So has there ever been any results of this? Any confirmations? Any expected dates? Or did you guys screw this up like every PvP balance thread?
Balancing PvP is not easy. At the moment we have some "problems", we are limited to the following possibilities the time being:
- increasing/decreasing cooldowns (this affects PvE too, so only not PvE breaking changes are wanted by us)
- blocking complete skills from using in BSQ/EW
Touching the skills in any other way (nerf) would affect PvE in the exact same way and changing skills by a debuff is not possible until we're able to change the client. Some of the "bad" nerf examples were: Final Decision, the shared cooldown between CrossCut and SpearJab
We don't want such things happening again.
We are also aware, that there are problems with the implementation of the element system, but we can't change anything without changing the client in this case.
So far we are thinking about following:
- Blocking Rebound (Twin) from BSQ/EW
- Increasing the cooldown of Magnet (Invoker) by 3 seconds (we think this has no big impact to PvE)
- Blocking PowerWeave (Twin) from BSQ/EW
- Increasing the cooldown of Smart Shot (Summoner), so the cooldown is at least the same as the duration and setting casting time to instant
- Blocking Instant Heal (Monk) from BSQ/EW (but keeping all other heal skills)
- Increasing the cooldown to 120 seconds of Emergency Exit (Priest) or blocking it from BSQ/EW
- Blocking Exit (Bandit) from BSQ/EW because Shadow Walk and Burrow are blocked in PvP too
All these changes are not carved in stone yet. Opinions? We know especially the players of the affected classes may start to rage, but please see it from the point of view of the other classes which have no chance against some of these skills.
Edited by Popcorn, 06 September 2015 - 01:03 AM.