Hello, and welcome to Acolyte & Priest training. Here you will get a glimpse of what your duties will be, as well as advice on how to perform those duties. Please be aware that other methods may work just as well. I hope I am able to help you begin your journey.
I am going to include some Acolyte advice as an assistance to new Acolytes who have just begun. Because Acolyte is a starting class, they only have a few basic skills available to them; however, these skills can be very powerful if used correctly, and are the very core of a Priest's abilities.
Priests gain some of the most powerful healing and support skills. Priests are good for on-the-go targeted healing and for providing support in emergency situations. These powerful skills can generate a lot of threat, which may cause enemies to turn and attack you. Learning to control your skills and partying with a good tank can help reduce the danger to you.
Non-Aggro Healing Skills
- [Acolyte] Renovatio: HoT skill for 12 seconds. This is your main healing skill for grinding. I always make sure the tank has this, and will apply it to DPS as needed.
- Sanctuary: AoE HoT skill. All allies within the area gain a HoT buff effect. You are unable to act while keeping Sanctuary active; I like to put Renovatio on all party members (tank last for the duration), then put up Sanctuary. If needed, you can stop it my moving a little bit to provide targeted healing, but I usually find that it holds up well even with only 1 point.
- Aspersio + Sanctuary: AoE HoT with HP increase. The same as regular Sanctuary, but it also increases the targets' total HP amount for the duration of the buff effect.
Aggro Healing Skills
- [Acolyte] Heal: As a priest, this isn't really necessary since you will have many other skills. I like to keep it on my skill bar for times when Highness Heal is on cooldown. The reason I don't like this skill is because of the cast time.
- [Acolyte] Highness Heal: Powerful heal skill with no cast time, it also heals allies within 5 meters of the initial target (small AoE). It has a short cooldown.
- [Acolyte] Aspersio + Higness Heal: This is a regular Highness Heal, but the target will gain an extra HoT (you should be using Renovatio mainly). It is useful for when you know you are about to go into a tough situation. If you use it early enough before going into battle, no threat will be generated (based on target distance from monsters).
- Coluceo Heal: Completely recovers the target's HP. This is your true emergency skill; if you have a good team, you might never need it. It is good for situations like gear breaking or the tank losing aggro. This skill will generate threat based on how much was actually healed, as it has no base amount.
Extra Support Skills
- [Acolyte] Blessing: HP buff for entire party/raid, lasts 30 minutes
- [Acolyte] Resurrection: revives a dead target
- [Acolyte] Holy Water: Recovers part of your total SP, and gives 3 Holy Water points. These points allow you to use Asperio.
- [Acolyte] Asperio: when used, the next skill (within a short duration) will have a special effect added to it. This skill requires and consumes 1 Holy Water.
- Meditatio: This skill increases the amount healed when the heal is a critical. Normally, if your basic heal is 100, your critical heal would be 200 - but this passive skill increases it based on how much accuracy you have.
- Recovery: removes all(?) debuffs from comrade(s) in the targeted area. Number of comrades affected is dependent on skill level.
- Suffragium: Self-buff that increases Cast Speed.
- Angelus: Party buff that will increase Defense
- Archangel: Self-buff that increases Magic Attack Speed
- Sacrament: Self-buff with no duration. When your healing skills land as critical, those affected by the heal skill get buffs for physical and magical power. Forcing a critical with Aspersio will not activate the extra buffs. The extra buffs last for 30 seconds.
- Assumptio: Damage reduction on an allied target.
While Judex isn't a support skill in the traditional sense, I highly suggest it even for a full support build if you have some points left. Details are in the section below.
DPS Skills
- [Acolyte] Holy Light: This is your basic attack skill, and is available for use right away. I personally don't like it, because I prefer to remain mobile on the battleground. *Note: there is currently a bug with casting Holy Light as a target is about to die, and will prevent you from doing anything else! To prevent the bug from happening to you, please only use Holy Light if not using DoT skills and if nobody else is attacking. If the target still has a lot of HP left, it probably won't be a problem. Please be careful!*
- [Acolyte] Aspersio + Holy Light: 3 Holy Light attacks lands as Critical Hit.
- [Acolyte] Lex Divinia: This is a secondary basic attack, but allows you to be mobile while using it. The extra abilities granted by spending more points in this skill make it pretty decent; Priests also can get a bonus to this skill when they invest in the Passive skill Gloria. [Rank 2 and above] This skill lands as Critical Hit if the target's HP is below 20%. [Rank 3 and above] 3 Holy Water is obtained instantly if the enemy is killed with this skill. I personally do not use this skill because I focus on DoTs and AoE skills for DPS.
- [Acolyte] Oratio: Powerful DoT skill. Use this on an enemy (or many), and run in circles while casting Renovatio on yourself to kill quickly.
- [Acolyte] Judex: chain lightning that hits the target and nearby targets.
- [Acolyte] Asperio + Judex: This combination is great when threat is starting to get out of control or the tank is taking too much damage. Stunning the enemies will give you a few extra seconds to heal the tank and rest of the team.
- Credo: A second powerful DoT skill. Can be used in place of Oratio or with it depending on your needs. Credo has a larger range than Oratio, so I like to start with Credo and then use Oratio if I'm trying to pick out a monster.
- Adoramus: This is the weakest of the DoT skills, and also includes cast time.
- Magnus Exorcismus: AoE skill which deals damage over several hits. You are able to move while casting this.
- Asperio + Magnus Exorcismus: Same as Magnus, but also applies Oratio to all targets.
- Ray of Genesis (RoG): This is your "finisher" - it cannot be casted while moving, but deals a large amount of damage over several hits.
- Asperio + Ray of Genesis: This is basically the same as RoG, but casted instantly.
Edited by Emilizzard, 23 May 2015 - 01:22 PM.