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#76 VanillaNinja

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Posted 21 March 2015 - 12:26 AM

Counter attack for defiler like in s1 yesyesyesyesyeyseyseyses


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#77 Skid

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Posted 21 March 2015 - 04:01 AM

http://forums.warppo...-2#entry2084438
 
You are in error.
Adding Light Resist.

 

in what world "Adding" is the same as "Change to"?
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#78 Kazara

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Posted 21 March 2015 - 04:05 AM

At the start he mean change to light resistance...then he saw the feedback and he said it will be ADDED.

 

What a nab xd


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#79 exilehunter

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Posted 21 March 2015 - 04:10 AM

http://forums.warppo...-2#entry2084438

 

You are in error.

Adding Light Resist.

 

might want to fix that initial post then -assuming it means the evasion buff stats are staying the same but with a new added effect of light resist on top of it.

 

i would think defense bonus on top of evasion rather than light resist would be more useful though :/

 

edit - remove soul shield or make it more useful. THAT'S something worth changing and no one would care if you messed it up.


Edited by exilehunter, 21 March 2015 - 04:12 AM.

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#80 Kazara

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Posted 21 March 2015 - 04:13 AM

It says passive also, so invisibility will be a passive O_O 


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#81 Apollonia93

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Posted 21 March 2015 - 06:28 AM

http://forums.warppo...-2#entry2084438

 

You are in error.

Adding Light Resist.

im sorry but your attempt to make me feel like an ass has failed

you clearly stated CHANGE not ADD in your post.

Do you play the game btw? Which toons have light damage? OH RIGHT the 3 avengers in the game who cant play.

How about giving something useful?


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#82 BloodyHalo

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Posted 21 March 2015 - 10:29 AM

HELIUM, Commander/Protector get any goodies anytime soon?  Even a different attack animation?  Something? Any news at all?  Anything at all D: !?


Edited by BloodyHalo, 21 March 2015 - 10:29 AM.

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#83 Kazara

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Posted 21 March 2015 - 11:21 AM

Idk if u notice, but we never get something "new".

They only copy-paste things, they can t create anything new, especially animations.

Don t hope for new animations because that can t happen.

About skill change I think they should first fix the bugged skills/DNA, then work on domi/druid because this 2 classes are the most weak/broken ones.


Edited by Kazara, 21 March 2015 - 11:23 AM.

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#84 sonemere

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Posted 21 March 2015 - 10:07 PM

http://forums.warppo...-2#entry2084438

 

You are in error.

Adding Light Resist.

 

u only need to add light resist to 1 buff not 2 lol. over-complicating something that should be simple is redundant.

 

also soul shield is a wasted spot when it could be combined with one of the evasion buffs. the one without light resist maybee??

 

The Forsaker is going to get a new skill before I move away from the Shaman Tree and then on to Soul Hunter Tree. I do read many of the suggestions regarding Soul Hunter, Defiler and Dominator and light resistance is definitely only one of the effects to be added to some Soul Hunter Tree skills. Actually, I want to add more Vampiric type effects to the Soul Hunter, so they drain life among other things out of their targets.

 

u want to make vamp touch leech from a skill more practical but not ridiculous point investment?

 

make vamp touch a passive buff for single target skills.

 

guess what u can do then?? remove the 30 dna required to survive for all soul hunter classes. at that point u have the capability to actually improve and modify those classes correctly. till u do that putting light resist on a buff is just spit in our face.

 

NOW u can modify dominator dna to actually improve the pets instead of the DNa NOONE USES EVAH

 

thats insight for u sir...

 


Edited by sonemere, 21 March 2015 - 10:14 PM.

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#85 VanillaNinja

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Posted 22 March 2015 - 01:49 AM

any other class needs 30 dna for one skill ?


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#86 sonemere

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Posted 22 March 2015 - 01:53 AM

any other class needs 30 dna for one skill ?

 

yea...its beyond ridiculous that for a soul hunter based class to survive it requires 30 DNA. so sad.

 

takes 30 dna which is beyond the free amount of DNA to allow a class to have a chance to survive.30 dna to make one skill and the requirement of that skill to survive as a soul hunter(any class).

 

this is unacceptable!!!!


Edited by sonemere, 22 March 2015 - 02:01 AM.

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#87 Kazara

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Posted 22 March 2015 - 01:57 AM

Since soul hunter is MIND based but have no heals, I would like to have soul shield as a Mana Shield like radiant...you don t even need to change skill name lol

 


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#88 VanillaNinja

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Posted 22 March 2015 - 02:40 AM

also if its mnd based then it should have heal from every attack skill xD


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#89 Mezion

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Posted 22 March 2015 - 11:15 AM

NOW u can modify dominator dna to actually improve the pets instead of the DNa NOONE USES EVAH

 

God damn I want this so much since day 1.


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#90 ARKILIUS

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Posted 23 March 2015 - 10:04 AM

sure domi is one of the forgotten classes :p_laugh:  but still have some very worthy skills for pvp/pve just like many others. and yeah Vampiric take many points , but it's an OP skill , making damages AND healing at same , so that seems correct to have to use dna on it. (it's the same thing with some others OP skills in others classes...even it's usually 20 points , not 30 , right )

 

for example a domi able to play his class can take out a prot where many classes can't. ever the same story : each class has his natural foe. ( and as ever i talk for same lvl/same kind of gear)


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#91 Apollonia93

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Posted 23 March 2015 - 11:21 AM

sure domi is one of the forgotten classes :p_laugh:  but still have some very worthy skills for pvp/pve just like many others. and yeah Vampiric take many points , but it's an OP skill , making damages AND healing at same , so that seems correct to have to use dna on it. (it's the same thing with some others OP skills in others classes...even it's usually 20 points , not 30 , right )

 

for example a domi able to play his class can take out a prot where many classes can't. ever the same story : each class has his natural foe. ( and as ever i talk for same lvl/same kind of gear)

calling vamp touch OP is retarded

 

it heals based of damage, and when people are capped resistance, in 1v1 it heals 2.5k on an OP defiler.

BTW, mystic, elem, druid, tempest, prot, zerk, saker can all heal over 3k =) with ease.

and btw, none of their skills require 30 point investment.

 

i dont get why people who dont play the class are talking about -_- they know nothing about.

 

vamp touch op...LOL...sure make it bypass resistance.


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#92 ARKILIUS

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Posted 23 March 2015 - 11:35 AM

calling vamp touch OP is retarded

 

it heals based of damage, and when people are capped resistance, in 1v1 it heals 2.5k on an OP defiler.

BTW, mystic, elem, druid, tempest, prot, zerk, saker can all heal over 3k =) with ease.

and btw, none of their skills require 30 point investment.

 

i dont get why people who dont play the class are talking about -_- they know nothing about.

 

vamp touch op...LOL...sure make it bypass resistance.

 

don't know if you are upset or what , and honestly , don't care , but re-cast is not that bad. never said it's the most OP of the skill. but it is . simple fact. a skill that heal and damage at same is.

 

but you can think what you want. of course. :heh:

 

oh. and my bad. sure they are not my main. but i have some domis . so yeah i will never pretend to be the expert on them cause i am not. but yes. i PLAY some. tks.

 

oh again. and just remembered. pvp is not everything. a guild mate two years ago able to kite/tank more elephants than a prot with faster kills and less chances to die could have teach you some. and he was not even +30. maybe you should stop lay domi. but yeah. it's not an OP skill. i admit that only for pvp , sorry. but you can still be quite annoying with binding for example. or support in the way kazara said somewhere else too. if you are not the short minded type only thinking "kills , kills, kills". that is not the only way to make a team win for many classes.


Edited by ARKILIUS, 23 March 2015 - 11:53 AM.

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#93 sonemere

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Posted 23 March 2015 - 07:40 PM

tryin to justify 30 dna into 1 skill is just LOL....sorry there is no argument available that can.

 

superstitious-17_zpsa4b9e177.jpg


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#94 VanillaNinja

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Posted 23 March 2015 - 10:29 PM

don't know if you are upset or what , and honestly , don't care , but re-cast is not that bad. never said it's the most OP of the skill. but it is . simple fact. a skill that heal and damage at same is.

 

but you can think what you want. of course. :heh:

 

oh. and my bad. sure they are not my main. but i have some domis . so yeah i will never pretend to be the expert on them cause i am not. but yes. i PLAY some. tks.

 

oh again. and just remembered. pvp is not everything. a guild mate two years ago able to kite/tank more elephants than a prot with faster kills and less chances to die could have teach you some. and he was not even +30. maybe you should stop lay domi. but yeah. it's not an OP skill. i admit that only for pvp , sorry. but you can still be quite annoying with binding for example. or support in the way kazara said somewhere else too. if you are not the short minded type only thinking "kills , kills, kills". that is not the only way to make a team win for many classes.

i would preffer to heal myself for 5k than deal damage and heal for 2,5k max with full 30+ gear without 30+ for me on max res is about 1,1k heal :)


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#95 ARKILIUS

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Posted 24 March 2015 - 11:36 AM

i would preffer to heal myself for 5k than deal damage and heal for 2,5k max with full 30+ gear without 30+ for me on max res is about 1,1k heal :)

 

i understand your point. ok let's give a 5k heal instead of vampiric , and totally remove that skill. :no1:  i agree.


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#96 Kazara

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Posted 24 March 2015 - 11:41 AM

For pvp a normal heal is better, for pve is better vampiric...but it takes all the DNA pts T_T


Edited by Kazara, 24 March 2015 - 11:41 AM.

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#97 Kazara

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Posted 24 March 2015 - 11:50 AM

Anyway, tomorrow new patch?


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#98 ARKILIUS

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Posted 24 March 2015 - 12:03 PM

tryin to justify 30 dna into 1 skill is just LOL....sorry there is no argument available that can.

 

superstitious-17_zpsa4b9e177.jpg

 

i agree sonemere . i wonder why i didn't start to cry like some others earlier :

 

so let's say : HEY ! devs ! that's so UNFAIR ! i HAVE TO SPEND 27 DNA crazy points for maxing just ONE thing : the block skill ! oh but you would say , yeah BUT there IS THREE skills ! i would say wooo !? WHATEVER ??

 

what's the meaning of having high block chances if you stop two damages at each blow ?

what's the meaning of having high block defense if you fail blocking all the time ??

Wait !! that's SOOOOO unfair !! :p_cry:  aaaaall these  wasted points and being soccer kicked  , and be vulnerable like a baby ?? with just ONE skill in counter measure ?

baaaaaah , what's the matter ! enchant with passive block , that's all !!!

 

wa wa what !! :p_omg:  why should i enchant with -_-ty items when some are full of carus hearts or resonating or sigil or else ???

and what 10 dna = 228 points block def for what ? reaching maybe 1, 5 block def ?? while some reached 2,4 k CAD ? WTF ? how are you supposed to proceed ?

 

making you weaker than some  zerks ( skill ignoring all def)  or sins (at same lvl same stuff as ever ) with OP hp and/or reals damages ??

 

BUt wait Ok , we are specific ! so we can't handle magic damages ? funky idea of tanking. my, my...zerks survive more in aoes with Terms of Service for example cause they have far more hp... oooh but wait ! prot have some HP skill too !! oh yeah ! OP , ten skills points ( you can't spend at all if you are wise) for 250 more HP ??? wooooo ! :p_love:

MY BAD ! I FORGOT ! ..... WHY EVERYTHING FOR ATTACK CLASSES , and nothing for us , poor support/defense classes ? LIKE PB POWER IGNORING ALL TYPE OF DEF ?!?

 ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhh :p_sad: :p_cry: :wall: :heh:

aaah was good , shall complain too more... and an other thing : give prot vampiric, some pew pew , slow and adamant mind. and more than anything  make only ONE skill with both type of block and make it more concrete benefit when adding points in. so we will be able to use carus heart TOO and not only easy pew pewer aiming from safe distance and missing far less than us.

 

bwwaaaaaaah. everybody complaining , really. at last i didn't before that post and tried to do something with what i have and wanted to play. but of course , i am just a noob telling BS , everybody know that prot is OP ! my GOD , that block skill is such an OFFENSE ! ah !

 

bull-_-.

 


Edited by ARKILIUS, 24 March 2015 - 12:34 PM.

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#99 ARKILIUS

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Posted 24 March 2015 - 12:15 PM

For pvp a normal heal is better, for pve is better vampiric...but it takes all the DNA pts T_T

 

tks , tried to explain THAT to some , but seems i failed. but yeah , end game bla bla blah , what's the point of pve, blabla blah. play a mystic for farm, bla bla blah , and turn defi for pvp , bla bla blah , ever the same story. but you and i we know we want to play OUR toons and make them fun and "polyvalents" for each time of situation. not just doing like all others. some easy ways.

 

yeah 30 is a lot , too much , never said it was not too much , i just said vampiric's take too many points but it's a OP skill . it's what i mean , it's an OP skill. just that. never said 30 DNA wasn't insane , but as i just post before , there is at last prot class in my opinion that can complain near the same , but you don't usually read me in forum about that.

 

and however , strangely , many consider it like an OP class. but yeah ok , there are few domis in battle like one or two some times. there is more prots now. dunno following some example ? :heh:  but they remain both two "underscored" and less represented class .

 

but , doesn't matter , i know i am an old noob that know nothing about his class after five years on ReQQ ( with afk breaks , ok , i give you that ) and three years as a prot.

 

:p_sick:  you will see Kaz , if they make domi more powerful , some will come crying for more power too. ever like this in ReQQ , jealous babies dreaming of being the only OPs :heh:


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