Yup
Same here broWish they could request it from jRO
Same here, bro!
HT2 was barely even tested since Sakray is pretty much broken. Shouldn't you guys hold off putting it on mains still?
Based off what Oda posted as to what cards we are getting in a Tiki thread, the cards we are getting are as follows. But on Sakray, we already have the Fenris and Weakened Fenris cards, which monsters come with this update. We dont have OGH hard mode but Oda did list those cards. Can we get a confirmation if the mains will be getting Fenris and weakened Fenris cards?
New Cards:
SpoilerBio4 Cards
SpoilerRandel Card
FLEE + 10.
Enables use of Guard Lv 3
Location : Garment
Flamel Card
FLEE + 10.
Increase the healing effect of Red, Yellow and White Potions by 200%. (Slims as well? Haven't confirmed)
Compound on: Garment
Celia Card
FLEE + 10.
Enables use of Hocus-Pocus Lv 1
Location : Garment
Chen Card
FLEE + 10.
Enables use of Summon Spirit Sphere Lv 2
Location : Garment
Gertie Card
FLEE + 10.
Enables use of Close Confine Lv 1
Location : Garment
Alphoccio Card
FLEE + 10.
Adds 10% MHP and 5% MSP if used by Bard class.
Compound on: Garment
Trentini Card
FLEE + 10.
Adds 10% MHP and 5% MSP if used by Dancer class.
Compound on: Garment
Paladin Card
Has a chance of casting Lv. 10 Grand Cross when receiving physical damage.
MHP + 10%. When base INT is 110 or higher, additional MHP + 10%.
Compound on: Armor
Creator Card
Has a chance of casting Lv. 5 Acid Terror when receiving physical damage.
CRI + 20. When base STR is 110 or higher, additional CRI + 20.
Compound on: Armor
Professor Card
Has a chance of casting Lv. 5 Magnetic Earth when receiving magical damage.
MATK + 7%. When base DEX is 110 or higher, additional MATK + 7%.
Compound on: Armor
Champion Card
Has a chance of casting Lv. 5 Occult Impaction when receiving physical damage.
ATK + 7%. When base AGI is 110 or higher, additional ATK + 7%.
Compound on: Armor
Stalker Card
Has a chance of casting Lv. 1 Full Divest when receiving physical damage.
HIT + 20. When base LUK is 110 or higher, additional HIT + 20.
Compound on: Armor
Minstrel Card
Enable use of Lv. 10 Magic Strings.
FLEE + 20. When base VIT is 110 or higher, additional FLEE + 20.
Compound on: Armor
Gypsy Card
Enable use of Lv. 10 Lady Luck.
FLEE + 20. When base VIT is 110 or higher, additional FLEE + 20.
Compound on: Armor
Hall of Abyss
SpoilerGioia Card
Increases damage of wind and ghost element magic attacks by 100%.
Receive more damage from all property by 30%.
Compound on: Garment
Elvira Card
Increases damage of wind and ghost element magic attacks by 20%.
Compound on: Accessory
Daehyon Card
Adds ATK + 100 if compounded on a Sword or Two-handed Sword.
Compound on: Weapon
Soheon Card
ATK + 10.
If compounded on a Dagger, at +10 refine or higher grants ASPD +1, at +14 refine or higher grants an additional ASPD + 1.
Compound on: Weapon
Pyuriel Card
Increases Critical Damage by 30%.
Receive 10% more damage from all monster race types.
Compound on: Weapon
Lora Card
When compounded to a Mace, ATK + 20, CRI + 10.
Each refine adds 1 each.
Compound on: Weapon
Kades Card
Increase resistance to Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%.
Receive more damage from Ghost and Holy property by 100%.
Compound on: Garment
Rudo Card
Physical attacks have a chance to gain movement speed and 44 AGI for 3 seconds, but at the same time loose 40 SP.
Compound on: Shoes
Malaya
SpoilerBungisngis Card
For every 2 refine level adds 1% MHP.
Compound on: Headgear
Engkanto Card
Increase damage on Poison property monsters by 30%.
Ignores Physical Defense from Plant monsters by 30%.
Compound on: Headgear
Manananggal Card
Regain 1 SP with each attack.
MSP - 1%.
Compound on: Weapon
Mangkukulam Card
MSP + 10%.
Drains 666 HP each time a monster is killed by Physical Melee Attack.
Compound on: Armor
Tikbalang Card
MATK + 10, increases damage of wind element magic attacks by 5%.
If the upgrade level is 9 or higher, add an additional 5% wind element magic attacks.
Compound on: Headgear
Tiyanak Card
Increases Critical attack on Human, Animal and Fish monsters by 12%.
Compound on: Accessory
Wakwak Card
Every 10 STR adding 5 ATK.
Compound on: Garment
Jejeling Card
Every 10 VIT adding 200 MHP.
Compound on: Garment
Bangungot Card
INT + 4, Enables a chance to inflict the Stun effect when using magical attacks.
Compound on: Armor
Bakonawa Card
STR + 4, Add the chance of causing 'Bleed' on an enemy when the user receives Physical Damage.
Compound on: Armor
Buwaya Card
VIT + 4, Add the chance of causing 'Sleep' on an enemy when the user receives Magical Damage.
Compound on: Armor
Eclage
SpoilerMenblatt Card
Every 10 DEX adding 1% Damage.
Compound on: Garment
Petal Card
Every 10 LUK adding 2% Critical Damage.
Compound on: Garment
Cenere Card
Every 10 AGI adding 2% ASPD.
Compound on: Garment
Antique Book Card
Every 10 INT adding 5 MATK.
Compound on: Garment
Lichtern Blue Card
MATK + 10, increases damage of water element magic attacks by 5%.
If the upgrade level is 9 or higher, add an additional 5% water element magic attacks.
Compound on: Headgear
Lichtern Green Card
MATK + 10, increases damage of earth element magic attacks by 5%.
If the upgrade level is 9 or higher, add an additional 5% eath element magic attacks.
Compound on: Headgear
Lichtern Red Card
MATK + 10, increases damage of fire element magic attacks by 5%.
If the upgrade level is 9 or higher, add an additional 5% fire element magic attacks.
Compound on: Headgear
Lichtern Yellow Card
MATK + 10, increases damage of ghost element magic attacks by 5%.
If the upgrade level is 9 or higher, add an additional 5% ghost element magic attacks.
Compound on: Headgear
Faithful Manager Card
ATK + 5, MATK + 5.
If compounded on a Book, at +10 refine or higher grants ATK + 20 and MATK + 20, at +14 refine or higher grants an additional ATK + 20 and MATK + 20.
Compound on: Weapon
Old Glast Heim
SpoilerAmdarais Card
ATK + 15%, MATK + 15%.
Drain 666 HP and 66 SP every 4 seconds.
Drain 6666 HP and 666 SP when the compounded armor is unequipped.
Compound on: Armor
Corruption Root Card
ATK + 20.
Each attack has the chance to inflict all enemies within a 5*5 cell area with the Stone Curse, Sleep and Curse status.
Compound on: Weapon
Undead Knight M Card
MHP - 44%.
Gain 200 HP each time an enemy is killed by Physical Melee Attack. Each refine adds 10 HP gain.
Drain 4444 HP when the compounded armor is unequipped.
If the user is equipped with an garment compounded to Grudge of Royal Knight Card card,
increase resistance to neutral property attack by 20%, Flee+20, drain 100 HP and 6 SP every 6 seconds.
Compound on: Armor
Undead Knight F Card
MSP - 44%.
Gain 20 SP each time an enemy is killed by Physical Melee Attack. Each 2 refine adds 1 SP gain.
Drain 444 SP as the garment is unequipped.
If the user is equipped with an armor compounded to Agony of Royal Knight Card card,
increase resistance to neutral property attack by 20%, Flee+20, drain 100 HP and 6 SP every 6 seconds.
Compound on: Garment
Old Glast Heim Hard Mode
SpoilerAmdarais H Card
ATK + 20%, MATK + 20%.
Drain 666 HP and 66 SP every 6 seconds.
Drain 6666 HP and 666 SP when the compounded armor is unequipped.
Compound on: Armor
Corruption Root H Card
ATK + 30.
Each attack has the chance to inflict all enemies within a 11*11 cell area with the Stone Curse, Sleep and Curse status.
Compound on: Weapon
Erm, excuse me, where can I get to see the pictures of these cards?