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175.1 Early Preview


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#1 Alteris

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Posted 11 March 2015 - 03:31 PM

Hello Guys,

 

Just to give a heads up on some things planned for Requiem Version 175.1.

 

One of the big changes we want to put in is ways for players who farm in game to get comparable strength to those that use our Cash Shop.

This is currently in our middle stages of development and would like to hear your input.

 

New Reinforcement changes:

 

  • NPC Purchased Reinforcement Success Rate Coupon 1% + Infinity Atma = New Reinforcement Success Rate Coupon 3%
  • New Reinforcement Success Rate Coupon 3% + Infinity Atma = New Reinforcement Success Rate Coupon 6%
  • New Reinforcement Success Rate Coupon 6% + Infinity Atma = New Reinforcement Success Rate Coupon 9%

 

  • NPC Purchased  Compounding Success Rate Coupon  1% + Infinity Atma = New Compounding Success Rate Coupon 3%
  • New Compounding Success Rate Coupon 3% + Infinity Atma = New Compounding Success Rate Coupon 6%
  • New Compounding Success Rate Coupon 6% + Infinity Atma = New Compounding Success Rate Coupon 9%

 

  • NPC Purchased   Enchanting Success Rate Coupon 1% + Infinity Atma = New Enchanting Success Rate Coupon 3%
  • New Enchanting Success Rate Coupon 3% + Infinity Atma = New Enchanting Success Rate Coupon 6%
  • New Enchanting Success Rate Coupon 6% + Infinity Atma = New Enchanting Success Rate Coupon 9%

New Daily Quest Rewards:

  • Depending on the difficulty, increase the rewards per quest up to 2X.

 

And lastly, we are going to increase the rate of the Legendary Axe pieces.

 

These are just some of the changes we are discussing at the moment. There will be other changes as well.


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#2 sleepyTown

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Posted 11 March 2015 - 03:40 PM

Infinity Atma this? havent seen it drop or the box that contains it...increase all the level of monster around alban to above level 90 so capped ppl can farm...drop rate is unbelievable...

 

 

and and dont increase the drop rate of materials for legendary axe not until you released all the legendary weapons..your creating more imbalance game by giving more advantage to a certain class over the other...


Edited by sleepyTown, 11 March 2015 - 03:43 PM.

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#3 crkiller

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Posted 11 March 2015 - 03:41 PM

'' we are going to increase the rate of the Legendary Axe pieces. ''

 

What about the rest?

 

 


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#4 ARKILIUS

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Posted 11 March 2015 - 04:13 PM

woaw...go go go... go farm now BIG MYSTICS NUKERS :heh:

 

ALL OTHERS : don't worry , do as usual : cash shop for atmas

 

meaning once again a more "expensive" (in all type of ressources) "dropped" coupon than just buying a 5% one from mall. (so a smarter choice it seems) :p_omg:


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#5 Sandyman

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Posted 11 March 2015 - 04:14 PM

Punchable from the NPC...

 

For Lant? or TBF Score? or SvS Score?

 

Hw do i get the Score anyway? as a new / free Player i`m only cannon fodder.

 

They 1 or 2 hit me on the BF.. so the real Question stays...how can i earn a fair BF Score without being a feeder or Cash Shop Player?

 

If you say you want a balance between Cash Shop Player and Free Player then make it Strongest BF only reward.


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#6 bleed4me

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Posted 11 March 2015 - 04:37 PM

So.... Dont we need malls to get the Infinity atmas? So we stilll need to spend a lot in malls for them

 

Its that or I didnt read it right :C


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#7 Alteris

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Posted 11 March 2015 - 04:58 PM

The purchasable Coupons will be done through lant.

 

We will look at the current rate of how much those Atmas and Shards are dropping and change it if needed.


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#8 jebac098

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Posted 11 March 2015 - 05:06 PM

[quote name="Alteris" post="2076580" timestamp="1426120284"]

Hello Guys,

Just to give a heads up on some things planned for Requiem Version 175.1.

So what is the rest of the patch 175.1???
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#9 Crftwise

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Posted 11 March 2015 - 05:06 PM

Hello Guys,

 

Just to give a heads up on some things planned for Requiem Version 175.1.

 

One of the big changes we want to put in is ways for players who farm in game to get comparable strength to those that use our Cash Shop.

This is currently in our middle stages of development and would like to hear your input.

 

New Reinforcement changes:

 

  • NPC Purchased Reinforcement Success Rate Coupon 1% + Infinity Atma = New Reinforcement Success Rate Coupon 3%
  • New Reinforcement Success Rate Coupon 3% + Infinity Atma = New Reinforcement Success Rate Coupon 6%
  • New Reinforcement Success Rate Coupon 6% + Infinity Atma = New Reinforcement Success Rate Coupon 9%

 

  • NPC Purchased  Compounding Success Rate Coupon  1% + Infinity Atma = New Compounding Success Rate Coupon 3%
  • New Compounding Success Rate Coupon 3% + Infinity Atma = New Compounding Success Rate Coupon 6%
  • New Compounding Success Rate Coupon 6% + Infinity Atma = New Compounding Success Rate Coupon 9%

 

  • NPC Purchased   Enchanting Success Rate Coupon 1% + Infinity Atma = New Enchanting Success Rate Coupon 3%
  • New Enchanting Success Rate Coupon 3% + Infinity Atma = New Enchanting Success Rate Coupon 6%
  • New Enchanting Success Rate Coupon 6% + Infinity Atma = New Enchanting Success Rate Coupon 9%

New Daily Quest Rewards:

  • Depending on the difficulty, increase the rewards per quest up to 2X.

 

And lastly, we are going to increase the rate of the Legendary Axe pieces.

 

These are just some of the changes we are discussing at the moment. There will be other changes as well.

  There is currently no "Compounding" or "Enchanting" BFG items... Just Reinforcement, Insurance and Anti Deteration.

 Instead of Full Atma, (which IMO is crazy), perhaps have it being a "SHARD".

 

   The Daily Quests rewards are LOW. One Shard/Ice per quest is just LOL.  The number of "red" xeons is fine tho. Perhaps adding in the SCAD/CAD Critical% xeons to the pool.

 

 Make Legendary pieces be a World drop (like WOW) with a super low chance. Have it show up on the Ticker....


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#10 Crftwise

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Posted 11 March 2015 - 05:11 PM

  Would be nice to make the Perma-Rex quest continue. Make it able to be made into a Perma flying mount....


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#11 explicid17

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Posted 11 March 2015 - 05:12 PM

Here's the problem....PHYSICAL CLASSES CANNOT FARM SHARDS OF INFINITY!!!

 

neither can they farm lant, or red consumable xeons

 

so how exactly to you expect a new player, lets say level 75 assassin obtain 15 shards of infinity to get 1 +9% xeon?

 

add shard of infinity to strongest reward, and make 5v5 a strongest battlefield. Or let them drop from daily raid quests that were added.


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#12 Helium

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Posted 11 March 2015 - 05:16 PM

Adding Some Job Skill Revision Previews to this.

 

To recap, below in the spoiler is what went in today.

Spoiler

 

To look forward, below in the spoiler is what we have planned for the next version.

Spoiler

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#13 sleepyTown

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Posted 11 March 2015 - 05:25 PM

patch 175.1

1. lol removing evasion buff for defi...(instead of holy change it for wind, they will love it)

2. lol at no new domi skill..

3. lol moving the passive block defense to tempest tree.. ( no one use that passive buff, you serious?)

4. nice for another heal for rad...(that greater heal should work like a totem...5k heal every tic for 1 min..) 


Edited by sleepyTown, 11 March 2015 - 05:27 PM.

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#14 Mugroso

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Posted 11 March 2015 - 05:27 PM

good job I'm glad it's game progress

 


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#15 Wakho

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Posted 11 March 2015 - 05:29 PM

Mystics have 2x more DPS than tempest and you give them even more power, while tempests will get salvation??? WTF is wrong, why hate tempests so much???

QQ

Tempys have useless skills that need to be removed or fixed, like reflection and 2 buffs completely useless for a magic class...

Plus, fix endless animation time, because even with Acceleration, the next skill STILL can't be used before animation ends!


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#16 Crftwise

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Posted 11 March 2015 - 05:29 PM

  Move Survival Instinct from Rad to Tempest... :P

 Make Wand/Shields better with HP and SCAD, then people may use the Block skill (if its improved of course)


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#17 sleepyTown

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Posted 11 March 2015 - 05:31 PM

Mystics have 2x more DPS than tempest and you give them even more power, while tempests will get salvation??? WTF is wrong, why hate tempests so much???

QQ

Tempys have useless skills that need to be removed or fixed, like reflection and 2 buffs completely useless for a magic class...

Plus, fix endless animation time, because even with Acceleration, the next skill STILL can't be used before animation ends!

 this...fix the animation and the lagg issue of tempest....


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#18 explicid17

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Posted 11 March 2015 - 05:34 PM

preview

passive resistance buffs are the most useless skills in the game, moving them around to different classes isn't much of a help to boost the classes capabilities read the class suggestion topics for each class and go from there. 


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#19 zombi3

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Posted 11 March 2015 - 05:43 PM

Fix Shadow Runners Chaos Sniping next as well, it does no damage and doesnt affect cast speed at all.


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#20 Alteris

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Posted 11 March 2015 - 05:52 PM

  Would be nice to make the Perma-Rex quest continue. Make it able to be made into a Perma flying mount....

 

Oh yes, forgot to mention this will be in 175.1


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#21 XRosebloodX

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Posted 11 March 2015 - 05:53 PM

Big thank you for the updates and visuals! :no1:

 

On the forge xeons, the ones already in FoC will remain?

It has been stated before that you two are looking at other ways for players to earn infinity atmas, still true? Even the farmers rarely get a shard. 

It's interesting idea, but it's ambiguous too. For instance, the recipe should not use much lant nor should it have to have forge to create. Materials needed are obtained how? 

 

As others have said, what about the other weapons?

 

Glanced over the basics of the skills but not enough to comment.


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#22 Alteris

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Posted 11 March 2015 - 05:57 PM

Big thank you for the updates and visuals! :no1:

 

On the forge xeons, the ones already in FoC will remain?

It has been stated before that you two are looking at other ways for players to earn infinity atmas, still true? Even the farmers rarely get a shard. 

It's interesting idea, but it's ambiguous too. For instance, the recipe should not use much lant nor should it have to have forge to create. Materials needed are obtained how? 

 

As others have said, what about the other weapons?

 

Glanced over the basics of the skills but not enough to comment.

 

Weapons are still planned and we are looking into it and seeing the balance.

 

As for the recipes. It will still require SOME lant, but you're not going to look at any heavy pricing.

 

Probably start out:

 

1% -> 3% = 100 Lant

3% -> 6% = 1000 Lant

6% -> 9% = 7500 Lant

 

 

We still want this to be a small Lant sink but not so much that it makes it difficult.


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#23 sleepyTown

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Posted 11 March 2015 - 06:04 PM

Weapons are still planned and we are looking into it and seeing the balance.

 

As for the recipes. It will still require SOME lant, but you're not going to look at any heavy pricing.

 

Probably start out:

 

1% -> 3% = 100 Lant

3% -> 6% = 1000 Lant

6% -> 9% = 7500 Lant

 

 

We still want this to be a small Lant sink but not so much that it makes it difficult.

 still a heavy burden to make this forge item...imagine you need 3 pcs of 6% to make an upgrade (+) in endgame items...(if there is still 72% event) and how much infinity atma you need spend in just 1 upgrade...i haven't acquire infinity atma since that thing drop ingame....i cant imagine....

 

rarely ppl play foc now even you increased the contribution, then i guess with this changes you are planning to remove the foc 6%..what will happen to foc now?


Edited by sleepyTown, 11 March 2015 - 06:07 PM.

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#24 Apollonia93

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Posted 11 March 2015 - 06:23 PM

so you just completely ruin evasion built defilers WHY?


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#25 XRosebloodX

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Posted 11 March 2015 - 06:28 PM

so you just completely ruin evasion built defilers WHY?

 

Agreed!

 

Many defi's and domi's actually use and LIKE the evasion skill. Maybe you should add the resistance skill, not remove the evasion skill. Of course, then that gets to the class being able to evade and have high res easier...generally a squishy class but not always true. But I don't think what you're proposing is the best choice with that skill change. What are your reasons anyway?


Edited by XRosebloodX, 11 March 2015 - 07:38 PM.

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