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Clan Update - Details


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#151 Leeny

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Posted 15 May 2015 - 06:43 PM

even commander can invite too... dm's are able to kick and promote

 

Yes so it seems


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#152 gio2go

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Posted 15 May 2015 - 09:54 PM

clan notification is unreliable

the same after doing dungeon, logging out, restart client, logging in

 

clannotify.png

 


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#153 angeltje

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Posted 16 May 2015 - 02:45 AM

so with mine clan i tested some stuff out about the ranks:
CM: can do everything ofc
DM: can promote/demote members, but cant demote cm& other dm, can also do skills & invite members and can kick commander and all ranks lower then that.
Commander: can promote & demote, but not able to demote higher ranks or other commanders.
rest of the ranks cant do anything so far.
Is that all intended?

Edited by angeltje, 18 May 2015 - 01:04 PM.

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#154 Leonis

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Posted 18 May 2015 - 04:23 PM

Couple of questions here, though it may have been answered. Pardon me if I've overlooked it, been confusing with so many threads and Q&As floating around. 

Regarding the clan skills, can we know specifically who in the clan has the power to "Level it up?", also can we have a maximum number of how many Deputies/Commanders/Captains/Veterans we can appoint in a clan ? What does their Rank allow them to do within the clan function? 

Tq

Clan Commanders, Deputy Masters and Masters, have the power to learn skills.  (We're working on an improved UI, that will not only show you the abilities of a rank have, but let you customize it as well.

 

There are no more limits to how many of a rank you can assign to a clan, with the only exception of Clan Master. You can only have one Clan Master per clan. All other ranks are no longer restricted.

 

As you can see in the image, the Deputy Master has the same abilities of the Clan Master, with the exception that they cannot demote or kick the Clan Master.

Attached File  Clan-Rank-Powers.png   11.33KB   3 downloads

 

btw, is somebody already raise their expansion to 30 member? why i can't raise the skil after 25 member? ty

Without knowing more about your clan, I cannot really answer your question. Do you have the Clan Points to purchase the next level? If you do, and it cannot learn, please submit a ticket with a bug report or contact me on the forums with your clan's name and situation. Thank you.


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#155 DoubleRose

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Posted 18 May 2015 - 06:34 PM

rates seem a bit too low now that the x2 cp is over


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#156 angeltje

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Posted 18 May 2015 - 09:42 PM

Leo i tested all possible situations and i got not that O.o
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#157 Leeny

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Posted 23 May 2015 - 03:23 PM

Clan Commanders, Deputy Masters and Masters, have the power to learn skills.  (We're working on an improved UI, that will not only show you the abilities of a rank have, but let you customize it as well.

 

There are no more limits to how many of a rank you can assign to a clan, with the only exception of Clan Master. You can only have one Clan Master per clan. All other ranks are no longer restricted.

 

As you can see in the image, the Deputy Master has the same abilities of the Clan Master, with the exception that they cannot demote or kick the Clan Master.

attachicon.gifClan-Rank-Powers.png

 

Without knowing more about your clan, I cannot really answer your question. Do you have the Clan Points to purchase the next level? If you do, and it cannot learn, please submit a ticket with a bug report or contact me on the forums with your clan's name and situation. Thank you.

 

Huh? Restricted can talk in clan chat just fine, why does it say they aren't supposed to?
 


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#158 Bendersmom

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Posted 24 May 2015 - 01:05 PM

Clan point rates are too low in my opinion.  Or the clan skills (temporary 30 day ones) are way too high.  Or both.  I think CP rate should be increased by maybe 1/3 or 1/2.  

 

 


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#159 Fir3Lord

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Posted 24 May 2015 - 01:10 PM

yeah 12.5m for 30 day boost is quite expensive... like 12$ USD, not saying its that bad but can so use 1000IM in other places.

 

plus clan chat sometimes buddy not being able to communicate, and members are still showing 5 in clan window o.O


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#160 Leonis

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Posted 26 May 2015 - 04:57 PM

Clan point rates are too low in my opinion.  Or the clan skills (temporary 30 day ones) are way too high.  Or both.  I think CP rate should be increased by maybe 1/3 or 1/2.  

When you are looking at the cost, how are you considering gaining the points?

With a 5 man clan? 10, 20, 50?

 

These skills are intended to be for the active and more hardcore. They are exceptional for the benefits they could provide, with a highly active guild. I don't exactly expect any clan to have all these skills learned at a single point in time. But what else would you want to spend points on, once you have everything else maxed out and you're earning millions of points throughout time? :)

 

Remember, clans can expand to 100 members now. And if it were truly an active guild, and not just a depository for everyone's alts, point gains would increase accordingly and the amount no longer would look so intimidating.

 

The point costs across the various skills were done so in mind for the short term, casual, long term and hardcore player in mind. Something for everyone to work towards. :)


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#161 Bendersmom

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Posted 28 May 2015 - 04:23 AM

We have a clan of 32 and most are active trying to level the clan.  We ended up buying some of the CP from IM just so we could get more clannies in.  Even though the clan is now 32/5 (bugged) and we can't add more players we are still farming points.  The reality of clans expanding to 100 with all active players is a pipe dream.  I can see the 100 with alts in the clans maybe, but 100 active players in one clan is not a reality at this point.  So most clans are not earning millions of points.  I think the CP for the permanent skills is ok since they will stay and something for clans to work on.  But the temporary skills cost way too much.  I am not jumping on the bandwagon of pay to win, but the reality is that only a few (very few) clans will be able to get the temporary skills and that will be with buying CP.  I know one, maybe two that are doing that (well at least before their clans were bugged), but most of the active clans with more than 25 in them will not really be able to get the temporary skills more than one every month or two.  

 

Let it play out longer, but I think in general the CP cost of the temporary skills is too high and/or the CP earning needs to be increased.  

 

Oh, we are gaining points from clannies leveling, dungeons and some in clan field.  A mix of the 3 plus buying some IM CP.


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#162 Feuer

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Posted 28 May 2015 - 11:01 AM

To be honest, I think the 30 day temporary skills cost should be based on your clans maximum roster size. 

 

I'll total all of the 30 day spells alone, and only once.

To get 

AP, Def/Mdef, Accu, Dodge.

Sleep / Stun / Mute resist + HP/MP recovery

All drop rate passives, and the 10% PvP/PvP Offense+Resistance.

 

Those total to 1 billion, 350 million.

1,350,000,000

 

A clan of 5 members, has ZERO chance of ever getting that. But, should they? Based on effort, I think it should be possible with enough dedication. However, no amount of dedication will EVER get you that much. You're talking about

6.5k CP a Dungeon [that takes 10-15mins]

1,350,000,000 / 6,500 = 207,692.4 [rounded up to the tenth] runs in total.

Divided by 5 people. That's 41,538 dungeon runs.

Converted to minutes to complete run [ill use the median of 12.5mins], that's

519,230 minutes. Converted to hours, that's

8,653 hours.

1 Year is 8,765.81 hours. but that's 1 year of continuous gaming with zero breaks, sleeping eating anything. 

If we broke it down to say, 5 hours a day of play time [for all 5 people]

8,653 hours / 5 hours a day = 1,730.6 days [4.74 years]

 

So, a clan of 5 people CAN get all of the 30 day passives, but it will take you 4.74 years to get them all once. 

 

So what does that data mean?

1: 5 person clans will never, EVER be able to afford the 30 day skills.

2: You are required to expand your roster to hold at least 50+ people to get any moderate rate of CP farming to periodically* get those skills, not even on a monthly basis.

3: The costs are too high. Period.

 

This new clan system, is it nice to have perks? No doubt. Is it nice to farm + grind your brains out for almost a year to get all skills for 30 days? Hell, NO.

 

All this data, just makes me think the clan system was turned into an extension of the IM. Without those Direct purchases, medals and premium service, you will never have a consistent skill list. 

 

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#163 Filipito98

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Posted 29 May 2015 - 12:35 AM

I've readed some skills wich is need clan expansion for learn it ... wich is kinda stupid i guess, there's clans that want a x amount of members in clan but they're forced for expand clan space for learn those skills (stats ones) .... even if the system is nw, somethings are insane or stupid, there's also clans tha want to have only 5 members cuz they're like a familly, the clan expansio for them is just for add them alts more nthing :/ (more or less 20/30 is enought for a clan with 5 players only), and yeah i do agree with feuer this time, the prices for 30 days skills are totally insane, i bet there will be somedays than ppl wont use it and just wasted points for nothing .....
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#164 Leeny

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Posted 03 June 2015 - 02:36 PM

To be honest, I think the 30 day temporary skills cost should be based on your clans maximum roster size. 

 

I'll total all of the 30 day spells alone, and only once.

To get 

AP, Def/Mdef, Accu, Dodge.

Sleep / Stun / Mute resist + HP/MP recovery

All drop rate passives, and the 10% PvP/PvP Offense+Resistance.

 

Those total to 1 billion, 350 million.

1,350,000,000

 

A clan of 5 members, has ZERO chance of ever getting that. But, should they? Based on effort, I think it should be possible with enough dedication. However, no amount of dedication will EVER get you that much. You're talking about

6.5k CP a Dungeon [that takes 10-15mins]

1,350,000,000 / 6,500 = 207,692.4 [rounded up to the tenth] runs in total.

Divided by 5 people. That's 41,538 dungeon runs.

Converted to minutes to complete run [ill use the median of 12.5mins], that's

519,230 minutes. Converted to hours, that's

8,653 hours.

1 Year is 8,765.81 hours. but that's 1 year of continuous gaming with zero breaks, sleeping eating anything. 

If we broke it down to say, 5 hours a day of play time [for all 5 people]

8,653 hours / 5 hours a day = 1,730.6 days [4.74 years]

 

So, a clan of 5 people CAN get all of the 30 day passives, but it will take you 4.74 years to get them all once. 

 

So what does that data mean?

1: 5 person clans will never, EVER be able to afford the 30 day skills.

2: You are required to expand your roster to hold at least 50+ people to get any moderate rate of CP farming to periodically* get those skills, not even on a monthly basis.

3: The costs are too high. Period.

 

This new clan system, is it nice to have perks? No doubt. Is it nice to farm + grind your brains out for almost a year to get all skills for 30 days? Hell, NO.

 

All this data, just makes me think the clan system was turned into an extension of the IM. Without those Direct purchases, medals and premium service, you will never have a consistent skill list. 

 

 

 

Yes feuer I 100% AGREE with everything you wrote. The devs obviously did not calculate anything with how long it's going to take people to get any of these passives without buying CP. It's like basically indirectly forcing us to pay insane amounts of money to get our clans in a position to be able to compete against other clans with rich IRL CMs. The points absolutely need to be reduced. The Devs already destroyed dungeons that were packed with peopel working together for a goal to achieve. But then 1 week later they literally destroyed it in a heartbeat. And it definitely went against everything they claimed they wanted with people working together. All in all, you have to be in a clan to compete. People are going around in TG that want a 1v1 practice but then their opponent is in a clan with all passives and they have to ask them to leave their clan to have a fair 1v1 because it's literally impossible for this player with a small clan to EVER GET ANY OF THESE PASSIVES!!! THANK YOU! Jeez
 


Edited by Leeny, 03 June 2015 - 02:37 PM.

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