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#1 Shinyusuke

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Posted 01 February 2015 - 10:05 AM

aljfpk.jpg

 

 

I guess there is no need to explain the pic I just wanted to point out how wrong this thing is in 2 different points and one is more that 1 year old!


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#2 faku1810

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Posted 01 February 2015 - 11:07 AM

Isn't there an error in the ML10 or ML11 point? the mp requirements scale up the same way all the way up to ML20.

 

Only ML21+ is crazy high.


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#3 Shinyusuke

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Posted 01 February 2015 - 11:59 AM

Isn't there an error in the ML10 or ML11 point? the mp requirements scale up the same way all the way up to ML20.

 

Only ML21+ is crazy high.

No there isn't i added also the exp needed to rank up at the level you need to do it


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#4 faku1810

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Posted 01 February 2015 - 01:05 PM

Are you sure there's extra mp needed for the ML10 rank quest? O.o

 

Not that i want to doubt you, I've honestly never noticed it. I usually get to Ml10, then farm just enough to go ML11 and do the quest first then immediately level up. And given the graph it should be a significant ammount to pay for the rank :/


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#5 Shinyusuke

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Posted 01 February 2015 - 01:35 PM

Are you sure there's extra mp needed for the ML10 rank quest? O.o

 

Not that i want to doubt you, I've honestly never noticed it. I usually get to Ml10, then farm just enough to go ML11 and do the quest first then immediately level up. And given the graph it should be a significant ammount to pay for the rank :/

http://www.roguard.n.../master-system/

3000 MLP + 8300MLP to lv up at ML10

more than what you need to get ML14

 

BUT why are you focusing on that so much? it's not the point of the whole thing....


Edited by Shinyusuke, 01 February 2015 - 01:39 PM.

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#6 faku1810

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Posted 01 February 2015 - 04:47 PM

I tend to focus on things that jump at my eyes at first glance. I did agree with you on the 21+ requirements being crazy high.

 

You should know we have asked several times to get it down, I'll just link this post to Njoror tomorrow. Maybe if Gravity sees this in a more graphical way they can understand why grinding so much isn't fun >.>


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#7 MingMei

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Posted 01 February 2015 - 05:00 PM

what if you factor in stats and skills since they only make sense to farm them pre 20


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#8 Stratum

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Posted 01 February 2015 - 05:31 PM

what if you factor in stats and skills since they only make sense to farm them pre 20

 

Take your datapoint of choice and add 540000 MP to it.


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#9 Shinyusuke

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Posted 02 February 2015 - 01:04 AM

I tend to focus on things that jump at my eyes at first glance. I did agree with you on the 21+ requirements being crazy high.
 
You should know we have asked several times to get it down, I'll just link this post to Njoror tomorrow. Maybe if Gravity sees this in a more graphical way they can understand why grinding so much isn't fun >.>

I hope it will help since i lost time in this graph for this reason. I have done also a graph whit the original exp amount and i assure you the first 50 levels still look the same.
  

what if you factor in stats and skills since they only make sense to farm them pre 20

 
I didn't do it because there isn't a right level to collect the, it depends on how good you are to "use" other players: the best place to collect them points is osiris tomb we all agree, the monsters in osiris tomb are lv67 so you get ML points from ML12 (at last 14 is suggested) to ML22 but the best reward is at ML17 so if you want speed up this process you have to stop levelling and start collecting them at ml17. I said "use" because at that level most players still wear desert storm gears that are really weak compared to the blue ml gears so their help in the party is really low. Some wear joser or menace gears and also if low level they are way more helpfull but this means they used a good part of their ml exp to craft them or a good part of their zenny, these players will be probably the ones that will lv up until ML20 craft or buy osiris and only then farm skill and stats points BUT they will be penalized by the lower exp gain.
BACK ON TOPIC
where do i add these points on the chart? At ML17 or ML20? Both cases are wrong and right at the same time and both cases bring a lot of other problems of this game on target: is better craft osiris or jump it? Is good force players to stay in osiris tomb to level up from ml12 to ml22 +100 stats and 20 skill points? Are we sure every class can survive in DW without osiris gears that are highly better than ml21 and ml27 gears? Would i have to add also the exp needed to collect osiris recipes mats? Do we want talk also about the pain to collect recipes and emblems by osiris bosses? It can be converted in time needed and that time in exp (not gained) and added to the chart AND lets say again this happens all in osiris!!!
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#10 ShinShan

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Posted 02 February 2015 - 01:21 AM

 

I guess there is no need to explain the pic I just wanted to point out how wrong this thing is in 2 different points and one is more that 1 year old!

 

 

 I really don't wanna comment on these "lower the mp requirement for ml21-ml30 complains" but this time, i won't keep my silence.

 

 

215700 Mastery Points from ML14 to ML22 all inside Osiris Tomb without exp events it's more or less 215 runs

299000 Mastery Points to buy 100 stat points always inside Osiris tomb (fastest way to gain them) = 299 runs

238000 Mastery Points to buy 20 skill points guess where? .................... =238 runs

total= 752 runs in osiris tomb

each run is 10-15 mins = 125-188 h ALWAYS IN THE SAME PLACE!!!

 

Spoiler

 

MP needed from ML11-21 : 198,200 MP

MP needed for 1 skill point: 11,900 ( total of 238,000 MP)

MP needed for 1 stat point: 2,990   ( total of 299,000 MP)

 

let's assume the information given on your signature are correct. which are wrong

  --total of 215 runs from ML14-22 you say? ok,

  --total of 238 runs for skill points 

  --total of 299 runs for stat points

  --each osi run is 10-15mins? then you'll really have a hard time. the average osi run is about 5-7mins. fastest ive been were around 3-4mins.

  -- total of 752 runs you say? ok

 

your osi run: 10-15 mins

average osi run: 5-7 mins

 

 215 runs * 10 to 15 mins = 2150 to 3225 mins (35.8 to 53.75 hours)

 215 runs * 5 to 7 mins     = 1075 to 1505 mins (17.9 to 25 hours)

 

 238 runs * 10 to 15 mins = 2380 to 3570 mins (39.6 to 59.5 hours)

 238 runs * 5 to 7 mins     = 1190 to 1666 mins (19.8 to 27.7 hours) 

 

 299 runs * 10 to 15 mins = 2990 to 4485 mins (49.8 to 74.75 hours)

 299 runs * 5 to 7 mins     = 1495 to 2093 mins (24.9 to 34.88 hours)

 

 752 runs * 10 to 15 mins   = 7520 to 11280 mins (125.3 to 188 hours)

 752 runs * 5 to 7 mins       = 3760 to 5264 mins   (62.67 to 87.73 hours)

 

total runs for level up        = 215

  -- 35.8 to 53.75 hours

                                            average of 4 hours a day w/o exp boost : 8.95 to 13.43 days

                                            average of 4 hours a day with MBMO      : 6 to 10 days

                                            average of 4 hours a day with exp boost: 3 to 4 days

  -- 17.9 to 25 hours

                                            average of 4 hours a day w/o exp boost : 4.4 to 6.25 days

                                            average of 4 hours a day with MBMO      : 3 to 5 days

                                            average of 4 hours a day with exp boost: 2 to 3 days

 

total runs for 100 skill points = 238

  -- 39.6 to 59.5 hours

                                            average of 4 hours a day w/o exp boost : 9.9 to 14.8 days

                                            average of 4 hours a day with MBMO      : 7 to 12 days

                                            average of 4 hours a day with exp boost: 4 to 6 days

  -- 19.8 to 27.7 hours

                                            average of 4 hours a day w/o exp boost : 4.95 to 6.9 days

                                            average of 4 hours a day with MBMO      : 3 to 5 days

                                            average of 4 hours a day with exp boost: 2 to 3 days

 

total runs for 20 stat points = 299

  -- 49.8 to 74.75 hours

                                            average of 4 hours a day w/o exp boost : 12.45 to 18.6 days

                                            average of 4 hours a day with MBMO      : 10 to 16 days

                                            average of 4 hours a day with exp boost: 5 to 7 days

 

  -- 29.9 to 34.88 hours

 

                                            average of 4 hours a day w/o exp boost : 7.4 to 8.72 days

                                            average of 4 hours a day with MBMO      : 5 to 6 days

                                            average of 4 hours a day with exp boost: 2 to 3 days

 

total osi runs = 752

  -- 125.3 to 188 hours

                                            average of 4 hours a day w/o exp boost : 31.3 to 47 days

                                            average of 4 hours a day with MBMO      : 23 to 38 days

                                            average of 4 hours a day with exp boost: 12 to 17 days

 

  -- 62.67 to 87.73 hours

                                            average of 4 hours a day w/o exp boost : 16 to 21.9 days

                                            average of 4 hours a day with MBMO      : 11 to 16 days

                                            average of 4 hours a day with exp boost: 6 to 9 days

 

 
there are so many ML30s now, if we have made it, then why can't you?

Answer:

 

IGN: Shinyusuke    Knight   ML21 the grind is so boring

IGN: Shinyuse        Priest    ML01 (Abandoned, too much grinding)

 

I have 2 ML30s, I only grind during exp boost, NO VIP. My friends can testify that I don't use VIP, i can even link the free VIPs from lower level quests if you want, BOTH my ML30 still have them.

And you know what? This is another reason why I have a LOT higher respect on ML30s than ML20s, from level 1 to ML20, that's easy; walk in the park..

from ML21 to ML30, that's where you get to see which ones are tough, which ones deserve to be strong, to be at the top.

That's also another reason why some of the guilds, mostly WoE guilds, are ONLY recruiting ML25 and up, not only they needed max level members, but also they need strong-willed members ..

 

I'm not saying these to discourage you nor to offend you. I am telling you all of these for you to learn, for you to cheer yourself up.

The problem in most of the players is that, they only look at what the game has to offer positively, they always want the easy way around.

News Flash, RO2 developers aren't your parents nor your bf/gf to spoil you around. 

 

Instead of looking at the negative things, just focus at the bright side.

This is an MMO, not a MOBA game. Look for friends, look for good partymates, Have fun, games are meant to be fun, not to be perfected. We just have to be thankful and enjoy it.
 


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#11 MingMei

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Posted 02 February 2015 - 02:11 AM

i just think of MP for stats and skills as extra MP requirement for ML 15+

but quite frankly i dont see anything wrong on the steep change in MP requirement 

that is the right way to do it according to gear progression

 

though my main concern is MP gained per mobs and MP loss per death 

The risk is getting higher 

the reward getting smaller

 


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#12 Shinyusuke

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Posted 02 February 2015 - 03:55 AM

 I really don't wanna comment on these "lower the mp requirement for ml21-ml30 complains" but this time, i won't keep my silence.

 

 

Spoiler

The source i posted said the same so we can move on this...

MP needed from ML11-21 : 198,200 MP

MP needed for 1 skill point: 11,900 ( total of 238,000 MP)

MP needed for 1 stat point: 2,990   ( total of 299,000 MP)

 

let's assume the information given on your signature are correct. which are wrong

I know it's wrong since doesn't count the differences in MP gained each level so i used a number between the max and the minimum. 

--total of 215 runs from ML14-22 you say? ok,

  --total of 238 runs for skill points 

  --total of 299 runs for stat points

  --each osi run is 10-15mins? then you'll really have a hard time. the average osi run is about 5-7mins. fastest ive been were around 3-4mins.

yes that's true if your party is around ML19 if you have all players under ML20 and some at ML11 (yes some start osiris at that level) 1 run can take also 20 mins whit several deaths, now lets add the abandon party and then reparty that take more or less 1 min, the dead time while you look for a new party member and also the high level players that ask for ONLY ML20+ players to party, the lack of players to make a party and you will find how the time i wrote is not so wrong. Add the time high level players leave you in the middle of the run because your party is too slow making you even slower. The time you lost when the leader kick you because your level is too low or because there is a knight or a war that need party.

  -- total of 752 runs you say? ok

 

your osi run: 10-15 mins

average osi run: 5-7 mins

 

 215 runs * 10 to 15 mins = 2150 to 3225 mins (35.8 to 53.75 hours)

 215 runs * 5 to 7 mins     = 1075 to 1505 mins (17.9 to 25 hours)

 

 238 runs * 10 to 15 mins = 2380 to 3570 mins (39.6 to 59.5 hours)

 238 runs * 5 to 7 mins     = 1190 to 1666 mins (19.8 to 27.7 hours) 

 

 299 runs * 10 to 15 mins = 2990 to 4485 mins (49.8 to 74.75 hours)

 299 runs * 5 to 7 mins     = 1495 to 2093 mins (24.9 to 34.88 hours)

 

 752 runs * 10 to 15 mins   = 7520 to 11280 mins (125.3 to 188 hours)

 752 runs * 5 to 7 mins       = 3760 to 5264 mins   (62.67 to 87.73 hours)

 

total runs for level up        = 215

  -- 35.8 to 53.75 hours

                                            average of 4 hours a day w/o exp boost : 8.95 to 13.43 days

                                            average of 4 hours a day with MBMO      : 6 to 10 days

                                            average of 4 hours a day with exp boost: 3 to 4 days

  -- 17.9 to 25 hours

                                            average of 4 hours a day w/o exp boost : 4.4 to 6.25 days

                                            average of 4 hours a day with MBMO      : 3 to 5 days

                                            average of 4 hours a day with exp boost: 2 to 3 days

 

total runs for 100 skill points = 238

  -- 39.6 to 59.5 hours

                                            average of 4 hours a day w/o exp boost : 9.9 to 14.8 days

                                            average of 4 hours a day with MBMO      : 7 to 12 days

                                            average of 4 hours a day with exp boost: 4 to 6 days

  -- 19.8 to 27.7 hours

                                            average of 4 hours a day w/o exp boost : 4.95 to 6.9 days

                                            average of 4 hours a day with MBMO      : 3 to 5 days

                                            average of 4 hours a day with exp boost: 2 to 3 days

 

total runs for 20 stat points = 299

  -- 49.8 to 74.75 hours

                                            average of 4 hours a day w/o exp boost : 12.45 to 18.6 days

                                            average of 4 hours a day with MBMO      : 10 to 16 days

                                            average of 4 hours a day with exp boost: 5 to 7 days

 

  -- 29.9 to 34.88 hours

 

                                            average of 4 hours a day w/o exp boost : 7.4 to 8.72 days

                                            average of 4 hours a day with MBMO      : 5 to 6 days

                                            average of 4 hours a day with exp boost: 2 to 3 days

 

total osi runs = 752

  -- 125.3 to 188 hours

                                            average of 4 hours a day w/o exp boost : 31.3 to 47 days

                                            average of 4 hours a day with MBMO      : 23 to 38 days

                                            average of 4 hours a day with exp boost: 12 to 17 days

 

  -- 62.67 to 87.73 hours

                                            average of 4 hours a day w/o exp boost : 16 to 21.9 days

                                            average of 4 hours a day with MBMO      : 11 to 16 days

                                            average of 4 hours a day with exp boost: 6 to 9 days

 

Why do you think the most common player here has 4 h eachg day to play? It's way more reasonable to take 2h each day after dinner since most of us study or have a job (and these are the ones that have the possibilities to pay most)

 
 
there are so many ML30s now, if we have made it, then why can't you?

There are a lot of ml30 players that don't play the game anymore because broken from that crazy grinding and finished by the low drop of cazar gears, for this game what do you think is better? ML21 that keep requesting a lower exp requirements but still play or ml30 that already quit whit the game? I can show you my guild list it's not the whole game but i guess it's a nice start to check this.

 

I have 2 ML30s, I only grind during exp boost, NO VIP. My friends can testify that I don't use VIP, i can even link the free VIPs from lower level quests if you want, BOTH my ML30 still have them.

(The exp events are  breaking the game experience so much but this is another story) Not everyone can play the game during exp events in a special way the 3x exp in the weekends. I would point out also how the weekend exp bosts are so unfair for european and asian players that can't use it during friday(it's late night here at 17:00 server time) and on sunday night for asians since it end earlier but they still can't use the friday one.

And you know what? This is another reason why I have a LOT higher respect on ML30s than ML20s, from level 1 to ML20, that's easy; walk in the park..

from ML21 to ML30, that's where you get to see which ones are tough, which ones deserve to be strong, to be at the top.

Strong players are the ones that are able to tweak their caracter in the best way, to fight an opponent without op p2w gears, that learn how to play their class to help their friends NOT to click always the same button and doing always the same path again and again, this is not a strong player is an alienated one!

That's also another reason why some of the guilds, mostly WoE guilds, are ONLY recruiting ML25 and up, not only they needed max level members, but also they need strong-willed members ..

 

Don't say stupid things WoE guilds recruit ml25+ only because they don't want to lost too much time in make new players levelling and everybody know what's the way to fast level up a newbie ... 4 ml30 and the one that have to grind... AND as tou say they can't lose time on players that will quit due to the crazy grind.

 

I'm not saying these to discourage you nor to offend you. I am telling you all of these for you to learn, for you to cheer yourself up.

The problem in most of the players is that, they only look at what the game has to offer positively, they always want the easy way around.

News Flash, RO2 developers aren't your parents nor your bf/gf to spoil you around. 

I didn't ask to have an OP knight, i didn't ask to have all i want in the game, i didn't ask to be the best player on the server, i ask for an enjoyable game, hard as much is needed, challenging as much is needed and various as much is needed. A game that i can solo on field map and that i have to party in dungeons (exactly what was the game when i joyned it in 2013)

 

Instead of looking at the negative things, just focus at the bright side.

This is an MMO, not a MOBA game. Look for friends, look for good partymates, Have fun, games are meant to be fun, not to be perfected. We just have to be thankful and enjoy it.

Look for them all going AFK after a few months, look at them prefer to pay 14 euros per month instead of play free here, look for your guild empty for so long that you not even remember how was talk whit them, look how [put whatever you want here]
 

 


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#13 ShinShan

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Posted 02 February 2015 - 05:53 AM

One word: "excuses"


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#14 faku1810

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Posted 02 February 2015 - 06:05 AM

yes that's true if your party is around ML19 if you have all players under ML20 and some at ML11 (yes some start osiris at that level) 1 run can take also 20 mins whit several deaths, now lets add the abandon party and then reparty that take more or less 1 min, the dead time while you look for a new party member and also the high level players that ask for ONLY ML20+ players to party, the lack of players to make a party and you will find how the time i wrote is not so wrong. Add the time high level players leave you in the middle of the run because your party is too slow making you even slower. The time you lost when the leader kick you because your level is too low or because there is a knight or a war that need party.

 

Look for friends, look for good partymates, Have fun, games are meant to be fun, not to be perfected. We just have to be thankful and enjoy it.

 

This. The only times i had the kind of problem you mention while grinding are because I didn't party with friends, and had to rely on randoms instead. That's why you join guilds, make friends, etc. not only it makes your grinding easier because it saves you time (and patience) but it also makes it more fun since you can chat while you do it, etc.

 

Also, Reparty depends on your pc and computer speed, and even if it's a minute it's not really a problem unless you're with a stupid random that is in a super hurry to level up.

 

The biggest problem with Osiris as of now, is that randoms want to make runs faster and faster, as if it wasn't fast enough doing it the normal way. So you see warriors Battle Leaping everything, leaving the healer behind (then complain about dying), people that just because they have Osiris gear they want to tank (despite being wiz, sorcs or whatever) which makes for problems in coordination. And the one that annoys me more : different spots to stop. I've seen people skip the whole second room and go straight for mummies, then run around leaving some Requiem alive, or even worse, wasting time killing Scorpions with a Sinister weapon.

 

That's why I take my time to do it with guildies and friends when i can, because what's the rush?

 

 

Why do you think the most common player here has 4 h eachg day to play? It's way more reasonable to take 2h each day after dinner since most of us study or have a job (and these are the ones that have the possibilities to pay most)

 

For the same reason you make a generalizing signature with data you consider "average" enough. For the sake of simplicity, if you think 2h per day is more reasonable, then just duplicate the numbers she gave, it'd take you the double of time than doing it in 4h.

 

And I repeat, what's the rush to level up to ML30?

 

 

 I would point out also how the weekend exp bosts are so unfair for european and asian players that can't use it during friday(it's late night here at 17:00 server time) and on sunday night for asians since it end earlier but they still can't use the friday one.

 

17:00 is around 04:00 in Spain if i'm not mistaken. you lose around 4-6 hours until the time someone might wake up in a Saturday. Not sure about other asian countries. But in any case, you're missing the same time we'd miss later when we're sleeping, which is perfectly normal; or were you expecting to actually grind non-stop for a whole 3 days without sleep?

 

 

Look for them all going AFK after a few months, look at them prefer to pay 14 euros per month instead of play free here, look for your guild empty for so long that you not even remember how was talk whit them, look how [put whatever you want here]

 

I think that depends entirely on the players more than in the game. Game isn't changing every week, and new content takes obviously months to be developed; that's more reason I DON'T UNDERSTAND what's the big deal with the rush to level up.

 

I understand that the big change from ML21+ makes you go "ugh, no way". But if you take it slowly and level up at your own pace whenever you find a party, or do it with friends, who cares if it took you a month or two?

 
You're the one saying there's nothing new to do for ML30s at this time, so why not take your sweet time leveling up? And if you dislike losing guildies and friends, then sorry to say, but that happens in any game. Getting a bf/gf, being a parent, finding new games, studying for university, etc, whatever comes into your life can take you away from a game, because it's just a game. If people leaves because they don't want to grind, then they can stay in ML20 and still do other stuff.
 
Me and others are preparing perma lvl50 chars to see how the raids are and have fun getting wiped. If we can think of stuff like that to distract us and have fun, why can't others do too, instead of keeping that mindset of "get to ML30 and afk coz you can't do anything fun"?
 
--
 
Edit: just to be clear, I still agree with lowering the mp requirements.

Edited by faku1810, 02 February 2015 - 06:08 AM.

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#15 chronojxf007

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Posted 02 February 2015 - 06:14 AM

aljfpk.jpg

 

 

I guess there is no need to explain the pic I just wanted to point out how wrong this thing is in 2 different points and one is more that 1 year old!

 

That chart is more likely the current exp chart we have now till ML30, and so EXP boost events are introduced to lessen the burden of players grinding for higher level. We can't deny that the current grinding system is really boring on the first place since the devs really meant this game will be gonna be griindfest all the way on its gameplay. It sucks leveling without exp boosts, so I would suggest that every weekend, there will be 3x exp criteria. But for sure in general, weekdays gonna be boring to be scheduled as grinding days. We need a more-uniformed scaling of MP requirement especially ML35 is coming soon.


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#16 Matsuyuki

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Posted 02 February 2015 - 11:29 AM

One word: "excuses"


Actually it's "arguments" but that's a nice ad-hominem you got there, save you the chore of actually proving your point. 

lel


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#17 RyuMax02

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Posted 02 February 2015 - 04:19 PM

ML11-ML20 need around 150k+ mp..total less than 3 hours,,less than 100 runs....each run 2-4 minutes..

easily reach ml20 during exp boost..

what happen to me during the weekends..

ETA for ML20-ML30..next month.. considering i grind 3 hours a day every saturday n sunday..(or too lazy to grind with new map coming out)

 

the difference between both level range with difficulties level of grinding are sky apart..

 

i no planning to rushing to reach ML35 later..might around two weeks considering my availability to play and so many place to explore in PF later..though there might people addicted to grinding and i caught in the pace..

 

LFP TO EXPLORE PF IN FREYA..not grinding


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#18 nusaf

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Posted 02 February 2015 - 04:31 PM

if they ever reduce mp needed for ml21-ml30, there should be compensate or something to others who already ml30, with big mp requirement
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#19 Arbalist

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Posted 02 February 2015 - 04:44 PM

if they ever reduce mp needed for ml21-ml30, there should be compensate or something to others who already ml30, with big mp requirement

That would be nonsense. Everyone who went to ML 30 ahead of time already knew what they were in for. The people who got to ML30 early on instead of whining gains the first mover advantage to challenge new content, farm and profit off better items early on and that is enough of a benefit. As time passes on, old content will get easier and quicker to pass. You can't expect there to be compensation each and every time this happens.

Your idea would be like veteran players who took a much longer time to get to lvl 50 in pre-AOV begging for compensation now that it takes half a day to accomplish. No compensation needs to be rewarded here.


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#20 Maxscha

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Posted 02 February 2015 - 05:35 PM

though my main concern is MP gained per mobs and MP loss per death 

The risk is getting higher 

the reward getting smaller

 

Agreed. Fall damage Fix PLEASE!!!

 

 

This. The only times i had the kind of problem you mention while grinding are because I didn't party with friends,...

 

The biggest problem with Osiris as of now, is that randoms want to make runs faster and faster, as if it wasn't fast enough doing it the normal way. So you see warriors Battle Leaping everything, leaving the healer behind (then complain about dying), people that just because they have Osiris gear they want to tank (despite being wiz, sorcs or whatever) which makes for problems in coordination. And the one that annoys me more : different spots to stop. I've seen people skip the whole second room and go straight for mummies, then run around leaving some Requiem alive, or even worse, wasting time killing Scorpions with a Sinister weapon.

 

That's why I take my time to do it with guildies and friends when i can, because what's the rush?

 

You're the one saying there's nothing new to do for ML30s at this time, so why not take your sweet time leveling up?
 
Me and others are preparing perma lvl50 chars to see how the raids are and have fun getting wiped. If we can think of stuff like that to distract us and have fun, why can't others do too, instead of keeping that mindset of "get to ML30 and afk coz you can't do anything fun"?
 
--
 
Edit: just to be clear, I still agree with lowering the mp requirements.

 

 

AGREED!!! I was ML26 for weeks, and spent the time helping new players just to pause midway between the grind. I had fun doing that, and made friends that I can now grind with in DW.

 

(And yesh... why do some people outrun the healer or run in front of the tank?! That's sad coordination. A team must adjust for the pace/rhythm of eachother, and not just run their swiftest.)

 

I am also making a toon I don't intend to level in Dayr, because preAoV is still such fun for me. Maybe I can join Faku's raids for giggles? I am not rushing to 50 tho, so cya in awhile...

 

if they ever reduce mp needed for ml21-ml30, there should be compensate or something to others who already ml30, with big mp requirement

 

I'd like this only for the humour of how it would happen. It might be funnier than a comedy show/movie (those rarely make me laugh).


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#21 TensaZangetsu01

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Posted 02 February 2015 - 05:41 PM

LFP  FP Grind PM PM


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#22 Blondheart

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Posted 02 February 2015 - 05:50 PM

Agreed. Fall damage Fix PLEASE!!!

 

 

AGREED!!! I was ML26 for weeks, and spent the time helping new players just to pause midway between the grind. I had fun doing that, and made friends that I can now grind with in DW.

 

(And yesh... why do some people outrun the healer or run in front of the tank?! That's sad coordination. A team must adjust for the pace/rhythm of eachother, and not just run their swiftest.)

 

I am also making a toon I don't intend to level in Dayr, because preAoV is still such fun for me. Maybe I can join Faku's raids for giggles? I am not rushing to 50 tho, so cya in awhile...

 

 

I'd like this only for the humour of how it would happen. It might be funnier than a comedy show/movie (those rarely make me laugh).

Or sometimes people have better wind runes.  I never try to outrun the tank but I have great wind runes and if the tank has none I have to literally stop and get hit while he/she gets in front of me.  Not a good system...and what do I do?  Run in front and get hit and take aggro or do I stay behind while they respawn and things that weren't killed (archers in last room) kick the crap out of me?


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#23 Maxscha

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Posted 02 February 2015 - 06:06 PM

Or sometimes people have better wind runes.  I never try to outrun the tank but I have great wind runes and if the tank has none I have to literally stop and get hit while he/she gets in front of me.  Not a good system...and what do I do?  Run in front and get hit and take aggro or do I stay behind while they respawn and things that weren't killed (archers in last room) kick the crap out of me?

 

I don't have all the answers; I do recall what worked for me (tho it did not work every time, tbh)...

 

I was perhaps lucky that most times I managed to be out of combat before running to the next spot...

so I went Stealth, got to the next spot ahead of the Tank and dropped Willow in time for the Tanks arrival.

The Melee I ran with were good to give me a chance to get back into Stealth because they knew that by

looking out for me I could then look out for them with my Willow pet, followed by Merem spam. Also, I

was then one less person the healer had to tend to in that rushed moment of arriving at the next spot.....

I know I don't have the defense to stand still or tank stuff in DW. I use stealth as my substitute for defense.

 

Pft that out of range bug while the DW archers have a range that is obscene and never bugged. *SIGH*

 

You have even better Archer-Healer Hybrid build, so-to-speak. Your gear & pet and even your base build is stronger than mine.

Perhaps your teammates lacked the clarity to adjust to YOUR potential rhythm, rather than you trying to adjust solely to theirs.


Edited by Maxscha, 02 February 2015 - 06:16 PM.

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#24 faku1810

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Posted 02 February 2015 - 07:43 PM

Or sometimes people have better wind runes.  I never try to outrun the tank but I have great wind runes and if the tank has none I have to literally stop and get hit while he/she gets in front of me.  Not a good system...and what do I do?  Run in front and get hit and take aggro or do I stay behind while they respawn and things that weren't killed (archers in last room) kick the crap out of me?

 

You might not like my reply but here it goes.

 

3rd option: don't use those shoes.

 

It's not the tank's fault if they're slower. When I use my bear in Osiris, other players make me feel bad (without intention of course) because i'm supposed to tank and keep the aggro, but Grizzly isn't fast, everyone knows that, and yet they run ahead of me and take the aggro AND LOSE IT (because they get far from them). so we end up losing mobs (because i can't attack the mobs when they're already chasing someone else)

 

Or even worse, those mobs get reset, go back and the slowest char that couldn't keep up gets aggro from them again, and risks being killed.

 

That's why it's a matter of coordination in team. Even if it's with randoms, people has to have clear how to do things so it works better for the whole party. This includes helping with the rhythm, and it's sad people don't realize this on their own and then i have to ask them to do stuff to help the overall grind. Example: Sin runs in hide ahead of the bear, reaches the mobs and stays there waiting. A better action would be to go out of hide and lure them back fast to the bear, since it's a sin and has higher speed, or as Maxscha says, "drop Willow" if you think that'll be needed.


Edited by faku1810, 02 February 2015 - 07:45 PM.

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#25 Blondheart

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Posted 02 February 2015 - 09:33 PM

I don't have all the answers; I do recall what worked for me (tho it did not work every time, tbh)...

 

I was perhaps lucky that most times I managed to be out of combat before running to the next spot...

so I went Stealth, got to the next spot ahead of the Tank and dropped Willow in time for the Tanks arrival.

The Melee I ran with were good to give me a chance to get back into Stealth because they knew that by

looking out for me I could then look out for them with my Willow pet, followed by Merem spam. Also, I

was then one less person the healer had to tend to in that rushed moment of arriving at the next spot.....

I know I don't have the defense to stand still or tank stuff in DW. I use stealth as my substitute for defense.

 

Pft that out of range bug while the DW archers have a range that is obscene and never bugged. *SIGH*

 

You have even better Archer-Healer Hybrid build, so-to-speak. Your gear & pet and even your base build is stronger than mine.

Perhaps your teammates lacked the clarity to adjust to YOUR potential rhythm, rather than you trying to adjust solely to theirs.

 

 

You might not like my reply but here it goes.

 

3rd option: don't use those shoes.

 

It's not the tank's fault if they're slower. When I use my bear in Osiris, other players make me feel bad (without intention of course) because i'm supposed to tank and keep the aggro, but Grizzly isn't fast, everyone knows that, and yet they run ahead of me and take the aggro AND LOSE IT (because they get far from them). so we end up losing mobs (because i can't attack the mobs when they're already chasing someone else)

 

Or even worse, those mobs get reset, go back and the slowest char that couldn't keep up gets aggro from them again, and risks being killed.

 

That's why it's a matter of coordination in team. Even if it's with randoms, people has to have clear how to do things so it works better for the whole party. This includes helping with the rhythm, and it's sad people don't realize this on their own and then i have to ask them to do stuff to help the overall grind. Example: Sin runs in hide ahead of the bear, reaches the mobs and stays there waiting. A better action would be to go out of hide and lure them back fast to the bear, since it's a sin and has higher speed, or as Maxscha says, "drop Willow" if you think that'll be needed.

 

 

The problem with both answers is I meant my cres.  Cres can't camo, and they are expected to use mermaid.   Also if the answer is actually taking off my shoes....that is the same as don't go off the roads to fix falling damage.  There comes a point where you have to say ok this is broken and it's not up to the community to fix it.  It's up to the devs.  It's also really hard to coordinate with a party when they either cannot or refuse to speak english.


Edited by Blondheart, 02 February 2015 - 09:35 PM.

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