Or I learned how to pvp against it instead of complaining about it. As I play other classes to better understand how to counter them. April Pool, Healing, Casting Skills that do not reflect dmg, Stuns, knowing when to hit and not hit. As a former fighting game player, no johns. It's never about asking for patches but evolving as a player and using what you know and how to use it to your advantage. If you know who I am, I do not play summoner for pvp.
This is why certain players will always be better than others in pvp. They don't complain but get better.
While I understand that yes you can learn class skill mechanics, ranges, cooldowns, etc. to get a better understanding of when to do this or that, in the case of Spirit Counter-attack, some classes literally are useless against it and will likely insta-die before they can pull more than a few skills.
Example; Sorcerer's entire man source of damage are AoE spells that nearly all proc the reflect damage. Unless the Sorcerer is a huge tank he'll likely wipe half his HP-bar using one Fire Symbol.
Example #2; Overlord's main combo tends to proc frequent reflects.
Players have attempted to playing around the reflect, but Summoners have so much already that basically makes damage reflection a pointless add-on. They already insta-kill stun/flinch-lock w/ Rolling Stone+Smar Shot Element X-spam, Dark Knight already easily penetrates 30k defense and high PDD, they already have the easiest stun chain combos to perform (Even easier than high atk-spd X>Down+Z>Z for archers), why keep damage reflection when a class can 100-0 someone in under 10 seconds regardless of resistance/hp?