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iRO Wiki Renewal Calc Refresh Project - Open Alpha Test


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#101 Kadelia

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Posted 09 August 2015 - 10:13 AM

8/9/2015

  • All equipment should be selectable now, and track correct DEF and upgrade values.
  • Shadow weapons give +1 ATK/MATK per refine, and shadow armors give +10 HP/refine.
  • Made the refresh script a little more efficient to reduce the wait after changing fields.
  • Added an "Are you sure?" confirmation to the delete cookie button.
  • Equipping "Nothing" on a slot is now kind of greyed out so you can tell easier at a glance what is actually equipped.
  • Added a new filter in the database that basically lets me flag items as in the calc or not. I took a few items out of the calc you'd have no business equipping, such as GUSLI or Silver Ring.

Edited by Jaye, 09 August 2015 - 11:27 AM.

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#102 spikexp

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Posted 09 August 2015 - 01:54 PM

Awesome calc so far! Looking forward for damage tests :T I like the theme and the layout is pleasing my eyes. Tho I'm running on an old C2D with only 8600GT and 1GB RAM so it's fairly slow on my system.

So I was doing a bit of Kagerou/Oboro
kdd2.png
> Dagger shows up twice, the second one glitched
> Earth Charm doesn't add to the real ATK, I don't think you've coded the skills at all tho :P The Ninja Aura is fine tho.
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#103 Kadelia

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Posted 09 August 2015 - 02:54 PM

Fixed the dagger twice thing and fixed the bug with mul_atk variable (stuff that is +% ATK)


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#104 Erydanos

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Posted 09 August 2015 - 04:18 PM

Keep up the good work, Kaddy!

 

Looking good so far, though I think you could sort Headgears in alphabetical order as the other gears? Just to ease the search. (So many headgears...Whoa! @.@)

 

 


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#105 spikexp

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Posted 09 August 2015 - 04:52 PM

Also, just a thought, you might want to change the terms 'Arrow' and 'Shadow Earring/Pendant' to 'Ammunition' or similar and 'Shadow Accessory #1/#2' since... IIRC we can wear two Shadow Earrings, right?
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#106 Kadelia

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Posted 09 August 2015 - 05:25 PM

 'Shadow Accessory #1/#2' since... IIRC we can wear two Shadow Earrings, right?

 

Nope, in game, left one is always earring, right one is always pendant

 

Keep up the good work, Kaddy!

 

Looking good so far, though I think you could sort Headgears in alphabetical order as the other gears? Just to ease the search. (So many headgears...Whoa! @.@)

 

Thanks!

 

There is a reason they are out of order, which I haven't done much to address yet. The second step where I have to seperate the top/mid/low headgears is what takes them out of alphabetical order.
 


Edited by Jaye, 09 August 2015 - 06:05 PM.

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#107 Kadelia

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Posted 09 August 2015 - 06:42 PM

  • Renamed Arrow to Ammunition :p_hi:
  • The headgears are now alphabetical as well
  • Got rid of the refine dropdowns for mid, lower, accessory 1&2

 


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#108 Joatmon

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Posted 09 August 2015 - 06:56 PM

Bless you Jaye, Bless you

I was on the verge of coding a calculator myself until i saw this.


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#109 Kadelia

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Posted 09 August 2015 - 07:37 PM

It has been a long time in the making though. i am pretty slow. And I take 6 months off at a time :p_hi: It may be done someday though haha.

  • Added assumptio and costume headgear slot

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#110 ParkWonJae

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Posted 12 August 2015 - 07:06 AM

Accessory #2: Double list

mjmjvt.jpg


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#111 beaupoem

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Posted 12 August 2015 - 07:19 AM

not sure what I'm doing wrong, but job bonuses aren't showing up for me. i select class --> select level --> select job before i actually start allocating stats, and the bonuses stay +0 the whole time. tried for multiple classes
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#112 Kadelia

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Posted 12 August 2015 - 07:35 AM

I'll look into both reported issues. Thank you for testing: )
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#113 ChakriGuard

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Posted 12 August 2015 - 07:41 AM

Youre Amazing Jaye. I love you for doing this though I dont really use it :3
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#114 Kadelia

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Posted 12 August 2015 - 08:02 AM

:p_idea: :thx:


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#115 Kadelia

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Posted 16 August 2015 - 03:06 PM

8/16/2015

  • Fixed the bug that was preventing job bonuses from working.
  • Fixed a bug with the VIP buffs at the bottom from toggling properly. Also fixed a bug with out of range values (less than 0 and greater than 30) being possible.

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#116 Jeremial

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Posted 11 September 2015 - 05:09 AM

Just tested it out - nice work! I'm really looking forward to its completion.

 

A few things I've noticed so far(that you're probably already aware of):

 

- Absence of 'Quicken' skills

- Absence of Awakening + Berserk pots

- Staves do not correctly add MATK (they all currently add +0-25)

 

Thank you very much for your work on this. I really like the layout, and will do some more thorough testing later.


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#117 Kadelia

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Posted 11 September 2015 - 05:57 AM

I'll put those things on my to-do list. Thanks for reporting.


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#118 foxySox

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Posted 13 September 2015 - 05:02 AM

Found a few things:

 

-Rangers can't equip shields even with a dagger on.

-Glorious suit doesn't add HP

-Temporal boots don't give the bonus at 120 of the stat.


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#119 Kadelia

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Posted 13 September 2015 - 02:29 PM

-Glorious suit doesn't add HP
-Temporal boots don't give the bonus at 120 of the stat.

 

No gears add stats xP


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#120 foxySox

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Posted 15 September 2015 - 03:29 AM

Whoops didn't notice that lmao


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#121 Kadelia

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Posted 15 September 2015 - 06:18 AM

its going to be a pain to get the stats in

my plan is to gather all the rows from the db that give stats

then use some sort of 'regular expression' to interpret the english as a formula. This is where it gets tricky.


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#122 Shachi

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Posted 15 September 2015 - 04:47 PM

thanks for this. 


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#123 Lazaruce

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Posted 16 September 2015 - 11:10 AM

I love the calculator but it wipes my work from time to time. Could it be due to my internet connection?


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#124 Kadelia

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Posted 16 September 2015 - 11:13 AM

It uses cookies for the save function. If you clear browsing history you'll lose saved data. Is this what you're asking?
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#125 Lazaruce

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Posted 16 September 2015 - 05:09 PM

No. It suddenly erases everything that I have filled up while completing the build . I was on the equipment parts at that time. I will try to clear my cache and see if it will give me a better result


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