After 150 waves, we got teleported out of the dungeon. What happens after that?
Wave Mode-Forest
#1
Posted 16 April 2015 - 06:31 PM
#2
Posted 16 April 2015 - 07:20 PM
MVP waves next?
#3
Posted 16 April 2015 - 07:30 PM
I'm pretty sure this instance is broken, no MvP's (they should appear in a few waves) and the monsters (not the champion ones) don't drop their loots when they should...
Are we gonna get this fix by nexy maint? qq
#4
Posted 16 April 2015 - 08:02 PM
I thought the champions are the "MVP" waves haha no significant loots, too. No significant exp either XD but it is fun
#5
Posted 16 April 2015 - 09:02 PM
what is the purpose of this mini game? no rewards?
at least give something like hugel medal or else to make good replay value.
#6
Posted 16 April 2015 - 09:45 PM
what is the purpose of this mini game? no rewards?
at least give something like hugel medal or else to make good replay value.
I spent roughly ten minutes asking that same question around Payon XD
#7
Posted 16 April 2015 - 09:56 PM
Perhaps they are trying to appeal to the MOBA players, because Wave Mode is essentially a tower defense where you're the tower.
#8
Posted 16 April 2015 - 10:10 PM
It's pretty anti-climatic
#9
Posted 16 April 2015 - 10:46 PM
i really really really really miss Aldebaran Turbo track
Please return aldebaran turbo track oh glorious game masters ;_;
#10
Posted 17 April 2015 - 12:56 AM
It's pretty anti-climatic
The certain thrill you get trying not to let an invader pass, pretending you're Gandalf, and cast as fast as you can....only to know it's all for naught. Ah, life.
#11
Posted 17 April 2015 - 01:22 AM
According to my experiences, the wave dungeon is a complete joke!. Reason is that the wave loops for every 70 waves.
Wave 71-140= wave 1-70 ; wave 141-210= wave 1-70 ; etc.
On top of that, there is also a bug where monster dies instantly in the middle of the bridge, considering the monsters had escaped although it didn't managed to reach the other end. The bug happened on wave 67.
Video:
Edited by ROAdikMaster, 17 April 2015 - 10:31 AM.
#12
Posted 17 April 2015 - 05:36 AM
They have regular mobs (they're not event mobs like the ones we got), they drop their loots. There're champion mobs, Ghostrings (something we don't have), and MvP's (Baphomet).
#13
Posted 17 April 2015 - 05:40 AM
They probably thought iro players would abuse it somehow and made it useless, just for us
#14
Posted 17 April 2015 - 05:47 AM
do the mobs attack you or just passing by? i havent try it, im afraid of getting stuck XD
#15
Posted 17 April 2015 - 06:27 AM
#16
Posted 17 April 2015 - 06:55 AM
It's a complete waste of time. Then again I am playing RO so I can't really complain.
#17
Posted 17 April 2015 - 07:11 AM
#18
Posted 17 April 2015 - 07:12 AM
#19
Posted 17 April 2015 - 07:22 AM
It's pretty anti-climatic
Yeah, the initial dungeon is more like a proof-of-concept for the later maps that comes in, so we're not hyping it up until we get the full update.
#20
Posted 17 April 2015 - 07:58 AM
Oh... well that makes a lot more sense then. Good to know that isn't the full extent of it xD
#21
Posted 17 April 2015 - 03:26 PM
#22
Posted 17 April 2015 - 03:51 PM
So what exactly do we get from this though?
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#23
Posted 17 April 2015 - 04:28 PM
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#24
Posted 17 April 2015 - 05:21 PM
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#25
Posted 17 April 2015 - 07:14 PM
Yeah, the initial dungeon is more like a proof-of-concept for the later maps that comes in, so we're not hyping it up until we get the full update.
The first time I entered it and got stuck in the instance, I had the feeling it was Wave Mode-Forest:Training Edition. XD
So what exactly do we get from this though?
Still looking for the answer to this lol
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