I do not understand how this is working out at all. We are trying to balance class because of how they are stronger than certain classes. Now are we talking about non-stacked, stacked,or fully stacked? - And we are trying to do 3 if not 4(PvE) at once.
They are certainly different from each other and we are arguing mainly on why they are strong with elements.
Any class would be decent or strong with 6* cards.(not so sure about sorcerors but they are quite fat)
They are op because of time and effort spent by the ones who are dedicated enough to make their character stronger than others. Now if someone who barges into a conversation on why that class should be shot by Nerf gun because of damage, and they themselves don't know what they are talking about should first try stacking resist, and damage and see if they live longer than those who don't. I am pretty sure if a person walking in with secmathian gear or even a PoS set without well enough resists gets demolished by someone with a 6* and point out that class is really op doesn't make sense to me at all.
1 thing that is apparent is that faster dps classes like invoker and summoners can abuse elements well enough to be a debate.
I think the producers should maybe play around with the classes themselves and mix/match resist/atk and see how classes play out. But that's not an option
Maybe lowering total element damage put into the shots by a certain % or flat amount per hit would help, and will not effect PvE gameplay as hard as nerfing total magic atk.
I have made at least played through 4 characters of invokers and they do lack damage in pve sometimes. Going through underground graveyard is a pain spamming x entirely. even with a +5 weapon and I am certainly not going to +20 a weapon to do a dungeon I will level past within a day.(Exagerating +20 but +5 should be whats possible without spending a handful of gold on insurance scrolls and for that level it's not very easy to earn that amount of gold for new players)
Now in pvp the problem is when I walk up to someone press x a couple times and they die is probably a problem.
And for Twins, element is not a heated topic so it is mainly the skills.
I do not use weave often in pve or pvp since the movement speed buff alone can let you dodge most skills that are not hit on cast.
Weave in my opinion should be limited to only 1 every few seconds. Not removed entirely or changed into a higher cooldown.
We should work on a class step by step instead of giant strides.
Why not increase cooldown by a couple seconds or limiting to 1 every 4-5 seconds
Instead of demolishing a skill in general to having have a long cooldown or remove it completely.
1 last thing, I try to involve pve into my suggestions because a lot of people complain about pve.
Edited by Agitodesu, 03 June 2015 - 03:45 PM.