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#51 Kazara

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Posted 15 May 2015 - 09:44 AM

Kamikaze : Give pet +300% dmg for 20 secs, then it die haha xD anyway pets that get some stat from the domi is a very good thing, since many games have this system. If it's possible, if not increase all defensive stats by 20% and dmg stats by 50%.


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#52 Sandyman

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Posted 15 May 2015 - 10:43 AM

Regarding the Ennon. I am thinking a complete repurposing of this Summoned NPC. I am curious, since the healing abilities of Summoned NPC do not seem to work, what other abilities would Dominators from an NPC Pet besides heals?

 

a Pet with Stealth Mode?  that works like a Kamikaze Bomb if it arrives?

 

dealing dot dmg mby with a Area Effect? or short Hush weaker form of Trap o S.?


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#53 FireBee

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Posted 15 May 2015 - 10:59 AM

Regarding the Ennon. I am thinking a complete repurposing of this Summoned NPC. I am curious, since the healing abilities of Summoned NPC do not seem to work, what other abilities would Dominators from an NPC Pet besides heals?

 

I would like a defense shield getting cast when being under attack by mobs.


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#54 explicid17

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Posted 15 May 2015 - 11:12 AM

I think a cool skill for dominator would be Plague: takes away 1% of opponent's HP every 2 seconds for 40 seconds


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#55 AngelicPretty

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Posted 15 May 2015 - 11:26 AM

Well AoC been  modded in game for last 3 weeks.

Main issue i have is that the damage is now bugged.

 

Old:

press AoC. Sh  jumps up down in spinning attack. Showing TWO visible hits.  say 1000 x 2 damage = 2k

 

Currently:

Press AoC. SH jumps up down in spinning attack. Showing FOUR visible hits. say 1000 x 4 = 4k damage.

 

even no heal thats op two times damage modifier.

Also currently in Battlefeilds AoC heal is buggy. out of foc heals full amount (4k in above examble) in foc less than 1k sometimes seems like nothing.

 

- Edit -

 

Yes please merge VT DNA


Edited by AngelicPretty, 15 May 2015 - 11:28 AM.

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#56 Kazara

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Posted 15 May 2015 - 11:26 AM

Seems a little weak 1% :P consider target can heal lol

But if it works on RAID ok xD


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#57 Kazara

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Posted 15 May 2015 - 11:28 AM

I think the MP recovery is too high atm...skills that drain mana are useless, my domi always near 100% mp, even if I spamm pets, remains near 100% lol.


Edited by Kazara, 15 May 2015 - 11:40 AM.

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#58 explicid17

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Posted 15 May 2015 - 12:33 PM

Seems a little weak 1% :P consider target can heal lol

But if it works on RAID ok xD

yeah 5% dmg every 2 seconds for 8 seconds would be better lol, humbaba hushes targets so that would be 8k HP on a 40k HP tank


Edited by explicid17, 15 May 2015 - 12:33 PM.

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#59 Vulcano

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Posted 15 May 2015 - 12:38 PM

nice to see helium again :D


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#60 hadro

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Posted 15 May 2015 - 01:00 PM

just yesterday i was talking in alban how nice it would be if pets would benefit from the gear of the player.. having fixed stats is kinda bad tbh especialy when 80% of the points are invested in pets ( as its the main focus of domi ofc) and yet progresing gear wise doesnt seem so rewarding since they use mostly debuff and few pews pews ;s  In most of the raids domis pets are dead as soon as the bosses start casting aoes


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#61 Helium

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Posted 15 May 2015 - 01:05 PM

a Pet with Stealth Mode?  that works like a Kamikaze Bomb if it arrives?

 

dealing dot dmg mby with a Area Effect? or short Hush weaker form of Trap o S.?

 

Hmmm, giving a Pet a Stealth Skill, now that is an interesting idea. I doubt it will work like expected, or at all but you know what? That is worth trying out on test server. I will let you know the result and then it could be considered.


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#62 Sandyman

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Posted 15 May 2015 - 01:15 PM

thanks , i was just thinking that it would be typical Kruxena to work with stealth.

 

Kind of nasty and sneaky^^ 

 

But ya i can imagine that not all can be converted.


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#63 AngelicPretty

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Posted 15 May 2015 - 06:17 PM

when domi cancles a pet they should blow up doing splash damage. much like mesmers in GW2


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#64 Mythdra

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Posted 15 May 2015 - 07:37 PM

 

Some changes I am already making today...

 

Attack of Curse

Increased range from 10 meters to 25 meters.

 

Summon Reaper

Curse Damage:

(before the check for critical to summon the NPC)

level 1 damage 100
level 2 damage 125
level 3 damage 150
level 4 damage 175
level 5 damage 200
level 6 damage 225
level 7 damage 250
level 8 damage 275
level 9 damage 300
level 10 damage 325

 

Arrhythmia
level 1 LR D bonus 3%
level 2 LR D bonus 4%
level 3 LR D bonus 4%
level 4 LR D bonus 5%
level 5 LR D bonus 5%
level 6 LR D bonus 6%
level 7 LR D bonus 7%
level 8 LR D bonus 8%
level 9 LR D bonus 9%
level 10 LR D bonus 10%

 

AoC 25M good good. That LR % tho still seem low for me but w/e I can dig it

 


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#65 VanillaNinja

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Posted 15 May 2015 - 10:14 PM

Defi could use some bigger dots added to skills and some debuffs or buff kick since its a "defiler"


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#66 Kazara

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Posted 16 May 2015 - 01:55 AM

Defi could use some bigger dots added to skills and some debuffs or buff kick since its a "defiler"

 

Nah. Defiler is the main AOE DPS, while dominator is the debuffer class. They should add a dot to Relapse Wound of domi, but defi is ok...
 


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#67 Vorx

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Posted 16 May 2015 - 03:44 AM

domi pets should cause negative status / debuff to the players and monsters such dots , less def , impact of hp/mp recovery our boost the dominator himself giving more def and attck 

 

and plesea , change the look of the current pets , they should look difeerent from mobs , since u guys are pros on recolors ^^


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#68 crkiller

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Posted 16 May 2015 - 06:35 AM

Defilers hitting 5k dmg in cap resistense with that Attack of Curse cuz it hit x2 times, BRAV -_- O, First blood rage of zerk, now this -_-, GGGGGGGG. cant wait for defilers hitting 2.9k in cap and doing almost 6k dmg with that Skill,


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#69 Kazara

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Posted 16 May 2015 - 06:58 AM

Defilers hitting 5k dmg in cap resistense with that Attack of Curse cuz it hit x2 times, BRAV -_- O, First blood rage of zerk, now this -_-, GGGGGGGG. cant wait for defilers hitting 2.9k in cap and doing almost 6k dmg with that Skill,

First of all, it will be 25 meters. Second, the skill is bugged, is not intentional it does double dmg, so they will fix it (nerf it) with the patch. So why u complain -_-


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#70 VanillaNinja

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Posted 16 May 2015 - 07:24 AM

Nah. Defiler is the main AOE DPS, while dominator is the debuffer class. They should add a dot to Relapse Wound of domi, but defi is ok...
 

does "Dominator" sounds like a debuff class ?


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#71 Kazara

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Posted 16 May 2015 - 07:44 AM

does "Dominator" sounds like a debuff class ?

Most of the summon classes in games are the main debuffer classes, since dominator is a necromancer I think it deserve to be the main debuff class.

Also, aren't defilers strong enough?  I would move many of the defiler skills to soul hunter... like binding soul for example <.<


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#72 crkiller

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Posted 16 May 2015 - 08:51 AM

First of all, it will be 25 meters. Second, the skill is bugged, is not intentional it does double dmg, so they will fix it (nerf it) with the patch. So why u complain -_-

 

the max range is 30m so w/e fix it asap
 


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#73 Apollonia93

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Posted 16 May 2015 - 09:22 AM

the max range is 30m so w/e fix it asap

That 2.9k on cap sounded like a challenge
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#74 xShadowGigx

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Posted 16 May 2015 - 09:42 AM

Attack of curse should be 20m at least, yes.

Vampiric Touch needs revamp in the DNA department, 20-30 DNA pts just to make it worth it.

Binding soul should be under soul hunter skill tree because both Domi/Defi can benefit from it.


 


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#75 crkiller

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Posted 16 May 2015 - 12:22 PM

That 2.9k on cap sounded like a challenge

 

u should see the dmg of 7en7en his max is 3.2k in cap


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