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WoE 2 Castle Changes


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#26 Xellie

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Posted 21 March 2015 - 02:29 PM

it is impossible for us to force a guild cap. But we should be able to make it so that there are no allies in WoE.

 

You should do this. I don't want to play drama cards, but there's an alliance that constantly gangs up on new guilds and I'm sick of watching it.

 

Not my job to play hero and keep these people playing either. I actually can't even if I wanted to since I can't accept alliances my guild is too big already.


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#27 AlmrOfAtlas

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Posted 22 March 2015 - 12:31 AM

You should do this. I don't want to play drama cards, but there's an alliance that constantly gangs up on new guilds and I'm sick of watching it.

 

Not my job to play hero and keep these people playing either. I actually can't even if I wanted to since I can't accept alliances my guild is too big already.

 

I'd mention something about disabled alliances not stopping people, but them Hibram-assisted precasts are great for friendly fire wipes.

 

Also from what I've seen it looks like they could fit in one guild anyway.


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#28 Xellie

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Posted 22 March 2015 - 12:53 AM

Yeah at this stage it's psychological


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#29 Xellie

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Posted 23 March 2015 - 04:23 AM

http://choobs.org/classicwoe2/index

assuming castles are invested with an average of 18 econ per week

 

+ 13
+ 8
+ 13
+ 8
+ 18
+ 13
+13
+ 18
+18
+18

 

Hey more OCAs yay


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#30 Xellie

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Posted 26 March 2015 - 01:11 PM

hey staff i know you exist


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#31 Xellie

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Posted 07 July 2015 - 04:30 AM

Q3 is here and we just econ raided everything for you. Something needs to change.


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#32 Xellie

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Posted 13 July 2015 - 12:33 PM

o hello


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#33 AlmrOfAtlas

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Posted 13 July 2015 - 02:28 PM

Can't believe this has been on the table for almost 6 months. Discussion ceased thanks to some behind the scenes whining and lack of CM input, ever since they just randomly said it's "not happening" without any reason as to why, and nothing's changed since x_x


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#34 battle

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Posted 14 July 2015 - 11:22 AM

So I guess I should quit woeing because you guys are doing the same thing as -removed- did and that failed after 2 Months

 

Why the -_- should I die every weekend for xellies guild to have fun.

 

You want people maybe you should realize that nothing your doing here will fix it.

 

Thanks for no woe ODA AND CAMPITOR


Edited by VModCinnamon, 14 July 2015 - 11:33 AM.
Removed mention of illegal server.

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#35 needmorezleep

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Posted 14 July 2015 - 11:31 AM

you come to woe/pvp/gvg to fight not to afk teaparty if you dont want to do that the pvp aspect of the game is perhaps not quite right for you

 

imo disable the duplicated castles as 3 are identical per realm in design and allow the owners of the former open castles a week of treasure then perm disable those castles or at the very least do some work in browedit and make new castles


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#36 battle

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Posted 14 July 2015 - 11:39 AM

So we can be dfsdfsji for not being your size you find new place to troll.


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#37 Xellie

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Posted 14 July 2015 - 12:37 PM

How is that ANYBODY's fault but your own / your guildleaders for not recruiting?

Besides, if the server can't come up with 25 people to fight us on equal terms (hello to your alliance) - then clearly there is something wrong.

 

Furthermore if you wanna fight people on equal terms, just do what VH does, unally and fight yourselves.

 

You can't blame our size, tell your guildleaders / guildmembers to get up and fix it or join a guild where the leader actually gives half a damn.

 

You don't see us crying about your 70 vs 27 in WoE 1?

 

edit:

I highly recommend watching this to get a feel for the state of Classic's WoE 2 and the "numbers" involved. These are the guilds that are getting multiple econs. I wouldn't really call them guilds, more like "parties".

 

 


Edited by Xellie, 14 July 2015 - 12:56 PM.

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#38 xSwain

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Posted 14 July 2015 - 03:00 PM

iRO Classic WoE @2012

 

@2013

 

@2014

 

The Guild / Player number decreased but the castles are unchanged, WoEs are unchanged.

We need good changes to attract new guilds/players.


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#39 Gn1ydnu

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Posted 14 July 2015 - 03:24 PM

Miss 2012/2013 woes.

I agree there has to be "more" to attract players. Problem is nobody can agree on what "more" is.
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#40 Misos

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Posted 20 July 2015 - 06:22 AM

Bump.


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#41 Acuwrex

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Posted 20 July 2015 - 08:14 AM

You have to realize guilds avoid each other for a reason. Limiting the amount of castles and such may not be a bad thing, however, it will not solve all of the issues that currently exist.


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