Friendlist Revamp
Character Window Revamp
Party Search Revamp
Vend Catalog Revamp
Auction Hall Revamp
The problem with RO right now is that a lot of its features go unused because the UI doesn't do a good job of advertising them. At all.
Buff/Debuff Display - Currently in RO, buff and debuff icons are displayed on the right side of the screen. This is a bad position for them because the game's window does not have much vertical real estate for the amount of buffs and debuffs a character can have. That is why modern MMORPGs put the icons on the top row of the screen: you get more real estate going horizontal (especially with widescreen monitors) and it's an easier line of sight when switching between looking at your character in the center zone of the screen and then glancing up to see what buffs and debuffs are on your character.
Quest Tracker Text - Because of the location of the buff/debuff display, the quest tracker is forced farther into the center zone. Since the quest system tracks monster kills in real-time over your character's head, there's no need to have the quest tracker text so close to the center zone where your character is. For this reason, modern MMORPGs place the quest tracker on the far right side of the screen. In this location, the quest tracker would be able to track more than 5 quests since it has more vertical real estate to use compared to the current location in-game.
Basic Info Window - Modern MMORPGs have this simply showing your character's HP and SP. Reason being because it acts as part of the party system when it's activated (as you can see). Currently in RO, this window is used as the menu window, which makes it very cluttered and puts its features out of sight (and therefore out of use). (The HP/SP bar that appears under your character's sprite will still be there and can be toggled on and off like it can be done now.)
Party UI - Modern MMORPGs have party members laid out like so to keep easier track of each party members' HP/SP depletion. Exact HP/SP values would be shown on the individual windows. Party members affected by debuffs will have their corresponding window blink red to let supporters know their fellow party members are in need of cures. HP and SP would deplete in real-time just like the current HP/SP bar that appears under your character's sprite.
UI Bar and Transparent Hotkeys - By taking the menu buttons and EXP bars out of the Basic Info Window, I put the information at the player's fingertips for quick access and MUCH better advertisement of RO's features such as the questlog and party booking. I've also made the hotkey bars transparent so they don't obscure too much of the center zone of the screen. (Mousing over the hotkey bar will reveal the outline of the box to allow for movability.) Taking a page from RO2, the menu icons would also be customizable in that you would be able to move the menu items around to suit your tastes. EXP bars would also show exact EXP values (again, forgot to show them in this mock-up).
Chat Box - The current width of the chat box in RO has bothered me for a very long time because it takes up SO much horizontal space at the bottom. Cutting it in half allows it to be easier to read through because your eyes aren't darting back and forth so long. All the current flexibility of the chat box (creating multiple tabs, separating windows, etc.) will still be preserved in this UI.
Map Window - I've added a MUCH-NEEDED server time display for players who don't live in the same region as the server. This makes it easier for players to keep track of time-sensitive things in the game such as quest timers and MVP respawn time.
Inventory Window - I relocated the Weight and Zeny display from the Basic Info Window here because it just makes more sense. When I'm adjusting my character's weight, I don't want to have to open 2 windows to do it. Same when I'm trying to see what I have in my inventory and want to track how much money I have to spend. I've also simplified the Lock Item Drop checkbox into just a lock icon next to the Weight display.
I'm well-aware many RO players are very much against modernizing RO in any way, but there is a reason why modern MMORPGs use basically the same UI. It just works.
EDIT: Changed UI Bar buttons to icons currently in kRO.
EDIT2: Made changes according to iRO RaidCall feedback.
EDIT3: Changed HP/SP window to match other windows and omitted the job class info. Added numbers to all HP, SP, and EXP bars according to community feedback.
EDIT4: Added example of a depleted party member.
EDIT5: Added examples of status effects on party members. (Affected party members would have their corresponding windows blinking with a light red hue to indicate they've been affected by debuffs.)
EDIT6: Added example of disconnected/logged out party member (greyed out).
EDIT7: Changed Inventory and Map windows to be more cohesive with everything else in the UI.
EDIT8: Added example of a dead party member.
EDIT9: Added map name to map window.
Edited by ZeroTigress, 07 October 2016 - 03:22 PM.