise to try their luck on boxes or buy the item directly.(for good sake remove the rng on Dye system lol)
 
4. Add new daily events, like u can add and event when u summon a monster in a random map(not Morroc) the monster should look like monster from the same map but in the diference place, the monster drop should be like an 1 instalevel and random dropps from castel owners  ex: +10 weapon/armor refine, phantom stones and some random items.
 
5. New gear's, u can add tier 3 colo but to get them a lil bit harder, ex Tier 3 Colo Wizzard Rod require, Baphomet 1 Rod,BP, Victory Medals, and some other rare items that is dropping from random dungeons, after they get the weapon they can be abble to upgrade them but will require again diferent items from last dungeons, this also will make players to go farm back in other dungeons and will not stay afk :).
 
Thats all for the moment i had other ideas but forgot, i will type later when will remember them.
 
P.S If u see  Jack or FixMe saying that i'am a scammer dont believe him :)
 
Thank you for reading, Empirius
 

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#2 Cailen

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Posted 13 December 2014 - 08:05 AM

First off, you posted this is the wrong section. Secondly, while I agree with some of your ideas, I seriously doubt you will see any of these changes. Almost all suggestions like these ones are ignored completely by WP.


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#3 v0r10n

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Posted 13 December 2014 - 08:19 AM

well atleast i tryed :)


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#4 Greven79

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Posted 15 December 2014 - 04:58 AM

First off, you posted this is the wrong section. Secondly, while I agree with some of your ideas, I seriously doubt you will see any of these changes. Almost all suggestions like these ones are ignored completely by WP.

 

The worst part on this is that WarpPortal hasn't ever announced their change/update policies. Is the development interested in community suggestions? Are they short on money? Can we expect a class balance within the next 6 months?

 

F.e. they started a poll about whether players like the current refinement system or not. They even requested to comment a player-made alternative. But that's it. You never heard a word about it again. Did they lose interest? Was there a discrepancy between WarpPortal and Gravity? Who is allowed to change what?

 

Many players I know have stated that they don't like the seedrunes. But does WarpPortal care? Or are they only the heralds of Gravity and the guys there simply don't care?

 

From what I know about Torchlight / Oblivion editor and from what I have seen from the Ragnarok client-side files, some ideas don't seem to be that hard to implement (f.e. fixing language keys, facing directions, dialog issues).

 

But about the original post:

 

0. Noels:

Making noels a 'race' might render the decision almost insignificant, except for a visual difference (compare it with races in Dungeons-&-Dragons). So you would have to define race-specific skills or other benefits. Depending on how balanced these benefits are, that might still lead towards "if you ever were to choose a noel, better go for class XXX".

 

1. MP:

Well, cause and reaction. They first implemented overpowered Osiris gear and then noticed that it would be too easy to farm MPs. So in order to keep the ratio (MP/min) the same without nerfing existing gears, they simply doubled the MP requirements.

 

2. Gunslinger:

Adding new classes is always risky and a requires alot of time/money. You might want to add interesting new features, but that might lead to other issues. F.e. the Crecentias introduced combo points as a debuff verion. It then resulted in an awful visual to highlight these points.

 

3. RNGesus:

Although questionable (some luck-based systems might be forbidden by law for a certain group of players), they won't change their minds though. I've heard enough stories about players who have spent zillions of $$$ to get the new costume or pet before others do... so it seems to be a good source of income. In case of the randomized dye color, there are "hacks" that bypass it.

Did you notice that these might be images stored on your computer somewhere.

 

4. Dailies:

Depends. An insta-level would be too much, but refinement stones for tokens might have been a better choice than including infinium in a 300+ boxes per hour event.

 

5. New Gear:

I don't need new colo gear and I think it was a bad decision to introduce it (making it usuable outside of Colo). They should balance Colo that's for sure, but the gear/level doesn't have to be ML30 equivalent. F.e. I dislike the fact that some larger guilds will abuse the system, arrange certain colo allocations to increase their chances to get it.

 

We might get a new content between the years, including new gear... so you don't have to wait that long.

 

Personally, I would prefer an upgrade mechanism that allows you to enhance any kind of gear to be competetive to Cazar gear (or other end-game gear sets). I think it's a waste that the older designs are rendered worthless and are never used again.


Edited by Greven79, 15 December 2014 - 06:34 AM.

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#5 TontonAlarcon

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Posted 15 December 2014 - 05:21 AM

it would be nice if they'd implement improved raid gears from earlier raid tiers. or at make it possible to craft them into a more formidable version sorta like the earlier crafting tree system for weapons.


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#6 5318130516144610857

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Posted 15 December 2014 - 05:31 AM

Which makes me think, when are they going make the [Processed Material] II, III, etc. useful ?

 

EDIT: Whoops, wrong material.


Edited by 5318130516144610857, 16 December 2014 - 05:22 AM.

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#7 9344150926101349490

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Posted 20 October 2016 - 03:15 PM

Thanks WarpPortal for the heads up on about forum conduct, that I need to do ticket instead of forums for reporting problems. :)


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