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Question about Priest builds. (PvE ones)


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#1 Sheela

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Posted 20 November 2010 - 04:18 PM

I notice that there are not any solely PvE builds out there. Seeing as I'm purely PvE this is an issue for me. Mainly because, well, I'm getting back into Dragonica(Or DragonSaga, hard to get used to) and I still have my old build and a LOT of points. I was mainly just boss DPS so I just pewpewed with double shot with some buffs and heals and one or two debuffs, maybe freezing things that were troublesome. But now I'm not sure what I should be doing or how I should be attacking on /maps/. Bosses, I would imagine, are just the same. Just DPS them down but that's not as convenient for multiple targets during the maps before the bosses.

Any suggestions on what kind of skills to pick up, or does anyone know of a good PvE build to glance at while I work on mine? Every one I've seen is either PVP or a mix of PVP and PVE. Not just PVE purely.

Also, advice on Invoker PvE would be good too. For when I get there.

Edited by Sheela, 20 November 2010 - 04:21 PM.

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#2 Rimmy

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Posted 21 November 2010 - 08:51 AM

I notice that there are not any solely PvE builds out there. Seeing as I'm purely PvE this is an issue for me. Mainly because, well, I'm getting back into Dragonica(Or DragonSaga, hard to get used to) and I still have my old build and a LOT of points. I was mainly just boss DPS so I just pewpewed with double shot with some buffs and heals and one or two debuffs, maybe freezing things that were troublesome. But now I'm not sure what I should be doing or how I should be attacking on /maps/. Bosses, I would imagine, are just the same. Just DPS them down but that's not as convenient for multiple targets during the maps before the bosses.

Any suggestions on what kind of skills to pick up, or does anyone know of a good PvE build to glance at while I work on mine? Every one I've seen is either PVP or a mix of PVP and PVE. Not just PVE purely.

Also, advice on Invoker PvE would be good too. For when I get there.


There's really not much difference between PvE and PvP builds in this game, to be honest -- especially not for monks/priests/invokers.

Here's what I would recommend, though, if I were looking at only PvE: PvE Build (Level 65)

IMO, aside from x-spam, Cure, heals and Casting Acceleration, the only new skills you should really worry about are Spark Rock and Rain of Fire. Both are good for adding more DPS to large groups of enemies.

If you have any questions about the above build just lemme know and I can elaborate.
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#3 Sheela

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Posted 21 November 2010 - 01:33 PM

Thank you for the response. I was really wondering about Spark Rock and whatnot since they were not there when I played the game. Last question is, do you get another reskill at Invoker? I have some things that I'd like to change from my previous build.
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#4 Rimmy

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Posted 21 November 2010 - 05:05 PM

Yep, you get a skill reset scroll at 60 just like you do at 20 and 40.
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#5 ApeKing

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Posted 21 November 2010 - 05:58 PM

Why do you have Quagmire and Mud if that's PvE centric >_>
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#6 Sheela

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Posted 21 November 2010 - 09:42 PM

Why do you have Quagmire and Mud if that's PvE centric >_>


I was really just looking for info on the spark rock and meteor storm things that weren't there previously. I cut out a lot of things that I pretty much wouldn't have use for like the things that slow enemies, and the frog. They always seemed very PVP centered to me. That and I use HP restore instead of slow heal, since slow heal doesn't effect party members as far as I know and HP restore does. I just cast that before boss fights and then instant heal through other parts. If it's an emergency then I'll wide heal. I'll prolly post my build when I get to a high enough level but my build is also going to be build around a mage combo so it may be a little biased.
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#7 LinkKirby

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Posted 22 November 2010 - 12:14 AM

I was really just looking for info on the spark rock and meteor storm things that weren't there previously. I cut out a lot of things that I pretty much wouldn't have use for like the things that slow enemies, and the frog. They always seemed very PVP centered to me. That and I use HP restore instead of slow heal, since slow heal doesn't effect party members as far as I know and HP restore does. I just cast that before boss fights and then instant heal through other parts. If it's an emergency then I'll wide heal. I'll prolly post my build when I get to a high enough level but my build is also going to be build around a mage combo so it may be a little biased.


Slow Heal affects any party member within its (fairly large) range. It casts much faster and lasts longer, so HP Restore doesn't have much going for it in comparison.
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#8 Sheela

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Posted 22 November 2010 - 01:23 AM

Slow Heal affects any party member within its (fairly large) range. It casts much faster and lasts longer, so HP Restore doesn't have much going for it in comparison.

If that's the case then I'll switch it out when I respec. Thanks for the info there. Always looking to optimize my build, but I hate experimenting since it means having to buy respecs. :V
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#9 anmd

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Posted 22 November 2010 - 04:40 AM

Does slow heal still affect your party member now??
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#10 Yurai

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Posted 22 November 2010 - 05:38 AM

It only affects your party members at level 4 or 5 -- I forget which.
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#11 Faithx

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Posted 22 November 2010 - 06:59 AM

It only affects your party members at level 4 or 5 -- I forget which.


Lol it starts affecting other party members at lvl 4 lol cuz I had lvl 4 slow heal (kept forgetting to max it) for the longest time >_______>
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#12 Rimmy

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Posted 22 November 2010 - 10:20 AM

Why do you have Quagmire and Mud if that's PvE centric >_>


Because it's useful for slowing mobs down in F6 and at Bone Dragon.

EDIT: BTW, interestingly enough, HP Restore is actually much better than Slow Heal for most players in PvE, and almost as powerful as Slow Heal for some players in PvP, depending on whether or not you stack health and whether or not you have a highly-enchanted weapon or stack INT.

Observe:

HP Restore heals 75% of a caster's MATK (this includes weapon bonuses, tested it myself) at level 5. This same amount is restored once every 5 seconds for 25 seconds (minus the initial cast point), so that's five times. 5 x 75% MATK.

Slow Heal heals 5% of max HP once every 3 seconds for 30 seconds (minus the initial cast point), so that's ten times. 10 x 5% max HP.

As an example, let's use someone who has 12K HP in PvE (so 36K in PvP, pretty standard for a level 65 priestly-type) and 4500 MATK (pretty standard for someone w/ a +10 or better weapon, which is pretty common at level 65).

75% of 4500 MATK = 3375 HP per heal tick.
5% of 12K max HP = 600 HP per heal tick, and 5% of 36K max HP = 1800 HP per heal tick.

In PvE:
3375 x 5 = 16875 HP over 25 seconds.
600 x 10 = 6000 HP over 30 seconds.

In PvP:
3375 x 5 = 16875 HP over 25 seconds.
1800 x 10 = 18000 HP over 30 seconds.

So in PvE, HP Restore trumps Slow Heal easily, and in PvP, it's pretty darn close (if you take into account the extra 5 seconds between the two and consider that's basically time for another HP Restore tick, HP Restore actually wins out again if there's an immediate recast).

Now, if you have a player who stacks very high amounts of health (20K+ in PvE), obviously Slow Heal would be the better choice in most situations (especially PvP). But, this presents an alternative to health-stacking as a monk/priest/invoker for PvE-centric characters, who may instead choose to go the INT route for extra MP (actually useful now that we have Spark Rock and Rain of Fire eating up MP) and damage (I believe each point of INT adds 4 to one's MATK, which can add up quickly thanks to the new high INT bonuses present on our dark sets -- you can go 2/2/2 for some crazy INT stacking, since the set bonuses for equipping more pieces than that aren't particularly useful, anyways).

EDIT #2: And yes, HP Restore has a longer cast time than Slow Heal (HP Restore = 1 second, Slow Heal = 0.2 seconds), but if you have Casting Acceleration on (which you should, for Wide Heal and Spark Rock, anyways), it cuts HP Restore's cast time down to .5 seconds (which isn't too far off from instant). The difference in MP cost is minimal (60 MP per cast for level 5 Slow Heal, 100 MP per cast for level 5 HP Restore).

If you're going to bring level 10 Slow Heal into the equation, Slow Heal will more often win out in PvP -- but in PvE, w/ the numbers above, HP Restore still wins.

Edited by Rimmy, 22 November 2010 - 12:07 PM.

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