Okay, so i have been reading this thing about the attack power doesnt matter in honing, its about the min/max damage of your weapon, So saying this, is it true that attack power in the character window doesnt really reflect your damage? I am bothered by this badly because after trying some stuff with a character (rogue to be specific) The damage I deal with Norns blessing (2000 atkp) and the Unstable Doping Buff (more atkpwr) didnt really increase my damage that much in actual testing, well atleast it doesnt scale correctly when you see the character window attack power. If skills are based on your atk power, then why is the damage done not directly proportional when you increase your atk power?
Please dont say it has something to do with the def of the enemy or something like that because lets say:
10atk power * 100% skill = 5 dmg to enemy with 50% def
20atk power * 100% skill = 10 dmg to enemy with 50% def
that would be a correct calculation as you doubled your atk, but in reality, you would only deal about 7~8dmg with the increased atk power.
these numbers are just for examples but you guys know what i mean.
A little help regarding atk power in window and weapon damage calcs. I just feel that getting pure +80 Str runes would give me 960str which leads to less than 2k atk power addition which is not really that much end game right?