Would it be an idea to provide players (over time with a short series of quests) with basic slotted gear and the card sets for their respective classes?
These sets are quite strong for early to mid-game general use and give players a sense of accomplishment in having collected them up and received the set bonus, but they are also overshadowed by more specialised late-game gear options. They are available for ALL of the "Base 6" classes are are only useful in PvM. They give newbies something to strive for, introduce them to the concept of slots and carding, and teach them how flat and % bonuses, autoproc skills, weapon damage and armour elements work. A few of the sets also add chance to drop x item effects to assist in zeny generation, and each card has its own small effect on top of the set.
The sets I'm referring to are (separate card effects first, set bonus second):
Swordman Set: Solider Card, Assaulter Card, Permeter Card, Freezer Card, Heater Card
MHP +300
Def +2
MDef +2
P. Dodge +3
Crit +3
Crit +7 bonus when attacking [Demi-Human] race targets.
Critical attack damage +10%
Reduces damage received from [Shadow] and [Undead] element attacks by 15%.
Str +10
Max HP +20%
HP Regen +50%
Adds a 0.3% chance of using [Weapon Perfection] Lv 1 when doing a physical attack.
Adds a 5% chance of the Red Potion item dropping when killing a monster.
If used by a Swordman job type:
- Increases the recovery rate of Red Potion, Yellow potion and White Potion by 50%.
Crusader Set: Archdam Card, Permeter Card, Freezer Card, Heater Card
MHP +300
Atk +10
Crit +3
P. Dodge +3
Increases the cast time of skills by 20%.
Reduces damage received from [Shadow] and [Undead] element attacks by 15%.
Str +1
Int +1
Def +2
SP Regen +10%
Reduces the cast time of skills by 10%.
Increases the damage inflicted with [Martyr's Reckoning] and [Rapid Smiting] by 10%.
If used by a Crusader job type:
- Changes the user to [Holy] element.
Archer Set: Anolian Card, Dragon Tail Card, Merman Card, Alligator Card, Cruiser Card
HP Regen +10%
SP Regen +10%
Agi +1
Flee +10
Gives a Crit +7 bonus when attacking [Brute] race targets.
Increases critical attack damage by 10%.
Increases the damage inflicted with [Double Strafe] and [Arrow Shower] by 5%.
Reduces damage received from ranged attacks by 5%.
Adds a 3% chance of using [Improve Concentration] Lv 1, or Lv 10 if learned by the user, when physically attacked.
Agi +5
Dex +3
Perfect Hit +20
Increases damage with ranged attacks by 20%.
If used by an Archer job type:
- Adds a 1% chance of inflicting [Coma] on [Brute] race targets when doing a physical attack.
- Increases the experience given from [Brute] race monsters by 5%.
Performer Set: Anolian Card, Dragon Tail Card, Alligator Card, Cruiser Card, Green Ferus Card
MHP +10%
Agi +1
Vit +1
Flee +10
Gives a Crit +7 bonus when attacking [Brute] race targets.
Increases critical attack damage by 10%.
Increases the damage inflicted with [Double Strafe] and [Arrow Shower] by 5%.
Reduces damage received from ranged attacks by 5%.
Adds a 3% chance of using [Improve Concentration] Lv 1, or Lv 10 if learned by the user, when physically attacked.
Dex +5
Increases the damage inflicted with [Melody Strike] and [Slinging Arrow] by 10%.
Increases the damage inflicted with [Arrow Vulcan] by 5%.
If used by a Bard or Dancer job type:
- Adds a 5% chance of using [Tarot Card of Fate] Lv 2 on the target when physically attacked.
Thief Set: The Paper Card, Wanderer Card, Shinobi Card, Wild Rose Card, Zhu Po Long Card
Agi +3
Crit +3
Flee +20
P. Dodge +5
Increases critical attack damage by 20%.
Drains 1 SP from the user when physically attacking.
Adds a 2% chance of using [Snatch] Lv 1 on the target when doing a physical attack.
Adds a 10% chance of using [Cloaking] Lv 5 when physically attacked.
Str +5
Agi +5
Aspd +5%
Increases the user's movement speed.
Removes the chance of using [Snatch].
Removes the draining of SP when attacking.
If used by a Thief job type:
- Removes one gemstone from the requirement of skills.
Rogue Set: Stainer Card, Wanderer Card, Shinobi Card, Wild Rose Card, Wickebine Tres Card
Def +1
Agi +2
Flee +20
P. Dodge +5
Adds a 5% chance of using [Divest Armor] Lv 1 on the target when doing a physical attack.
Adds a 2% chance of using [Snatch] Lv 1 on the target when doing a physical attack.
Adds a 10% chance of using [Cloaking] Lv 5 when physically attacked.
Increases resistance to [Silence] status by 20%.
Str +6
Agi +4
Increases the damage inflicted with [Back Stab] by 10%.
If the user has learned [Divest Armor] Lv 5, adds a 5% chance of using it on the target when doing a physical attack.
If used by a Rogue job type:
- Reduces the SP cost of skills by 20%.
- Removes the chance of using [Snatch].
Mage Set: Loli Ruri Card, Evil Nymph Card, Parasite Card, Harpy Card, Miyabi Doll Card, Bloody Butterfly Card
Def +1
Int +1
Increases the damage inflicted with [Fire Wall] by 5%.
Increases the damage inflicted with [Frost Diver] by 5%.
Increases the damage inflicted with [Napalm Beat] by 5%.
Reduces damage received from [Neutral] element attacks by 20%.
Adds a 5% chance of using [Heal] Lv 3 on the user when physically attacked.
Increases the cast time of skills by 30%.
Prevents skill casts from being interrupted.
Def +5
MDef +5
Max HP +500
Increases the damage inflicted with [Fire Bolt], [Cold Bolt] and [Lightening Bolt] by 10%.
If used by a Mage job type:
- MATK +3%
- Reduces the cast time of skills by 15%.
Sage Set: Evil Nymph Card, Harpy Card, Miyabi Doll Card, Bloody Butterfly Card, Yellow Novus Card
MHP +500
HP Regen +10%
MSP +50
MSP +10%
Int +1
Increases the damage inflicted with [Fire Wall] by 5%.
Increases the damage inflicted with [Frost Diver] by 5%.
Reduces damage received from [Neutral] element attacks by 15%.
Increases the cast time of skills by 30%.
Prevents skill casts from being interupted.
Int +3
Increases the damage inflicted with [Thunderstorm] and [Heaven's Drive] by 10%.
If used by a Sage job type:
- Reduces the cast time of skills by 20%.
- Adds a 20% chance of reflecting received targetted magic damage at the caster.
- Adds a 1% chance of the Red Gemstone or Yellow Gemstone item dropping when killing a monster.
Merchant Set: Baby Leopard Card, Raggler Card, Myst Case Card, Zipper Bear Card, Hylozoist Card
Atk +30
Str +1
Vit +1
Luk +3
Drains 1 SP from the user when physically attacking.
Adds a 1% chance to transform a normal monster into another when attacking.
Adds a 0.3% chance of the Gift Box (Plain) item dropping when a monster is killed.
Luk +10
Increases the damage inflicted with [Mammonite] by 20%.
Removes the draining of SP when attacking.
Restores 1 SP to the user when physically attacking.
If used by a Merchant job type:
- Adds a 0.05% chance of the Old Purple Box item dropping when killing a monster.
- Adds a 20% chance of reflecting received targetted magic damage at the caster.
Alchemist Set: Baby Leopard Card, Muka Card, Raggler Card, Zipper Bear Card, Holden Card
HP Regen +10%
Atk +30
Str +1
Vit +1
Luk +5
Drains 1 SP from the user when physically attacking.
Str +4
Max HP +7%
Max SP +7%
Increases the damage inflicted with [Mammonite] by 20%.
Removes the draining of SP when attacking.
If used by an Alchemist job type:
- Adds a 1% chance of using [Adrenaline Rush] Lv 1 when doing a physical attack.
- Adds a 0.1% chance of the Stem item dropping when killing a monster.
- Adds a 0.03% chance of the Glistening Coat item dropping when killing a monster.
Acolyte Set: Geographer Card, Rideword Card, Enchanted Peach Tree Card, Cookie Card, Fur Seal Card
MDef +1
Int +2
Luk +2
Flee +3
Hit +10
Increases the user's critical attack rate on [Demon] and [Undead] race targets by 9%.
Increases the damage inflicted with [Holy Light] by 10%.
Adds a 2% chance of using [Heal] Lv 1, or Lv 10 if learned by the user, on the user when doing a physical attack.
Adds a 5% chance of using [Blessing] Lv 2, or Lv 10 if learned by the user, on the user when physically attacked.
Vit +10
Reduces the cast time of skills by 10%.
Reduces the SP cost of skills by 10%.
If used by an Acolyte job type:
- Reduces damage received from [Demon] and [Undead] races by 30%.
- Increases the experience given from [Demon] and [Undead] race monsters by 5%.
Monk Set: Rideword Card, Cookie Card, Fur Seal Card, Waste Stove Card
MDef +1
Atk +5
Int +3
Luk +2
Flee +3
Hit +10
Increases the user's critical attack rate on [Demon] and [Undead] race targets by 9%.
Increases the damage inflicted with [Holy Light] by 10%.
Str +3
Atk +25
Max SP +80
Increases the damage inflicted with [Guillotine Fist] by 10%.
Adds a 1% chance of using [Signum Crusis] Lv 5 when doing a physical attack.
If used by a Monk job type:
- Reduces the SP cost of skills by 10%.
- Prevents skill casts from being interrupted.
Fantastic for newbies, but incredibly difficult to obtain; sometimes nearly impossible due to the rarity of the component cards (The Paper, Archdam, Assaulter, etc).
This stuff is already lying around in-game as well. No need for additional gears to be created and less work for you guys XD
Edited by AlmrOfAtlas, 11 January 2015 - 05:24 AM.