http://irowiki.org/wiki/Mechanic
Can't be used in Magic Gear
Common phase when playing mechanic class yet overlooked on the wiki.
Must be because pretty much all the mechanic skills are acquired in mado as shown above you just cant cast them.
It must be noted as well that priests cannot heal Mechanics who are in Mado suits so Mado Mechanics would have to use Healing Items on their own
Another downside to the Madogear is that the Mechanic loses the Madogear upon death, which can be a problem when inside instance dungeons such as Endless Tower
Healing? Well when you can self heal 30k for 2k you don't need to heal yet we still have "overheating" issues which disables our nature regen.
Does it increase explosive damage? No its just a debuff
Mechanic loses madogear upon death!
But above their is a spirit for a dead mado... also an image of a dead mechanic who was second before in a mado.
Its amazing how thing just disappear.
Who likes axe mechanic skills in mado?
Too bad they dont sync, even axe boom misses on a lunatic removing your ability to level in BIO.
Since you cannot push frenzy back while under attack from range.
Brings me to my last point
Pile Bunker and Neutral Field, Two of the strongers WOE abilitys in the game. Removing all RG defensive buffs and nullifying 100% ranged damage.
Yet who wants to play a class who is this bugged, this overlooked and infact this underpowered.
You think unlocking the potential of this class would be bad? if anything you would earn more money from people actually taking an interest in building a 175.
Arrow storm's 500k AOE make any class look bad...