What skills are you referring to?
The community's opinion is appreciated.
Concerning the Invoker class, I would increase the cooldown of "Lightning Magnet" by 3 seconds.
Lightning Magnet at maxed level has a current duration of 10 seconds and a cooldown of 13 seconds.
Lightning Magnet at maxed level also pulls in 9 targets at a pulsating rate of .5 seconds which makes it extremely difficult to escape, class of the opponents is almost irrelevant since follow up skills such as quagmire, witches curse, and barbarian will certainly follow.
I can literally spam Lightning Magnet every 3 seconds and pull everyone in the vicinity for my teammates to slaughter since the duration is 10 seconds long. This has always been a problematic skill in a pvp setting and it can easily be solved by a slight increase in cooldown.
As it stands, I can't even use this skill in pvp without feeling bad.
--
The priest skill "Blessing" needs a retouch as well, since the values given in the description are only increased at the base level. Right now it's a completely useless skill. I don't know as to what capabilities the dev's have at this point so I can't expect this to be resolved any time soon.
But the increased values should be based on a total value but at a smaller percentage, say 15-20%
--
The monk skill "Rain of Fire" fails to hit targets at times (not misses, just fails to hit) making it extremely unreliable. Simple testing will show this.
--
The magician skill "Fortress" should have decreased cooldown anywhere from .1-.5 seconds. It's completely useless in terms of damage and functionality, even at low levels since it eats up skill points just to make abysmally less useless.
Edited by sean718, 01 May 2015 - 11:01 AM.