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Why are we deviating from the original?


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#1 Tsuole

Tsuole

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Posted 20 November 2010 - 05:37 PM

As someone who plays a Maestro I can tell you that iRO specifically has made several changes to the performer class which has only continued to nerf them.

What I dont understand is why iRO is deviating from the original skills in an attempt to weaken this class.

Here are some comparisons:

Rebeveration:

Original:
Does not split damage across all targets
iRO:
Splits damage across all targets.

Lerad's Dew

Original:
At level 5 increases all effected target's maximum HP by 25%
IRO:
At level 5 increases all effected targets' maximum HP by 1000

Despair Song / Poem of the Netherworld

Original
Prevents all targets in the effected 3x3 area from moving
iRO Prevents one target in the effected 3x3 area from moving (I believe this is a bug as the text says 'all enemies'
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