01/14 Classic Maintenance
#26
Posted 11 January 2015 - 05:54 AM
#27
Posted 11 January 2015 - 07:10 AM
can we add option for TI exp reward to choose all job exp with the dragon hat like a long time ago?
#28
Posted 11 January 2015 - 07:41 AM
#29
Posted 11 January 2015 - 07:59 AM
Btw how hard would we have to twist your arm for Classic Sakray, so we don't have to jump onto pservers to test stuff? Would be really great to do it in-house.
We don't need one, Classic is a test server
#30
Posted 11 January 2015 - 11:59 AM
Yes, we have been picking up new players, and try to gear them with castle drops, and some zeny too. It is hard, really hard for genuine new players to get "decent" without support. Even at 7x-8x, their gears would not usually be "decent" in the eye of the existing players, so they miss out on better maps/parties (actually very very few parties around anyway... but that is another problem).
Many of them end up heading to goat to level up, to party, and to get some zeny. Daily goat and goat and goat and goat is really exciting..... not. We can try to direct them to other maps or hunt other things, but the lack of gears/weapons make it not really feasible/effective, so they return to goat, and end up quitting out of boredom.
Maybe not as much as these, but how about stuff with lesser effects? Or maybe at level 4x they can do simple quests that will reward non-upgradeable bound gears with effects like condor card, thief bug egg cards, watered down hodremlin card, gold acidus card, elemental lvl 2 weapons etc. Make it so each character can only do once for each gear/weapon.
Thanks for chiming in. When I was helping my friends I didn't even have castle gear to gift to them and to be honest it doesn't *really* come up on the market that often even if it's not expensive. Agree that leveling right now is very repetitive for new players, which is why I suggested a MAJOR rebalance of the monsters to aggressively change the leveling landscape for low-mid level non-trans players. The more recent patches (from Niff onwards?) have all added feasible leveling areas and monsters with much better HP/difficulty/exp ratios but low levels for ungeared people are just so slow. Temporary fixes like Janeway only help a small section of people and funnel players to the same maps.
Re: card sets
Some classes end up getting way more expensive cards than others. For example the assassin set has The Paper card which is really valuable compared to the knight's Turtle Island card set. That said I think the same effects bound to character/account bound gear that can't be upgraded would remove the issue of certain cards suddenly flooding the market. Maybe replacing the current class quests with a quest chain that will gear them better is in order. Maybe promote some world travel too while we're at it.
#31
Posted 11 January 2015 - 03:06 PM
Or bind the cards from the newbie quests. Uncarded set effect gears aren't really "RO", and they're totally unlike anything else the game has to offer so new players would be coming into possession of stuff whose specific rules aren't visible elsewhere.
#32
Posted 11 January 2015 - 03:30 PM
That's a far enough statement. I like the idea of teaching new players about the games systems and giving them an opportunity to test them out themselves. I dont know if we should give them the entire class sets though.
#33
Posted 12 January 2015 - 02:27 PM
Btw how hard would we have to twist your arm for Classic Sakray, so we don't have to jump onto pservers to test stuff? Would be really great to do it in-house.
We tried to create a Classic Sakray, and the server exists, and we can connect to it. But it refuses to allow outside connections to it. We have not yet been able to figure out why.
#34
Posted 12 January 2015 - 02:29 PM
Would it be an idea to provide players (over time with a short series of quests) with basic slotted gear and the card sets for their respective classes?
These sets are quite strong for early to mid-game general use and give players a sense of accomplishment in having collected them up and received the set bonus, but they are also overshadowed by more specialised late-game gear options. They are available for ALL of the "Base 6" classes are are only useful in PvM. They give newbies something to strive for, introduce them to the concept of slots and carding, and teach them how flat and % bonuses, autoproc skills, weapon damage and armour elements work. A few of the sets also add chance to drop x item effects to assist in zeny generation, and each card has its own small effect on top of the set.
The sets I'm referring to are (separate card effects first, set bonus second):
Swordman Set: Solider Card, Assaulter Card, Permeter Card, Freezer Card, Heater Card
MHP +300
Def +2
MDef +2
P. Dodge +3
Crit +3
Crit +7 bonus when attacking [Demi-Human] race targets.
Critical attack damage +10%
Reduces damage received from [Shadow] and [Undead] element attacks by 15%.
Str +10Max HP +20%HP Regen +50%Adds a 0.3% chance of using [Weapon Perfection] Lv 1 when doing a physical attack.Adds a 5% chance of the Red Potion item dropping when killing a monster.If used by a Swordman job type:
- Increases the recovery rate of Red Potion, Yellow potion and White Potion by 50%.
Crusader Set: Archdam Card, Permeter Card, Freezer Card, Heater CardMHP +300Atk +10Crit +3P. Dodge +3Increases the cast time of skills by 20%.Reduces damage received from [Shadow] and [Undead] element attacks by 15%.Str +1Int +1Def +2SP Regen +10%Reduces the cast time of skills by 10%.Increases the damage inflicted with [Martyr's Reckoning] and [Rapid Smiting] by 10%.If used by a Crusader job type:
- Changes the user to [Holy] element.
Archer Set: Anolian Card, Dragon Tail Card, Merman Card, Alligator Card, Cruiser CardHP Regen +10%SP Regen +10%Agi +1Flee +10Gives a Crit +7 bonus when attacking [Brute] race targets.Increases critical attack damage by 10%.Increases the damage inflicted with [Double Strafe] and [Arrow Shower] by 5%.Reduces damage received from ranged attacks by 5%.Adds a 3% chance of using [Improve Concentration] Lv 1, or Lv 10 if learned by the user, when physically attacked.Agi +5Dex +3Perfect Hit +20Increases damage with ranged attacks by 20%.If used by an Archer job type:
- Adds a 1% chance of inflicting [Coma] on [Brute] race targets when doing a physical attack.
- Increases the experience given from [Brute] race monsters by 5%.
Performer Set: Anolian Card, Dragon Tail Card, Alligator Card, Cruiser Card, Green Ferus Card
MHP +10%Agi +1Vit +1Flee +10Gives a Crit +7 bonus when attacking [Brute] race targets.Increases critical attack damage by 10%.Increases the damage inflicted with [Double Strafe] and [Arrow Shower] by 5%.Reduces damage received from ranged attacks by 5%.Adds a 3% chance of using [Improve Concentration] Lv 1, or Lv 10 if learned by the user, when physically attacked.Dex +5Increases the damage inflicted with [Melody Strike] and [Slinging Arrow] by 10%.Increases the damage inflicted with [Arrow Vulcan] by 5%.If used by a Bard or Dancer job type:
- Adds a 5% chance of using [Tarot Card of Fate] Lv 2 on the target when physically attacked.
Thief Set: The Paper Card, Wanderer Card, Shinobi Card, Wild Rose Card, Zhu Po Long Card
Agi +3Crit +3Flee +20P. Dodge +5Increases critical attack damage by 20%.Drains 1 SP from the user when physically attacking.Adds a 2% chance of using [Snatch] Lv 1 on the target when doing a physical attack.Adds a 10% chance of using [Cloaking] Lv 5 when physically attacked.Str +5Agi +5Aspd +5%Increases the user's movement speed.Removes the chance of using [Snatch].Removes the draining of SP when attacking.If used by a Thief job type:
- Removes one gemstone from the requirement of skills.
Rogue Set: Stainer Card, Wanderer Card, Shinobi Card, Wild Rose Card, Wickebine Tres CardDef +1Agi +2Flee +20P. Dodge +5Adds a 5% chance of using [Divest Armor] Lv 1 on the target when doing a physical attack.Adds a 2% chance of using [Snatch] Lv 1 on the target when doing a physical attack.Adds a 10% chance of using [Cloaking] Lv 5 when physically attacked.Increases resistance to [Silence] status by 20%.Str +6Agi +4Increases the damage inflicted with [Back Stab] by 10%.If the user has learned [Divest Armor] Lv 5, adds a 5% chance of using it on the target when doing a physical attack.If used by a Rogue job type:
- Reduces the SP cost of skills by 20%.
- Removes the chance of using [Snatch].
Mage Set: Loli Ruri Card, Evil Nymph Card, Parasite Card, Harpy Card, Miyabi Doll Card, Bloody Butterfly Card
MSP +50MSP +10%Def +1Int +1Increases the damage inflicted with [Fire Wall] by 5%.Increases the damage inflicted with [Frost Diver] by 5%.Increases the damage inflicted with [Napalm Beat] by 5%.Reduces damage received from [Neutral] element attacks by 20%.Adds a 5% chance of using [Heal] Lv 3 on the user when physically attacked.Increases the cast time of skills by 30%.Prevents skill casts from being interrupted.Def +5MDef +5Max HP +500Increases the damage inflicted with [Fire Bolt], [Cold Bolt] and [Lightening Bolt] by 10%.If used by a Mage job type:
- MATK +3%
- Reduces the cast time of skills by 15%.
Sage Set: Evil Nymph Card, Harpy Card, Miyabi Doll Card, Bloody Butterfly Card, Yellow Novus Card
MHP +500HP Regen +10%MSP +50MSP +10%Int +1Increases the damage inflicted with [Fire Wall] by 5%.Increases the damage inflicted with [Frost Diver] by 5%.Reduces damage received from [Neutral] element attacks by 15%.Increases the cast time of skills by 30%.Prevents skill casts from being interupted.Int +3Increases the damage inflicted with [Thunderstorm] and [Heaven's Drive] by 10%.If used by a Sage job type:
- Reduces the cast time of skills by 20%.
- Adds a 20% chance of reflecting received targetted magic damage at the caster.
- Adds a 1% chance of the Red Gemstone or Yellow Gemstone item dropping when killing a monster.
Merchant Set: Baby Leopard Card, Raggler Card, Myst Case Card, Zipper Bear Card, Hylozoist Card
Atk +30Str +1Vit +1Luk +3Drains 1 SP from the user when physically attacking.Adds a 1% chance to transform a normal monster into another when attacking.Adds a 0.3% chance of the Gift Box (Plain) item dropping when a monster is killed.Luk +10Increases the damage inflicted with [Mammonite] by 20%.Removes the draining of SP when attacking.Restores 1 SP to the user when physically attacking.If used by a Merchant job type:
- Adds a 0.05% chance of the Old Purple Box item dropping when killing a monster.
- Adds a 20% chance of reflecting received targetted magic damage at the caster.
Alchemist Set: Baby Leopard Card, Muka Card, Raggler Card, Zipper Bear Card, Holden Card
HP Regen +10%Atk +30Str +1Vit +1Luk +5Drains 1 SP from the user when physically attacking.Str +4Max HP +7%Max SP +7%Increases the damage inflicted with [Mammonite] by 20%.Removes the draining of SP when attacking.If used by an Alchemist job type:
- Adds a 1% chance of using [Adrenaline Rush] Lv 1 when doing a physical attack.
- Adds a 0.1% chance of the Stem item dropping when killing a monster.
- Adds a 0.03% chance of the Glistening Coat item dropping when killing a monster.
Acolyte Set: Geographer Card, Rideword Card, Enchanted Peach Tree Card, Cookie Card, Fur Seal Card
MDef +1Int +2Luk +2Flee +3Hit +10Increases the user's critical attack rate on [Demon] and [Undead] race targets by 9%.Increases the damage inflicted with [Holy Light] by 10%.Adds a 2% chance of using [Heal] Lv 1, or Lv 10 if learned by the user, on the user when doing a physical attack.Adds a 5% chance of using [Blessing] Lv 2, or Lv 10 if learned by the user, on the user when physically attacked.Vit +10Reduces the cast time of skills by 10%.Reduces the SP cost of skills by 10%.If used by an Acolyte job type:
- Reduces damage received from [Demon] and [Undead] races by 30%.
- Increases the experience given from [Demon] and [Undead] race monsters by 5%.
Monk Set: Rideword Card, Cookie Card, Fur Seal Card, Waste Stove Card
MDef +1Atk +5Int +3Luk +2Flee +3Hit +10Increases the user's critical attack rate on [Demon] and [Undead] race targets by 9%.Increases the damage inflicted with [Holy Light] by 10%.Str +3Atk +25Max SP +80Increases the damage inflicted with [Guillotine Fist] by 10%.Adds a 1% chance of using [Signum Crusis] Lv 5 when doing a physical attack.If used by a Monk job type:
- Reduces the SP cost of skills by 10%.
- Prevents skill casts from being interrupted.
Fantastic for newbies, but incredibly difficult to obtain; sometimes nearly impossible due to the rarity of the component cards (The Paper, Archdam, Assaulter, etc).
This stuff is already lying around in-game as well. No need for additional gears to be created and less work for you guys XD
In theory we could create "lite" versions of these card sets that could be quested for with similar effects. This would allow for players to get some basic gear while still providing value to the hunted stuff that is an upgrade.
#35
Posted 12 January 2015 - 06:26 PM
Nameless spotlight yet?
#36
Posted 12 January 2015 - 06:40 PM
- Fix SOD
- force a repatch of clientinfo.xml files
- Buff Sleipnir
- Increase econ lost per emperium break from 5 to 10
- Status on challenge dungeon?
#37
Posted 13 January 2015 - 01:35 AM
Please don't ever buff god items. I came here to play the official game.
#38
Posted 13 January 2015 - 01:46 AM
- Fix SOD
- force a repatch of clientinfo.xml files
Buff Sleipnir- Increase econ lost per emperium break from 5 to 10 <Yes, please...>
- Status on challenge dungeon? <Eh, I don't care.>
It's a good list except sleipnir part.
- Ban RMTers.
- Ban Botters.
- Complete the freaking limited consumable/gear (no gods/mvp cards) pvp room. I'll puke if I see a couple more asuratards.
Edited by Misos, 13 January 2015 - 01:49 AM.
#39
Posted 13 January 2015 - 05:51 AM
#40
Posted 13 January 2015 - 05:54 AM
I think lunatic should drop carrot more frequently. This a huge concern.
The feather drop is low too (10%). It's crucial for Mage job change.
#41
Posted 13 January 2015 - 06:05 AM
The feather drop is low too (10%). It's crucial for Mage job change.
Farm mushrooms.
Please don't ever buff god items. I came here to play the official game.
#buffknife[4]
Edited by AlmrOfAtlas, 13 January 2015 - 06:07 AM.
#42
Posted 13 January 2015 - 06:06 AM
*pets almr and gives cookie* ilu
#43
Posted 13 January 2015 - 06:08 AM
Sarcasm was lost :v
*pets almr and gives cookie* ilu
You can never tell when you're responding to a mushroom.
*poke poke*
#44
Posted 13 January 2015 - 06:10 AM
#45
Posted 13 January 2015 - 06:14 AM
- Complete the freaking limited consumable/gear (no gods/mvp cards) pvp room. I'll puke if I see a couple more asuratards.
plz normal pvp is really boring the limited one will be fun once fully working
#46
Posted 13 January 2015 - 07:13 AM
#47
Posted 13 January 2015 - 07:20 AM
Speaking of drops I wish Plankton didn't drop alcohol near card rate. So far I got a plankton card and marina card but no alcohol for my job change yet. Been killing mushrooms too but no luck, even with steal.
Want me to just make you some? No charge.
#48
Posted 13 January 2015 - 07:34 AM
Want me to just make you some? No charge.
Sure. I work long hours so mailing to Xyra Fhoan would probably work best. Thanks!
#49
Posted 13 January 2015 - 11:17 AM
#50
Posted 13 January 2015 - 12:13 PM
Leave dragons in plox? Only time people do stuff together
Dragons is staying in for a while for this reason.
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