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Patch Notes v547 - Sikuku Catacombs Discovered!


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#1 Leonis

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Posted 09 March 2015 - 10:01 AM

DungeonUpdate_580x186.png

 

Sikuku Catacombs Discovered!

Coming March 18, 2015!

 

New Dungeon Features

  • 3 New Boss Encounters
    • We will be taking advantage of damage zones, making the players need to have more awareness of their surrounding and environment. Taking it a step further from the Sea of Dawn's boss battle, the effects are no longer limited to just damage but will also add status effects too.
    • A unique feature of one encounter will change the focus of normal combat, and have players focus on how to defeat the boss, rather than beat on them to defeat. Players will need to be aware of the event's going on around them, to defeat the boss. Players need to pay attention to the situation otherwise all their effort can be undone in seconds.
    • Another encounter has a choice for the players to make, where one may allow the fight focus on surviving the power of the boss, while another causes the players to be mindful of their environment while moving around fighting the boss.
  • Dynamic Dungeon Exploration
    • The Catacombs is a labyrinth, with multiple points of entry between the main floor and sewers, some gates and entry points may not be open all the time for each adventure.
  • New level 220 tier armors & unique equipment
    • Unique Boss Drops & new items for crafting recipes
    • New 220 armors will drop from the dungeon bosses (to start)
      • Due to the volume of new blue, crafted, and basic NPC shop gear versions, we will be adding these variations at a later date in a future update.
      • We plan to update the dungeon and other content after the initial launch to continue expanding on what the dungeon and update will offer.
  • Future content to be added to dungeon
    • We have plans to add additional content to the dungeon, to add more goals and rewards to achieve, such as escort quests, exploration, and collection style quests with the same dynamic style of change to make each dungeon adventure different.

 

Combat System Changes

The 24 hour Stat and Skill reset skills will be activated after the update is complete to allow players to adjust to the update.
Defense Scaling Update

  • We've done a little adjustment to the defensive curve. The previous curve of diminishing returns had a sharp angle, and a late fall off, making damage reduction between classes very close to being the same.
    • We did not want to make unique defense curves per class, as we believe there should be a universal and consistent result for having the same amount of defense rating.
      • With the scaling change, we've updated the values of equipment so that they should hold up to the same damage reduction as before from a starting level.
      • You will see a larger gap between values of class equipment, and refines will also play off of that as well.
      • Equipment bonuses will also be updated, as well, with the exception of appraisal stats.
    • This means, a Mage with 4,000 defense, and a Knight with 4,000 Defense, will have the same amount of damage reduction to physical attacks. So naturally low defense classes that focus on defense, will have the same benefit as a high defense class, who don't focus on defense.
    • Please check the 'Bug Fixes' section for some other details that we found, while going through the combat formula that also weren't intended
  •     We've made some changes to the combat calculation to update the impact of certain stat types, based on stat design intentions.
    • Enhancement Damage/Damage Reduction : Is slightly more powerful, as the effect is second to last in combat modifiers.
      • PvP/PvM modifiers are now applied to attacker's attack power before target's defenses are applied, and now also impact block amounts.
    • Critical damage modifiers now apply after enhanced damage/damage reduction modifiers, instead of before.
    • And finally, we have removed the level difference modifier to the defense calculation.
      • We found that this was acting as a double buff during combat for players with level differences, even if one player had higher stats, the level difference would overrule and give advantage to the higher level player naturally. We didn't see this as being fair when stats are what many players focus on and attribute to their strength. Stats come with levels, so naturally a higher level player is expected to have a higher amount of stats, but in the situations of unique and high effort builds, we want them to feel rewarded by being competitive, without a level difference being a punishing factor.

        

Equipment Updates
Honor & Valor Equipment

  • Changes have been made to the bonuses and set bonuses.
    • Because of the changes to stats and bonuses, we are implementing a temporary ability to disassemble Chivalrous, Glorious, Luminous, Precious, Brave and Courage equipment, for their full value of Honor or Valor.
      This should let you explore the new set stats and bonuses!
    • The temporary period will last from the moment the update is implemented, until April 1st, 2015.
    • After the temporary period has concluded, we will reduce the return rate to 30% of the original purchase price.
      Yes, we will be keeping the ability to get a small refund from Honor/Valor equipment purchased for recycle-ability towards new purchases once no longer needed.
  • These changes were done with the intention of spreading out build potential across various classes due to certain type of gear being dominant in use.
  • PvP/PvM Offense/Defense, have been rescaled amongst equipment, and now also impact block amounts defensively.
    • This means, if you normally block 100 damage, and you have a PvP Defense bonus of 10%, you will effectively block 110 damage from a PvP source.
    • Block Rate (chance to block) is not affected by the PvP/PvM Modifiers.

Monster (Blue) Drop Set Bonuses and Upgrades

  • We're adding an extra layer of consideration to equipment functionality by giving more unique set bonuses to equipment.
  • Example being, Dark equipment of the same tier will now have a set bonus that relates to the Dark bonuses already on the equipment.
  • PvP/PvM bonuses will be updated to improve on the gear's use and viability for competitive use in the Game Arena modes.

 

Class Skill Changes

Because of the changes to the combat formula, it affected certain stats and their impact, so we needed to re-balance out certain stat types and skills. Some balances were the result of working with the Class Representatives.

 

Soldier

Spoiler

 

Knight

Spoiler

 

Champion

Spoiler

 

Muse

Spoiler

 

Cleric

Spoiler

 

Mage

Spoiler

 

Hawker

Spoiler

 

Raider

Spoiler

 

Scout

Spoiler

 

Monster Skills & Effects

  • Various changes to skills to make them a little more threatening.

Bug Fixes

  • (PvP) Weapon Launcher, fixed so it can only be used in PvP as intended.
  • (PvM) Seismic Impact, effect should now properly work as intended.
  • Reducing damage to zero from a target that successfully hits you will now display IMMUNE instead of MISS.
  • Shield Reflect will correctly deal reflected damage to the target when the attacker's damage from a successful hit was reduced to zero.
  • Corrected invulnerability to damage to display IMMUNE instead of EVADE.
  • Corrected issue with some friendly skills not being cast on hidden ally targets.
  • Updated Off-Hand item tooltip to display "Defense" as "Offhand Defense" and "Magic Defense" as "Offhand Magic Defense", to remove ambiguity of which stat types those values are applied to.
    • Corrected issue with Off-Hand Defense being applied to base Defense.
    • Corrected issue with Off-Hand Magic Defense being applied to base Magic Defense.
    • Corrected issue with Recreational off-hand items applying Off-Hand Defense/Magic Defense to base Defense/Magic Defense.
  • Corrected Melee Attack Power display in character info window (some cases not displaying properly)
  • Corrected issue which caused monsters to get stuck while targeting a stealthed/cloaked characters.
  • Corrected stat scaling for unique weapons bonus stats to be correct for their designed tier. (Basically boosted the stats)
  • Corrected stat scaling for exalted weapons bonus stats to be correct for their designed tier. (Also basically boosted the stats)
  • (v548) Corrected a bug, where when upon attempting to disassemble an Honor/Valor gear, it would refuse to complete.
  • (v549) Corrected a bug, where visually the amount of Honor/Valor received may not display correctly.
  • (v550) Applied several fixes for bugs that were discovered while investigating the character stuck issue.
  • (v550) Fixed the double spawn issue in the Sikuku Catacombs for Ul'Gath and Gloopy boss encounters.
  • (v551) Fixed the missing item name, "Forest Ash" from a boss drop reward in the Sikuku Catacombs, as an ingredient for the Wings of the risen Phoenix.
  • (v551) Fixed broken description for the new back capes from boss rewards in the Sikuku Catacombs.
  • (v552) Corrected "invisible" appearance of the new 220 Exalted armors. :wall:
  • (v553) Corrected the first missing ingredient listing for the Wings of the risen Phoenix
  • (v533) Fixed a bug where costume offhand weapons were causing a crash upon login.
  • (v533) Fixed an issue that caused skill prerequisite check to use lowest level skill prerequisite instead of current level.
  • (v533) Fixed an issue that caused bonuses from status effects to become skewed while regenerating HP or MP

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#2 pdfisher

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Posted 16 March 2015 - 01:21 PM

Looking forward to this Leo! Want to go in Sikuku Catacombs with me? :heh:


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#3 Filipito98

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Posted 16 March 2015 - 01:43 PM

*blame forum cuz didnt noticed me about the new posts >:C* well, some parts than i do like, but anyway, hope it doesnt affect that mutch v.v, anyway my forum isnt showing me new posts in the notification thing D: ... and im subscribed v.v


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#4 Castanho

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Posted 16 March 2015 - 03:57 PM

:boogie:  :thumb:  :rofl:  awesome update!


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#5 HoneyBunz

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Posted 16 March 2015 - 04:24 PM

Great update!


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#6 thetrangdamvn

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Posted 16 March 2015 - 05:15 PM

Let us prepare a team for the new dungeon!


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#7 8376140715025530087

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Posted 16 March 2015 - 08:57 PM

wow! as a newbie knight who is farming honor points for honor gears, i can barely survive in CD with 1 or two big time katars focusing me, now with this new patch it will be hell for me :(, i hope i can still go with the flow in CD.


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#8 Feuer

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Posted 16 March 2015 - 10:23 PM

If we could have 4+ of these kind of patches a year, I think people would really enjoy the game again. I like most of it, other parts make me wince. We'll see where it goes.

 

Also @Leo, your Longinous strike update states accuracy, its not accuracy it's attack power. 


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#9 B3nny

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Posted 16 March 2015 - 10:42 PM

As a returning player, this is the kind of stuff I love to see :D
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#10 angeltje

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Posted 17 March 2015 - 02:51 AM

i hate the def update since it kinda screw every knight and others classes also ofc.

but i like the new dungeon!


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#11 Feuer

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Posted 17 March 2015 - 06:31 AM

It's not the def update, its the fact that all defense across the board got wiped. Chiva will no longer add def, the def curve got changed, and knights defenses were also hit [since shields now don't add base def at all]. In short, this is going to go to a caster game very, very quickly. 

Say bye to Champions, Knights and Raiders, 

and say hello to Scouts, Mages, and Bourgies. 


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#12 Leonis

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Posted 17 March 2015 - 08:27 AM

wow! as a newbie knight who is farming honor points for honor gears, i can barely survive in CD with 1 or two big time katars focusing me, now with this new patch it will be hell for me :(, i hope i can still go with the flow in CD.

The mechanics enhanced blocking with the PvP/PvM bonuses, so sustaining yourself should be less difficult, depending on your build. From the feedback we got during testing on Pegasus and with the Class Representatives, everything felt more balanced.
 

 

Also @Leo, your Longinous strike update states accuracy, its not accuracy it's attack power. 

Corrected, good catch. :)

 

i hate the def update since it kinda screw every knight and others classes also ofc.

but i like the new dungeon!

Don't hate something you haven't experienced. Give it a chance, you may be surprised.

 

It's not the def update, its the fact that all defense across the board got wiped. Chiva will no longer add def, the def curve got changed, and knights defenses were also hit [since shields now don't add base def at all]. In short, this is going to go to a caster game very, very quickly. 

Say bye to Champions, Knights and Raiders, 

and say hello to Scouts, Mages, and Bourgies. 

Before you try to get all technical, you should see how it feels first. The defenses on equipment are rescaled as well, so equipment are more tailored to their class designs for defense scaling. We're much happier with the new design, as it will allow us to make quick scaling adjustments as well. The new defense curve is not so linear or sharp of a falloff.


 


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#13 UziDude

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Posted 17 March 2015 - 08:40 AM

No defense on Chiv. gear any more?  OMG, now I get to die in less than one second instead of in 3 seconds.  :(


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#14 Leonis

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Posted 17 March 2015 - 10:00 AM

Okay, let's stop with the doom and gloom when more was done then one stat being changed. If you haven't experienced it for yourself, please hold from posting how horrible you think things will be before you get the chance to find out for yourself.


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#15 Feuer

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Posted 17 March 2015 - 01:22 PM

I did test it on pegasus, just fyi. 


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#16 Rooster

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Posted 17 March 2015 - 02:45 PM

Great Update! Been a long time since I've played. Thank you for the mention of the free skill/stat resets as I think they are absolutely essential to adjusting to the changes. Should be fun trying to acquire the new 220 gears, look forward to the challenge that awaits. I like the ides of the catacombs open in some areas at some times and closed in others at other times, should make it fun to try to explore each region until all areas have been visited. The defense changes are going to take time to get used to and I can see how we will need to sacrifice other stats to keep the defenses up but I always thought this is how it should be anyway. Looks like the changes are going to demotivate the botters, which if they work well in the dungeons, will hopefully over time be spread out to other mobs in the game.  Love to see the botters gone for good because I see how many people never really got to experience true work to get to the highest level, which is why I always prided myself as a real player and not a cheat like most of the max level characters that play the game. Look forward to coming back after my hiatus and hopefully more new content like this continues. Thanks to the developers for their hard work in making this update happen!

 


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#17 Leonis

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Posted 17 March 2015 - 05:54 PM

I did test it on pegasus, just fyi.

Wasn't referring to you. :) I know you did.
 
 
Updated a note regarding the changes. 

Equipment Updates
Honor & Valor Equipment

  • Changes have been made to the bonuses and set bonuses.
    • Because of the changes to stats and bonuses, we are implementing a temporary ability to disassemble Chivalrous, Glorious, Luminous, Precious, Brave and Courage equipment, for their full value of Honor or Valor.
      This should let you explore the new set stats and bonuses!
    • The temporary period will last from the moment the update is implemented, until April 1st, 2015.
    • After the temporary period has concluded, we will reduce the return rate to 30% of the original purchase price.
      Yes, we will be keeping the ability to get a small refund from Honor/Valor equipment purchased for recycle-ability towards new purchases once no longer needed.
I hope everyone can appreciate the effort we're putting in to make the update as flexible as possible to jump in to and adjust to the changes.
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#18 thetrangdamvn

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Posted 17 March 2015 - 06:09 PM

Artisan updates haven't finished yet, Leonis?


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#19 Leonis

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Posted 17 March 2015 - 06:12 PM

Artisan updates haven't finished yet, Leonis?

Got put on hold so we could focus on tomorrow's update. It will get picked back up once we're satisfied the update is doing well. :) As much as we've done to test and stamp out bugs, we know the community has the talent to discover things we would never think to try. :)
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#20 MarK1789

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Posted 17 March 2015 - 06:18 PM

aside from the defense changes(which i will try first in-game before i say anything).. i like most of the updates. Thanks! 


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#21 DopeL

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Posted 17 March 2015 - 06:27 PM

How about resetting the Restriction on the honor/valor eq's once more?

 

Because there is me or maybe other players who transferred all their valor/honor items from one char to another before the restriction update was implemented.

Like for example me. i transferred all my champ's honor/valor items to my knight which are now all locked to my knight and after this update.. JUST MAYBE i will not like this update for my knight and i decide to quit it and play my champ again. 

 

Just saying. But I will just go with the flow for whatever happens  :heh:


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#22 Leonis

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Posted 17 March 2015 - 06:32 PM

How about resetting the Restriction on the honor/valor eq's once more?
 
Because there is me or maybe other players who transferred all their valor/honor items from one char to another before the restriction update was implemented.
Like for example me. i transferred all my champ's honor/valor items to my knight which are now all locked to my knight and after this update.. JUST MAYBE i will not like this update for my knight and i decide to quit it and play my champ again. 
 
Just saying. But I will just go with the flow for whatever happens  :heh:

We did consider it, but for the intention behind why we put it in place to begin with, still keeps us from unlocking them outright, even temporarily. If you need assistance with relocating some items, you can submit a ticket to the Player Experience Team through the Support website and they will review your request, and they will let you know if they'll grant the request to reset the trade restrictions for your items so you can relocate them as you wish to.
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#23 DopeL

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Posted 17 March 2015 - 06:37 PM

We did consider it, but for the intention behind why we put it in place to begin with, still keeps us from unlocking them outright, even temporarily. If you need assistance with relocating some items, you can submit a ticket to the Player Experience Team through the Support website and they will review your request, and they will let you know if they'll grant the request to reset the trade restrictions for your items so you can relocate them as you wish to.

I already tried that and they didn't allowed it.. it's a very very long story though, anyways. thanks for this update!


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#24 angeltje

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Posted 18 March 2015 - 02:11 AM

The mechanics enhanced blocking with the PvP/PvM bonuses, so sustaining yourself should be less difficult, depending on your build. From the feedback we got during testing on Pegasus and with the Class Representatives, everything felt more balanced.
 

 

Corrected, good catch. :)

 

Don't hate something you haven't experienced. Give it a chance, you may be surprised.

 

Before you try to get all technical, you should see how it feels first. The defenses on equipment are rescaled as well, so equipment are more tailored to their class designs for defense scaling. We're much happier with the new design, as it will allow us to make quick scaling adjustments as well. The new defense curve is not so linear or sharp of a falloff.

 

 

i dont like this def update since the whole use of knight get whiped. knight should be the tank not the squisy class!


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#25 Feuer

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Posted 18 March 2015 - 04:41 AM

Well, lets all be honest, possibly only the reps know what the new stats are for the new dungeon gears [assuming there is new dungeon gears]. There could very well be a tank set specifically for knights we don't know about. 

 

My whole point was that defense across the board has been altered, substantially lowered in some areas, while the knights specifically was hit pretty hard when it comes to it's skill based defenses. They also lost their ability to gear tank for PvP due to Chivalrous no longer adding def. So unless there is gear support from the new 220 sets, then yes, they most likely won't be that amazing at tanking either PvP or PvM. 


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