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#1 Bharramut

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Posted 20 February 2015 - 04:10 PM

hello GM and ADM come informs jurisdiction in respect of the classes, the example beastmaster has a high hp more
speechless in the absurd healing that becomes an immortal class.
 
the knight a class that only pulls agro not take more tanking, healing and your -_-, now fasso you a question
when you guys will look at this class and the knight turns into a real tanker
you just do not conceguem.
a look at the Paladin ragnarok 1 and see if learn from classeco Paladin RO1 because you guys will not take a bestmaste cure and trasnfere
that is Sorcer right.
a shame there three years have been playing ragnarok 2 and all atualhizações you guys just make -_-.
put a decent cure the knight.

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#2 Shinyusuke

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Posted 20 February 2015 - 11:52 PM

If you read the knight heal skill description that a good skill: that skill heal 100% pattach per aura this means that my knight whit 5k pattack would heal 15k but is bugged since forever and heals only 1/3 of the right amount....
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#3 AsriiXII

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Posted 21 February 2015 - 04:09 AM

what?? you not satisfied with your knight and you want beastmaster healing skill?? Cool. Want to trade your battle tactic with 1 of our healing skill?


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#4 9632130515120055620

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Posted 21 February 2015 - 08:51 AM

 Knight is easily the best class in the game at the moment. All BM is good at is not dying ever in PvE, but knight has the ability to one shot *anything* in PvP and they're irrelevant against ranged classes. 


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#5 Greven79

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Posted 21 February 2015 - 04:39 PM

Let's start:

 

If you read the knight heal skill description that a good skill: that skill heal 100% pattach per aura this means that my knight whit 5k pattack would heal 15k but is bugged since forever and heals only 1/3 of the right amount....

 

 

Only the translated description is wrong. The skill works 'as intented'.

 

Description of Bash:

tjSM7F8.png

 

But it's also referring to the Physical Skill Effect:

 

HmemA0I.png

 

Therefore, a Aura Heal should recover 3x your Physical Skill Effect value... and mine does.

It's surely arguable, whether 300% (= Soulmaker Restoration level 6) is good enough or not.

 

[...] the beastmaster has high hp
[...] the absurd healing that becomes an immortal class.
[...] the knight a class that only pulls agro not take more tanking, healing
[...] when you guys will look at this class and the knight turns into a real tanker
 
[...] look at the Paladin ragnarok 1 and see if learn from class Paladin RO1
[...] because you guys will not take a beastmaster cure and transfer that is Sorcer right.
 
[...] put a decent cure the knight.

 

Can't say that I understood everything, but that's what I got:

  • Beastmasters have a high hitpoint total and shouldn't have good heals as well
  • Knights only have a good damage output and deserve better heals
  • And a typical reference to RO1

So...

 

Spoiler

 

Knights focus on defense, not on masses of hitpoints. He gets twice as much on every gear part..

In addition, the Knight is the only class that has another special:

 

Spoiler

 

So he takes less damage whenevery he's hit. And this works well with an armor greenseed. It's fair to say that everything of the knight aims to reduce the damage taken. Whereas the Beastmaster has heal skills, the Knight also has Aura Shield.

 

But if you take less damage, you don't need to heal that much either, right?

 

And in regard of healing, you shouldn't just compare the skills. You also have to consider pets & potions. ALL these things together make up a total that should be compared.

 

This doesn't mean that the heals of beastmasters are balanced, but it takes more than just comparing hitpoint total!

 

And whereas the beastmaster is inbalanced in regard of healing, the Knight has other inbalances... which also leads to the last point:

 

what?? you not satisfied with your knight and you want beastmaster healing skill?? Cool. Want to trade your battle tactic with 1 of our healing skill?

 

The interesting point is that there are so many players complaining about how the eddga gear would nerf their class, about lowered gear selling prices or about an unfair drop chance nerf (or no eddga drops by soloing/bugging bosses), but how many threads about a broken Battle Tactics???

 

The truth is that players usually ignore their own inbalance:

  • warriors & knights about their Battle Tactics
  • beastmasters about their heals
  • assassins & rogues about their cross impact
  • monks & rogues about their cooldown reset
  • priests about their dots & perma-stuns
  • crecentias about their dots & double pets
  • soulmakers about their ridiculous cure
  • ...

And they like to pinpoint to other stuff, like players botting +9 cards. But seemingly, they accept the Archer/H.o.d.P. HappyHour-Box 'abusal' (oh wait, that's officially not an abusal, right?), DNA-botters, the never-ending hero quest rewards, insane Rice cake drops or simply getting multiple costumes out of the 'Hero-Package' just by having multiple accounts? Where are all the threads about that?

 

Now if you see this and realize that there are still plenty of duped cards, that knights can now wear two power greenseeds and that the new purple runes can be used in any existing gear doubling the brokenness of Battle Tactics, it's hard not to question the sanity of certain Gravity employees.

 

But who knows, maybe I believe the next 'we care' statement. Keep trying!

 


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#6 Shinyusuke

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Posted 21 February 2015 - 05:39 PM

Lets add the refinement that allow cloth armor to go near the defence cap and leather armors that reach defence cap and in the end that refine heavy armors is useless since they are already near the cap. In a few words the high defence gap canbre nullified trought refinement. I admit that battle tactis is op but it's our only way to have a decent damage output. Take away battle tactis and you will have an useless class not even able to maintain aggro. I was the first (and the last) to say that have both int and str on the accessories was imbalancing and that we needed to split them (example ruby whit int and sapphire whit str). So it's not true that no one voice his class imba the problem is that we are ignored quite always
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#7 Greven79

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Posted 22 February 2015 - 01:48 PM

Lets add the refinement that allow cloth armor to go near the defence cap and leather armors that reach defence cap and in the end that refine heavy armors is useless since they are already near the cap. In a few words the high defence gap canbre nullified trought refinement. I admit that battle tactis is op but it's our only way to have a decent damage output. Take away battle tactis and you will have an useless class not even able to maintain aggro. I was the first (and the last) to say that have both int and str on the accessories was imbalancing and that we needed to split them (example ruby whit int and sapphire whit str). So it's not true that no one voice his class imba the problem is that we are ignored quite always

 

Defense above 75% is useless
Right now, most PvE monster have armor penetration.

 

Warriors & Knights need Battle Tactics:

Do you really believe this???

 

I'm not gonna talk about a 45k Bash, a 70k Shield Boomerang, etc. in more detail, but let's just take a Warrior. as an example.

 

If he wears Eddga gear, he achieves a physical skill effect of 2158pts. That's a 40% advantage over most other classes (magical classes achieve ~1,500pts [higher MATK bonuses already included]). A Rage Strike deals 1482% damage against knocked down targets, just that you can compare it with other 'ultimates'.

 

And you're telling me that he needs Battle Tactics?

 

But even if we look at Knights, the result isn't that different. Although they don't focus on plain damage, they have other advantages (like a higher vigor rate). With all their class tools combined, they usually end up leading the thread meter... leaving even the warriors behind.

 

So wha't the DPS percentage you think the Warrior or Knight are missing? 10%, 20% or even 50%?

You would have to deal 1/4th the damage of other classes to get threat issues... and in that case, Battle Tactics could just increase the treat.

 

I am stating that there aren't other broken things, but it's IMO not true that Battle Tactics is needed in any way!


Edited by Greven79, 22 February 2015 - 02:16 PM.

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#8 Shinyusuke

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Posted 22 February 2015 - 02:30 PM

I'm stating that a knight whit no BT can't generate enough tread also whit the 300% tread modifier so this means a knight can deal less that 1/3 of the damage of a dps class


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#9 Greven79

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Posted 22 February 2015 - 03:03 PM

I'm stating that a knight whit no BT can't generate enough tread also whit the 300% tread modifier so this means a knight can deal less that 1/3 of the damage of a dps class

 

It's a 300% threat increase, so it would be 1/4th the damage. So let's take a ranger, soulmaker, sorcerer, wizard or beastmaster as an example... and tell me where the lack of threat would come from?

__________________________________

 

But since I didn't focus on the original statement in my last reply, I want to catch up on that now.

 

In general, although the knight doesn't have skills with the word 'heal' in their discription, he still focus on survivability. A class that takes half as much damage would be balanced towards a class with twice as much hitpoints, so even an Aura Shield is essentially a 'heal' skill. And in contrast to a higher hitpoint total, damage reduction makes most basic heals (potions, pets, skills, etc.) twice as effective.

 

But let this be only a side note...

 

I'd love to see the knight with more and/or better heal skills. In my opinion, it's the tank class with the highest affinity towards the support role.

 

But in order to keep the class balanced, it would require a drawback. But what should this be? It can't be defense or otherwise players would complain about the lost 'image' of a knight wearing a breastplate & shield. It can't be damage, because other players would complaining about threat issues or not being the main tank. So what's left?

 

Maybe ta lack of burst damage which would result in the incapability to hunt down other classes with heals. Or it could be the lack of speed or speed boosts, which would result in the incapability to hunt down classes with ranged attacks. Or it could be the lack of stuns or other cc skills, for a mix of the last two downsides I mentioned.

 

I'm curious, what would knights prefer as their drawback?

Would most likely affect BT as well

 

And as long balance is assured, heal skills aren't problematic. And I mentioned quite a few times that I'd love to shift Survival to Knights. For me, Beastmasters represent more the Wolverine-like lycanthropes. It makes perfect sense that knights have a heal that affects all the team members.

 

And another personal favorite would be the following skill:

 

Shield Fortress:

cooldown: 120sec || duration: 12sec

 

100% damage reduction; no futher debuffs

no movement, no actions (or cancels the skill)

10% of max, HP recovered every 2sec over 12sec


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#10 Telovi

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Posted 22 February 2015 - 10:49 PM

And they like to pinpoint to other stuff, like players botting +9 cards. But seemingly, they accept the Archer/H.o.d.P. HappyHour-Box 'abusal' (oh wait, that's officially not an abusal, right?), DNA-botters, the never-ending hero quest rewards, insane Rice cake drops or simply getting multiple costumes out of the 'Hero-Package' just by having multiple accounts? Where are all the threads about that?

 

 

Those are borderline and indifferent exploiting and prepare yourself for more. You can take my word for that, since this is a community with generous amount of loud players who think they were always right. For example, I'm right to stray this topic far away from the original context, because the context has already been answered in all kinds of possible ways before, and the topic starter is clearly in need for his frustration release and attentions from other people which each has been provided by my above posters. Borderline and indifferent topic derailing, folks. 


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