Server reset talk is silly, that would change nothing. The influx of cards etc is primarily from drop rates.
My guild dropped 5 mvp cards in 4 days outside of a drop event. There's your problem right there. Unless they were willing to remove vip/gum/event related drop shenanigans the server would repeat itself within a couple of months, duped items or no.
Back on topic though. If this change is scheduled for tomorrow, I think a little more talk is required about this?
- Castle reduction is necessary to combat idle econs.
but if Valfreyja was to be reduced by 2, then where would the missing asprika piece be acquired from?
- Guilds have no interest in fighting (numbers equal or outnumbered)
I have actually asked our opponents their numbers in real time to I can filter my guild into one of my alts to match them more evenly. This is completely preferable to seeing them with no opponent or idling in town. However, as they quite haughtily refuse to work with me on this (this is why wc was fun to have around), I can only assume they are ok with fighting 37-40 vs 15-17. To come here and talk about caps that aren't really possible or state numbers as being the issue is ridiculous when that is quite obviously becoming self inflicted out of pride/spite (pick as necessary)
We all know you aren't going to win, so why not communicate and work with the other side? We all want to play RO, don't we?
Furthermore on that topic, then what is the actual problem? The concept of keeping the big guild in its box so you can quietly econ only works if there is value to them econning in the first place. If everyone can get what they have for free whilst they spend a lot of zeny on achieving the same, expect the server to be burned.
- Econ literally has no value
I abandoned valf4 at 100/70 for a week because I needed a break. I have no regrets. We have only been defending because it's mildly amusing. I guess I like OCAs kinda sorta. Wish they weren't 1/3 their original value. Then again since everyone gets free econ, maybe the OCA-> ACA system is good.
In order to increase combat, there needs to be a reason to compete. As I said before, why would we fight over econned castles when they can just be taken for free after leaving them alone for a few weeks?
- God items / MVPs
Are only a problem for new/inexperienced guilds. Any failure on the part of people complaining about them is 50% tactical 50% organizational (Megingjards didn't make me recall on your emp whilst you cast on the door).
The "sides" are pretty even from my knowledge in terms of god/mvp ownership. Heck, the other "side" even uses some items I made against me from time to time.
- No Allies
You'd still work together. I'd work with my own guild. I ran 6-12 guild alliances on old Chaos. Lets not fool ourselves please. Multiple recallers can create some great advantages if done correctly.