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#1 Sandyman

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Posted 02 June 2015 - 01:22 AM

So the Idea behind this, is to give Instances another Mode. 

 

A Mode that is not bound to the Reinforced,Enchant and Compounding System.

 

Version A (Strongest)

 

Spoiler

 

Since there is already for nearly each Instance a TBF Strongest NPC around.

Why not give him a Quest which will allow you to enter the Instance at the "Strongest Mode"?.

 

Basically the same Instance, but will work like a TBF Strongest Map. 

 

Requiem is more Fun & challenging, if the Player`s and Mob Parameters are more equal and in balance.

 

This Mode could be restricted to the TBF Strongest times. So Players would still have enough Reasons to work on there regular Gear. Drops could be different too. But you would need a Raid Reset to use the Instance more than 1 Time for the Strongest Mode.

 

 

 

Version B  (Terrifying Mode)

 

Entering a regular Instance during the Nightmare Time ( 23:00 - 02:00 ) while using your new "Terrifying Possession Beast Mode"

 

The Instance changes into Terror Mode too. Which means the same Place but with Nightmare Mobs inside.

 

You could say the Instance and yourself alternate into the Night. Or where ever Nightmare Mobs come from^^

 

To survive, the Player need to collect new (or you could say old) Possession Beast Gear.

 

Because this Mode works not like Strongest Mode therefor with your regular Skills.

(you can`t use your regular Skills inside this Instance Mode)

 

Instead you have to use your old and new Possession Beast Skills: (coming from your Gear as well)

 

Spoiler

 

The Mobs should be adjusted to the Stats on the PB Gear, pretty much the same like for the Strongest Gear Version.

 

But 6 min would be pretty short for a Instance run, so the Players need at least 4 more Loading Times exclusive for the new Terrifying Possession Beast Mode.

(you could introduce em for the Second Job exclusive)

 

old Phases:

Spoiler

 

So old Gauge Bar needs a third Modus:

 

Spoiler

 

 

And the old PB get mby. a new "Glow" or a different look...

 

Spoiler

 

Once the Gauge Bar is empty, the Player ports out of the Instance. (WTB PB Gauge from Cash Shop^^)

 

 

Besides the balancing aspect for new and old Player, this could provide the PB Gear a better/additional meaning than simply reinforcing it.

 

You could even go so far to revamp the Ruins of Lament new and make it into Future Content.

 

Spoiler

 

A flying and intact RoL sounds pretty cool i think.

 

Oh and ya i know asking for something like that is pretty absurd... like asking for a S3 or Rozen^^

 

But hey...no posts no trolling right?!


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#2 silviopm

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Posted 02 June 2015 - 03:50 AM

Would be nice to see a new map, new mobs...

 


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#3 Sandyman

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Posted 02 June 2015 - 07:39 AM

Well ya i don`t know if Strongest Map setting even allow to collect Drops.

 

But the two main reasons to come up with a Second Dungeon Setting is to give lets say Dungeons like Secret Lab

even later on some kind of meaning.

 

New and Old Players would gather in front of Instances and Dungeons. So this makes it more Easy to meet Players even on the First Maps.

Since there is now an additional Reason to go for the Start Zones.

 

The new level requirements could be for capped level or based on the average Party level.

 

Another Reason for this is to evolve the Possession Beast Mode. Like giving him a Second Job or extend the PB Skill Tree.

I think it would be more Challenging and alternative to give the Players a mode that limited the Skills to the PB only.

 

Like a more intense Fusion, the inner Beast takes over^^ and ofc. to give the PB Armor a more unique meaning.

 

So the PB Armor could be that advanced that it out-powers the regular Gear.

 

Lets say Players with 75K HP doing 10-20K Damage but lacking Defense and Resist. (only at the Terrifying Mode)

 

So that it really feels like a trade off. you get immense Power but lose all your Protection for that.

 

Doing it like this could ensure that Players don`t lose their old Stats , they simply get an Buff on DMG and a Huge Debuff on Def + Resist. (like a different form of Rage)

 

So the PB Gear won`t have to work like the Strongest Gear but adds another Theme to the Game.

 

Oh and ya, collecting and compounding this PB Gear would be kind of intensive. To obtain such Power and new Dungeon access could require Premium, well or just make it Crescent Raid Boss drop.


Edited by Sandyman, 02 June 2015 - 09:09 AM.

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#4 silviopm

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Posted 03 June 2015 - 02:33 AM

they can put some trigglers itens in any map!

what do u think about the last dungeons boss is a PB and drops pb set? a motherfoker PB, as strong as voxyon!

or... final boss is our clone *-* or party clone!


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#5 Sandyman

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Posted 03 June 2015 - 05:38 AM

Sure Optic effect`s are great and fun. Fighting something big and scary feels more rewarding than fighting a Sprigan.

 

But what about our environment and the World we live in? Aren`t we supposed to be on the brick of extinction?

 

You can play Requiem 8 Years but the "Neubellon forces" won`t kill a single NPC.

 

(i like to see a huge Respawn time for "Daily Quest NPC`s^^)

 

If the "Blackhands" control the Robina Mine or not makes no noticeable difference for us.

 

Ruins of Lament won`t lift up into the Sky again...draining life for 8 Years or 80 nothing matters.

 

So giving us another scary big Boss won`t matter into my Eyes.

 

We need bigger,better Monster Invasions...we need RoL above the Clouds raining Death and Catastrophe over Ethergia.

 

What about economy? We see a huge Transportation Structure moving from A to B at Turba...

 

A Prison Mine...where goes all that goods up to? 

 

 Was asking Alteris if a Temperion only needs to be a good killer... no Answer till yet.

 

No wonder we see no Q&A again... what`s really important for us and them seams to differs a lot.


Edited by Sandyman, 03 June 2015 - 05:54 AM.

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#6 Apollonia93

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Posted 15 June 2015 - 08:10 AM

nice suggestion

would be great

will never happen

 

helitard and alturdis wont do anything beneficial. sorry


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