I know this sub-type class is not very common.
I'd like to start a conversation with experienced Artisans to see what their input is on what is potentially wrong, or what could improve them.
My biggest issue I've seen so far is their flimsy skills and sub-par survival.
While Sleep is a perfect skill combination with the Cannon Passive for AoE Radius, it's frustrating to use in most situations.
I predominantly play my L.Arti in DG's, however I did some 1v1's a while ago so I got pretty familiar with that. I'd like to hear some experiences from anyone who's played it actively in CD or even AA, and find out their perspectives as well.
First Update Edit:
So something I forget to mention is the Aggro rate for Launcher Artisans.
For some reason, the Artisan [especially during AoE's] pulls massive aggro. You can have a Knight + Champ + AoEing the mobs, but 90% of the time [about 50%] of the mobs re-aggro to the Artisan, even if it's much further away.
I'd like to request an update or passive, that lessens the Aggro for Artisans in general.
Personally, for PvM purposes it would be incredibly beneficial. As they already have summons that can act as a pseudo-tank. Having the Artisan pull significant amounts of aggro makes those pseudo-tanks purposeless. Having the Summons [Particularly to Tank versions Warrior + Terror Knight] cast a PvM Taunt would also be much appreciated in conjuction with them having less Aggro by default or passively from SP being spent into a passive.
Edited by Feuer, 20 May 2015 - 03:32 AM.