The official link is here bro:
http://ro.gnjoy.com/...78525&curpage=1
Some key stuff for CRIT RK (summarise from all other changes):
1. Turisus
additional +15% atk, giant growth increase damage from 2x to 2.5, chance of giant growth increased (some say to 30%). Basically it means that DPS due to giant growth is multiplied by 1.45X rather than 1.15X. (Plus we have the +15% atk).
2. Lux Rune
Changed effect entirely.
Now Adds:
+30% ATK
+30% Size damage
+30% Crit damage
+30% Ranged damage
+30% HP/SP
AND
Auto attacks now proc Storm blast at a very high rate (from gif it look like 20% or sth). Storm blast also CRITS now, very high damage overall.
3. Ignition Break
It now crits and doesnt have any damage difference from being further, while no longer having additional damage from fire element. Damage is insanely high too.
4. Enchant blade (potentially strong gainer, but not sure)
It is getting overhauled in damage formula, but exact formula isn't given. Since they already raised the level to 10 for enchant blade from 185 update and now want to change formula, one can only expect that it would become intuitive with stronger boosts rather than being useless even with that level10.
All of these lead to very massive damage output from crit RK, plus it makes RK's skill synergise with weapon choice.
A. CRIT is now default choice for Twohand sword users, since IB, SB and Sonic Wave will all crit. Future KRO weapons and shadow gears also allow IB to reach only .25second CD. The damage should become pretty insane.
B. Range is default choice is for spear, Hundred spears become AOE and Windcutter becomes ranged skill when used by spear.
edit:
I just did a search on YT hoping for some preview but sadly no one has really uploaded any of the new changes yet. However, I did manage to find someone using hundred spears as an AOE skill (so by relation all of the changes above should be implemented also, maybe this is sakray not sure).
https://www.youtube....h?v=ajkZEQ3nZds
Edited by blackCROSSCY, 08 October 2019 - 03:58 AM.