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iRO Wiki Renewal Calc Refresh Project - Open Alpha Test


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#126 Kadelia

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Posted 16 September 2015 - 05:57 PM

I've never heard of  what happening. Try to observe what causes it.


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#127 Joatmon

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Posted 16 September 2015 - 06:40 PM

You should create an android app version jussayin


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#128 Kadelia

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Posted 16 September 2015 - 06:57 PM

I dun  even know how to make an app :0


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#129 spikexp

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Posted 27 September 2015 - 09:14 PM

Kaddy, Berserk/Awakening Potion is not available on a lvl 126 RK.

Also no 2H Quicken yet :<
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#130 Kadelia

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Posted 28 September 2015 - 05:24 AM

Yeah it was brought up, I've just not bothered to do anything with the calc for a while.

 

 


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#131 Kadelia

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Posted 28 September 2015 - 06:30 AM

So it turns out that two-hand Quicken was coded all along and set up to be used. However there was a bug that kept the calculator from knowing you had a two handed weapon equipped so it didn't display the skill because it thought you didn't have a two handed weapon. It took me almost an hour to track down the bug and I'm almost late for work here, but it should be displaying those two hand Quicken skills now. I also changed the way they display so instead of not displaying the skill altogether, it now shows the skill with a red background and shaded out and disabled instead.
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#132 spikexp

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Posted 28 September 2015 - 08:37 AM

thanks kad. take your time.
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#133 Kadelia

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Posted 28 September 2015 - 08:39 AM

I ran out of time so I couldn't look into the berserk pot not being available. I might look at that tonight.
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#134 Kadelia

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Posted 28 September 2015 - 05:15 PM

  • The tooltip (mouseover) for the "invalid" self buffs (e.g. 2 hand quicken when not using a 2h sword weapon) now says in the mouseover that you need the 2 hand sword.
  • Changed the red BG a bit on invalid self buffs
  • Skills not in use have their icons shaded out now.
  • Fixed the bug that was preventing awakening potion and berserk potion from showing up.

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#135 spikexp

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Posted 28 September 2015 - 06:55 PM

love ya kaddy, keep up the good work.

still talking bout RK, are you going to add rune buffs too? esp asir.
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#136 Kadelia

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Posted 28 September 2015 - 08:17 PM

I programmed in 3 of the Runes

  • Asir/Fighting Spirit
  • Halagas/Stonehard Skin
  • Turisus/Giant Growth

I don't know how the aspd works on Asir, maybe you can help me out.

  • Does the aspd bonus stack additively with items like Bakanowa Tattoo ("equip aspd") or does it stack with items like an awakening potion ("potion aspd", multiplies with not adds to, equip aspd), or like adrenaline rush (exclusive, the highest value applies. i.e. adrenaline rush + swing dance, swing dance overrides)? (right now I have it coded like a bakanowa tat)
  • Does the decimal of the aspd work or is it floored? i.e. LV 2 rune mastery with Asir would be +0.8% aspd -- does this just become +0%/useless? (right now I have it coded to floor so the skill gives +1% aspd at RuneM3, +2% at RM5, +3% at RM8, and +4% at RM10)

Edited by Jaye, 28 September 2015 - 08:28 PM.

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#137 spikexp

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Posted 29 September 2015 - 02:45 AM

i think it's coded as equip aspd, need confirmation. i need a few setups before i really start experimenting on aspd.

Spoiler


EDIT: http://irowiki.org/w...Fighting_Spirit <- formula on the wiki is flat aspd, round down.

Edited by spikexp, 29 September 2015 - 03:07 AM.

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#138 Kadelia

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Posted 29 September 2015 - 05:18 AM

I've changed it to add flat aspd instead of %


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#139 Kadelia

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Posted 29 September 2015 - 06:12 AM

I've added the effects for the following self/passive skills

  • Spear Mastery
  • Katar Mastery
  • Weaponry Research
  • Iron Fists
  • Axe and 1H Sword Mastery
  • Dance Lessons
  • Music Lessons

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#140 ShinobiEX3

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Posted 29 September 2015 - 06:42 AM

Nice
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#141 Necrohealiac

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Posted 29 September 2015 - 08:11 AM

lol iron fist

<3
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#142 Wild8oy19XX

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Posted 14 October 2015 - 06:58 PM

+1 Helping Much. :no1:


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#143 29140916192629647

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Posted 04 December 2015 - 02:33 PM

not sure, but are cards not yet available?  TIA

 

Good Job BTW keep it up!


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#144 Kadelia

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Posted 04 December 2015 - 02:43 PM

They aren't /sry
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#145 Kadelia

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Posted 21 December 2015 - 07:48 PM

12/21/2015

  • Added limited support for the damage bonuses tab. This should help clarify how Abyssmal Knight card, +% ATK Gears, and +% size cards interact additively.
  • Set it up so that it remembers which tab on the right you have selected, whenever the page udpates (like you change a buff somewhere).

Untitled.png


Edited by Kaddy!, 21 December 2015 - 07:56 PM.

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#146 Kadelia

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Posted 22 December 2015 - 06:23 PM

12/22/2015

  • Added some user-error correction to the headgear selection. If you select a headgear that takes up more than one slot, it will now adjust your selection in the other slots, effectively taking up more than one slot for you on the calc.
  • Fixed issues preventing the shield slot from actually getting any DEF or anything for your character.
  • Greatly increased the efficiency of how the calculator pulls status about equipment, so changing equipments will have less delay.
  • Fixed a bug causing all accessories in the second accessory slot to be listed twice.

Edited by Kaddy!, 22 December 2015 - 06:44 PM.

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#147 Kadelia

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Posted 25 December 2015 - 01:36 PM

12/25/2015


  • Now BASIC equipment effects (like STR+1, HP+5%, Flee+10, etc) for +0 items should work when you equip things via the drop downs! Basic set effects also work, such as bloodied shackle ball & shackles' +50 ATK. The stuff that doesn't work is the damage versus specific races/elements, anything that requires a refine rate, etc.
  • Cleaned up what was being saved to the save slot cookies to make more room for future character data.
  • Attack speed is now shown in the misc. tab.
  • MATK bonus is shown in the damage bonus tab.
  • Fixed a bug where gears other than the shield weren't adding MDEF.

Edited by Kaddy!, 25 December 2015 - 06:09 PM.

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#148 EveGenesis

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Posted 25 December 2015 - 09:14 PM

-stalks-

this calculator is not in an obvious place xD a lot of people might miss it :v


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#149 Kadelia

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Posted 26 December 2015 - 09:33 AM

someone else moved it to renewal foundry.. I can't do anything about that. Its a link in my signature though?

 

Today's calc update--

 

  • The refine effects on items should be working. You can equip like basis shadow armor/shield and get the refine rate effects as well as the set effect, so 5% neutral resist if the shield is +9.
  • Also effects that are like reduces damage from demi-humans, demons, etc., or reduces damage from neutral, fire, whatever element should be working.
  • Refine rate triggers for some items is working. Like you can equip cat ear beret or turkey on head and get their effect base don refine.

For now, beta testers have a job: I need people to test their favorite items and let me know which ones still need to be coded.


Edited by Kaddy!, 26 December 2015 - 09:40 AM.

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#150 spikexp

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Posted 12 January 2016 - 10:27 PM

went to test out a SC
  • no zerk pot option
  • when i'm trying to select some random gear, error box appeared (didn't got the screenies, will try again) and everything greyed out. I think it's loading stuffs real time?
additional info: i'm using Microsoft edge browser

Edited by spikexp, 12 January 2016 - 10:32 PM.

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