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#1 Heimdallr

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Posted 18 November 2010 - 03:58 PM

Well 1st week has been completed. A few changes made to keep out the 3rd class 99 characters from the other WoEs, and added Ranger Traps duration change. So lets see what else is in need of tweeking!

The guilds listed in the chart below need to contact the GM team with what god item piece they want. Each time your guild name appears here is one prize!

Please write a ticket in with the Title: WoE Event Week 1 winner.

Ymir
Valkyrie Realms November 11
Eternal I Asura
Sentinel
lnsurgents
Trap or Die

Aldebaran November 13
Sentinel
trolls
insurgents
Ectasy

Nithafjoll November 13
Pecos
Avalanche
A
Eternal I Asure
boosh

Balder November 17
Eternal | Asura
Insurgents
Sentinel


Valkyrie
Valkyrie Realms November 11
Lunar.
Saura
VaIkyrie


Aldebaran November 13
VaIkyrie
Sakura
Kanon
Jinx

Nithafjoll November 13
Team Rambo
Smokie's Dimsum.
Lunar
VaIkyrie

Britoniah November 15
VaIkyrie
Sakura

Balder November 17
Sakura
Smokies
VaIkyrie
Jinx
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#2 Ramen

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Posted 18 November 2010 - 04:03 PM

Well 1st week has been completed. A few changes made to keep out the 3rd class 99 characters from the other WoEs, and added Ranger Traps duration change. So lets see what else is in need of tweeking!

The guilds listed in the chart below need to contact the GM team with what god item piece they want. Each time your guild name appears here is one prize!


YmirValkyrieValkyrie RealmsNovember 11Valkyrie RealmsNovember 11Eternal I AsuraLunar.SentinelSauralnsurgentsVaIkyrieTrap or DieAldebaranNovember 13AldebaranNovember 13SentinelVaIkyrietrollsSakurainsurgentsKanonEctasyJinxNithafjollNovember 13NithafjollNovember 13PecosTeam RamboAvalancheSmokie's Dimsum.ALunarEternal I AsureVaIkyriebooshBritoniahNovember 15VaIkyrieSakuraBalderNovember 17BalderNovember 17Eternal | AsuraSakuraInsurgentsSmokiesSentinelVaIkyrieJinx


Are the guilds supposed to be all run together like that? Not that we don't already know who gets god item pieces anyway. =P
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#3 Theoretical

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Posted 18 November 2010 - 04:04 PM

This is difficult to read. I'd like to see a cleaned up version.
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#4 Miii

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Posted 18 November 2010 - 04:17 PM

Agreed x_x
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#5 Heimdallr

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Posted 18 November 2010 - 04:19 PM

no I was editing it but my connection died.
prettying it up now.
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#6 Resplendent

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Posted 18 November 2010 - 04:21 PM

Edited to make more readable. Sorry if I screwed up any names :s

ewps. guess heim was too!

Edited by Resplendent, 18 November 2010 - 04:22 PM.

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#7 Tolrin

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Posted 18 November 2010 - 04:21 PM

It seems unfair to me to have changed the rules to "1 piece per guild" rather than "1 piece per fort" after having seen the results of the first week. Especially to guilds that may have merged and taken multiple forts in the merged guild rather than taking multiple forts in seperate allied guilds.
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#8 lostmike

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Posted 18 November 2010 - 04:32 PM

"A few changes made to keep out the 3rd class 99 characters from the other WoEs"

I wouldn't have changed into an arch bishop if some warning about this was given so i could participate in the the -ALL- characters 99 or less WOE.

Oh well.

b> negative job change quest.
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#9 Emichio

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Posted 18 November 2010 - 05:08 PM

"A few changes made to keep out the 3rd class 99 characters from the other WoEs"

I wouldn't have changed into an arch bishop if some warning about this was given so i could participate in the the -ALL- characters 99 or less WOE.

Oh well.

b> negative job change quest.


I don't like that change either :p_devil:, now my mechanic would be useless again >_>.
since the beginning we knew it was characters lvl 99-

Also that 1 item per guild instead of fort isnt good either.. more than one group merged to get castles instead of fighting in separate allied guilds as that person posted earlier, Although in the valk server.. that affects the Valkyrie guild more than Smokie's Dimsum i suppose /hmm

This changes are such a bitchslap from the GMs :<

Important
If from now on its 1 Item per Guild instead of 1 Item per castle you should disable joining a guild in mid woe at least~, otherwise its just gonna be extra hassle, and same results.

Edited by Jaibuu, 18 November 2010 - 05:41 PM.

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#10 Kokotewa

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Posted 18 November 2010 - 05:16 PM

Would it be possible to list the forts held by each guild at the end of each siege? I find it difficult to check the listings with the current method. Sakura has held at least one fort at the end of each event by our records, which are reinforced with http://choobs.org/valkwoe/index.
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#11 Emichio

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Posted 18 November 2010 - 05:21 PM

Would it be possible to list the forts held by each guild at the end of each siege? I find it difficult to check the listings with the current method. Sakura has held at least one fort at the end of each event by our records, which are reinforced with http://choobs.org/valkwoe/index.

The original post and the site show the same info, Sakura has castle in each of the woe 1 areas.

Edited by Jaibuu, 18 November 2010 - 05:22 PM.

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#12 Symm

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Posted 18 November 2010 - 05:50 PM

Surprise Surprise.
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#13 Xellie

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Posted 18 November 2010 - 06:11 PM

Please check the Ymir results for alt/inactive guilds who may be farming pieces for active guilds due to lack of competition.
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#14 Emichio

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Posted 18 November 2010 - 06:23 PM

Please check the Ymir results for alt/inactive guilds who may be farming pieces for active guilds due to lack of competition.


The GMs are obviously telling us to make alt guilds to farm though. I suppose thats the idea~
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#15 Xellie

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Posted 18 November 2010 - 06:24 PM

In WPS they said they'd check for it and that's when there was actual competition, it'd be only right for them to do the same checks now
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#16 Heimdallr

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Posted 18 November 2010 - 07:44 PM

The rules were a guild that holds a castle will get a pick. Not 1 pick per castle held.

Make small guilds to try and spread out pieces, it just makes the guild easier to break as it is divided more.
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#17 Majeh

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Posted 18 November 2010 - 07:47 PM

have u seen how long it takes to break a emp? they could switch guilds and get guilded go in and defend it real fast
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#18 Theoretical

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Posted 18 November 2010 - 07:54 PM

Much nicer heim :p_devil:
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#19 Emichio

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Posted 18 November 2010 - 07:56 PM

The rules were a guild that holds a castle will get a pick. Not 1 pick per castle held.

Make small guilds to try and spread out pieces, it just makes the guild easier to break as it is divided more.


The rules werent no 3rd classes =<
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#20 Kokotewa

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Posted 18 November 2010 - 09:20 PM

The original post and the site show the same info, Sakura has castle in each of the woe 1 areas.

Oh, I guess we are the "Saura" guild in the first post :s
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#21 Xellie

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Posted 18 November 2010 - 09:44 PM

The rules were a guild that holds a castle will get a pick. Not 1 pick per castle held.

Make small guilds to try and spread out pieces, it just makes the guild easier to break as it is divided more.


And that's why 80% of Ymir don't WoE anymore.

You already know that one guild can take 2/3 a realm as a single guild at least if not all of it. It's been evidenced so many times over; by all the complaint threads, by the castle standings, the lack of competition. Given them free item parts by saying things like "make smaller guilds to gain greater benefits as a whole" just increases the 100 to 1 god item gap between the current strong guilds and the small ones.

This is nonsensical.
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#22 coolfish1103

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Posted 19 November 2010 - 12:26 AM

I'm more surprised that 11/15 Valkyrie counts and Ymir does not count.

You seriously think it's not fair for Ymir but fair for Valkyrie when both servers have enough people that cannot log on to make a difference.
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#23 Wyrd

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Posted 19 November 2010 - 03:39 AM

Remember remember the fifteenth of November
Pre-WoE maintenance, treason and plot.
I see no reason why the maintenance, treason
Should ever be forgot.


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#24 Prime

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Posted 19 November 2010 - 07:01 AM

That's right, Heim. Keep pumping the god items Insur's way. They deserved them for the money and work they put in. Being perfectly honest here, nothing sarcastic, cause it's clear that outside of Insur, majority of us don't give a :p_devil: anymore about WoE.
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#25 Inception

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Posted 19 November 2010 - 07:33 PM

honestly i'm more concerned about the massive amount of new god items that are ready to be made with all these new pieces. what will the GMs do for people already waiting or trying to create god items for months now? can we see some sort of new and redefined way to make god items that can elevate normal players to compete with the super human players?
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