Doom Slayer [1] does not work correctly
#26
Posted 18 November 2010 - 05:44 PM
Highest weapon attack for an axe.
And it's not like you wouldn't do more damage with HSCR with a Giant Axe anyway, and it's not like Hurricane Fury would be nerfed in relation (still an excellent weapon with pretty much no drawbacks at all).
#27
Posted 18 November 2010 - 05:47 PM
Makes more sense with the description of it too. That is one really weak axe if even when you get the "great strength to use it properly" (taken from item description) it, in reality, really only has 10 attack still. xD
Edited by SamuelAdams, 18 November 2010 - 06:07 PM.
#28
Posted 18 November 2010 - 06:00 PM
Either way, Doom slayer would be reduced from completely useless to at least decent if it was implemented right. Would make it an alright crush strike weapon and lessen the already high demand for H.Fury.
#29
Posted 18 November 2010 - 06:05 PM
#30
Posted 18 November 2010 - 07:19 PM
I don't believe they have any way to specifically add weapon attack... but they could probably compromise, making the weapon 350 attack power normally and having a -340 attack power modifier if strength is below 85.
I agree with this fix!
#31
Posted 18 November 2010 - 07:20 PM
#32
Posted 18 November 2010 - 07:35 PM
#33
Posted 19 November 2010 - 02:13 AM
I don't believe they have any way to specifically add weapon attack... but they could probably compromise, making the weapon 350 attack power normally and having a -340 attack power modifier if strength is below 95.
Fix'd. Though the 85 STR would be a nice limit.
I hope they look into that sort of work around. It suits the weapons "classy" status. I am grieving at the fact I have 2 of these and crying over no slot in them. (1 bought, one dropped from Sword Guardian)
#34
Posted 19 November 2010 - 09:56 AM
#35
Posted 19 November 2010 - 10:48 AM
I don't believe they have any way to specifically add weapon attack... but they could probably compromise, making the weapon 350 attack power normally and having a -340 attack power modifier if strength is below 85.
Or they could retrieve your base str value, if its less than 85, subtract off 350*[1 + basestr/200] attack
#36
Posted 19 November 2010 - 11:49 AM
-Don't over upgrade if your not 100% sure you can live without the gear
-Actually *in game test* instead of assuming (since we ALL know how reliable in game descriptions are)
-Doomslayer sucks now and back when it was made, and I'm going to guess it will always suck =*(
#37
Posted 19 November 2010 - 12:32 PM
The description isn't wrong either~
Edited by Jaibuu, 19 November 2010 - 12:32 PM.
#38
Posted 19 November 2010 - 03:48 PM
seems to me, and easy fix for this might be to set the weapon attack to 350 and script it to be atk-340 if str < 95, like do it in reverse? just a suggestion.
#39
Posted 19 November 2010 - 09:25 PM
And I thought cards only affected weapon atk? So do they actually affect equip atk?
#40
Posted 21 November 2010 - 02:49 PM
#41
Posted 22 November 2010 - 01:44 AM
Everyone submit a ticket please and we can hopefully get it fixed.
#42
Posted 22 November 2010 - 01:48 AM
It doesn't suck.. and its always had some.. uses, like a max dmg GC crusader..., or attacking small monsters on alchemist characters.. or Exceed Break i think.
The description isn't wrong either~
Except that the people who are going to be wanting/using this item are all mechanics looking to max out their damage.
Weapons should add weapon attack.
#43
Posted 22 November 2010 - 05:10 AM
#44
Posted 22 November 2010 - 05:12 AM
Not really true though, and also, I use perfection, so yeah.
#45
Posted 22 November 2010 - 08:07 PM
WHOS WITH ME?
#46
Posted 22 November 2010 - 08:08 PM
ME!I SHALL NOT REST UNTIL THIS AXE IS FIXED
WHOS WITH ME?
BUMP FOR NO REASON!!!
#47
Posted 22 November 2010 - 08:10 PM
#48
Posted 22 November 2010 - 08:27 PM
#49
Posted 22 November 2010 - 08:28 PM
#50
Posted 22 November 2010 - 08:31 PM
random screenshot
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users