To be fair my thoughts aren't with former leaders, but future ones.
edit:
I'm not saying anything new here, this is nothing but my fears being realized. Yes I was against castle closures before the situation spiraled so far out of control. maybe I'm a unique guildleader in the fact that I won't attack certain guilds as a matter of principle. So long as they stay out of the castle I want, don't mouth off, I don't care if they econ, defend or w/e. It was their ability to do stuff rather than forcing them against loaded guilds that I wished to preserve.
The reason?
< incoming speech >
Valhalla was that small guild on Chaos. We fought our way up from the bottom as group of 5 players with no experience, no items vs established alliances and god items, mvp cards etc. The best thing I owned was a sleipnir that took 3 years to make!
This is the experience I remember when I look at these smaller guilds. And how scary and personal it seemed when a big guild attacked. How one guild with 2 megs felt like 50 people when they only sent 3.
All of the work we had to do outside of WoE is what built our ingame community... our e-family if you will. The more time you have to spend with others doing stuff, the stronger those bonds become and don't lie to yourselves, THAT is the reason people keep coming back and playing RO. It's the community aspect that is desperately lacking on Classic that is RO's biggest feature.
I couldn't care less if we were farming LOD, Hydro, kathy or dragons. Just being able to benefit together and work as a team is what we need more of.
I'm side tracked, but anyway.... If smaller guilds think I don't understand... I probably do. I might not know your "exact" situation, but I've been through enough crap to know the feels. Hell, even Valkyrie had me feeling bad for them. Every guild is suffering with population and activity. None of us are what we remember or what we are used to.
But we mustn't overlook what will fix that.
We can have/make all the god items/mvps in the world, but you know it doesn't matter if there's nobody to use it with. And you'll have nobody to use it with if there is nobody to use it against.
So sometimes its better to put those gods in storage, agree on some more equal terms and make things more fun. That way people will come back. It's not all about just beating the other side. There needs to be another side to beat and if your guild is lacking in activity, you need to take steps to make things fun for them.
And that is why Wrecking Crew were actually kind of awesome.
We don't have those kinds of leaders on the server now who are willing to look at eachother's situation and say well hey, it'll be more fun for us if things are more equal like XYZ. And I can't speak for others but I don't have all the pserver contacts to inflate my guild at will.
So I guess what I'm asking everyone to do is to step back and look at this server look as a new comer and consider what you can do to be less intimidating. Because when I do that right now, I'm reliving that scared 5 person guildleader moment from 2005, when a 6 guild alliance of 40 people each rushed into the castle... every castle I went to actually and I swear there was no way to beat them.
tl:dr; Please don't let the server become god/mvp flooded in its downtime, that is a one way street. I can control myself, and I have many, many items to make. Please think before you spam the server with God Items.
Please consider limiting WoE 1.0 creations back to one once more or adding a long cooldown. (don't do anything related to econ, we already know its too fubar to play a role in such things)
Edited by Xellie, 20 January 2015 - 05:12 PM.